Search found 7 matches
- Wed Jan 10, 2018 5:18 am
- Forum: General discussion
- Topic: Factorio RTS
- Replies: 1
- Views: 1611
Factorio RTS
I have been playing Factorio from the very beginning. Super addicting and a pretty unique experience. Whenever I play Factorio though I always feel that it was a missed opportunity to make a RTS base building game. No Avatar, just a overhead mouse UI with the complex systems being used to construct ...
- Wed Aug 17, 2016 1:59 am
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Re: Hardcore Mode And Building Placement Restriction
Woooo! Been playing it. So far so good. Havent noticed any major bugs. I was having trouble with repair tools but for some reason it isnt doing that any more. This mod makes the game WAY more fun imo. I have to kick up my weapons production significantly for these games.
- Tue Jul 26, 2016 6:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Re: Hardcore Mode And Building Placement Restriction
Mines are ok for now. Can't think of anything else in regards to this modification.
Oh, almost forgot. For a name maybe Engagement mod. Focus on the fact that the fights will be between the player and the biters. Not turrets.
Oh, almost forgot. For a name maybe Engagement mod. Focus on the fact that the fights will be between the player and the biters. Not turrets.
- Tue Jul 26, 2016 11:16 am
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Re: Hardcore Mode And Building Placement Restriction
Another little teaser!
--Turret Cooldown, number of seconds before a placed turret will become active set to 0 to disable cooldown. TODO in progress.
COOLDOWN = 5 --default:5
This went from something simple to something awesome in a heartbeat :)
That is perfect. Really the ultimate goal is ...
--Turret Cooldown, number of seconds before a placed turret will become active set to 0 to disable cooldown. TODO in progress.
COOLDOWN = 5 --default:5
This went from something simple to something awesome in a heartbeat :)
That is perfect. Really the ultimate goal is ...
- Tue Jul 26, 2016 7:25 am
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Re: Hardcore Mode And Building Placement Restriction
Here is a teaser of what I have so far! Let me know if you have any other ideas!
--Config File
--Radius of tiles from spawn location to ignore building restrictions. Gives you a little bit of room in case biters move in fast.
SPAWNDISTANCE = 20 --default: 400
--Radius of tiles from enemy where ...
--Config File
--Radius of tiles from spawn location to ignore building restrictions. Gives you a little bit of room in case biters move in fast.
SPAWNDISTANCE = 20 --default: 400
--Radius of tiles from enemy where ...
- Mon Jul 25, 2016 5:45 am
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Re: Hardcore Mode And Building Placement Restriction
Yea your idea for that is even better! As for the turrets I guess I thought it would be good to have in the hardcore mod as one big mod. Since the turret thing has been discussed we can drop that. I really want what I mentioned and your idea. Maybe I will make it. I am ok with Lua, I'm just lazy.
- Mon Jul 25, 2016 4:10 am
- Forum: Ideas and Requests For Mods
- Topic: Hardcore Mode And Building Placement Restriction
- Replies: 12
- Views: 4013
Hardcore Mode And Building Placement Restriction
Now, when I say hardcore mode I mainly mean a world that is deleted upon death. Just like Diablo and Minecraft and every other game with hardcore modes. Yes you can just start over when you die but I dont want the temptation at all. There is a reason countless other games have this feature. I would ...