Search found 11 matches

by _wf_
Sat Aug 22, 2020 8:38 pm
Forum: General discussion
Topic: Game optimization and playability
Replies: 8
Views: 811

Re: Game optimization and playability

Please keep in mind that the game is intended to be won, and all achievements can be obtained, on a ~45 SPM base. The game's performance doesn't even budge until you are at 1000 SPM. That's more than a 20 times safety margin – which is frankly amazing. Have you tried to build a large base in e.g. Su...
by _wf_
Sat Aug 22, 2020 12:37 pm
Forum: General discussion
Topic: 4 years worth of stupid!
Replies: 10
Views: 1950

Re: 4 years worth of stupid!

To be fair, up until 2017 (v0.15) it was Iron Man's arc reactor ;)
by _wf_
Tue Jul 14, 2020 5:13 pm
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 18
Views: 2485

Re: Efficiency Module Scaling

Chiming in to at least bump Efficiency 2 to -50% and Efficiency 3 to -80%.

This is roughly the same progression (1.5 and 1.667) that productivity and speed modules use (why does the module with least significant gameplay effect also have the weakest progression?!)
by _wf_
Sat Dec 21, 2019 3:06 pm
Forum: Minor issues
Topic: [0.17.79] Rocket inventory drag handle does not work
Replies: 1
Views: 351

[0.17.79] Rocket inventory drag handle does not work

A very minor one: The drag handle next to "Rocket inventory" in the rocket silo UI does not move the window (all others do).
rocket-silo-drag-handle.png
rocket-silo-drag-handle.png (26.25 KiB) Viewed 351 times
Version 0.17.79, build 47865, linux64. Screenshot is at 125% zoom, also verified at 100%.
by _wf_
Mon Mar 04, 2019 6:11 pm
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 696

Re: 0.17 what i wish to see in a demo

2 is supposed to work (that's the other end of the autoscaling), did you have trouble with the attacks before starting the last research? I wholeheartedly agree with your other points. I love how the old demo (third level) worked in this regard – you could go hunting for the biters if you were so in...
by _wf_
Sat Mar 02, 2019 10:34 am
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 3881

Re: [0.17.2] Tutorial seems very difficult

Did it have you automate into a chest at any point after the drills? It doesn't ask you, but it is incredibly tempting, since you have to reach all production levels simultaneously and there is no consumer for the circuits. So on my first attempt I automated the things, started the research, notice...
by _wf_
Fri Mar 01, 2019 9:33 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 3881

Re: [0.17.2] Tutorial seems very difficult

Conversely, UNTIL you press that "research" button... Yes, after I knew , it was easy to stockpile ammo, fortify to a level that would be silly for this stage in regular freeplay, and disable anything else. That's the part about "telling". So, lets hope they started production and stockpiling, and ...
by _wf_
Fri Mar 01, 2019 7:55 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 3881

Re: [0.17.2] Tutorial seems very difficult

Part of the problem is that building anything during that final research makes the problem worse, since you have just generated pollution that didn't go into ammo. So it's not just that you have little time to respond, it is actually detrimental to do anything but running around and repairing/refill...
by _wf_
Fri Mar 01, 2019 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] Train GUI map does not center on train when clicking "Color"
Replies: 1
Views: 780

[Twinsen][0.17.3] Train GUI map does not center on train when clicking "Color"

When the map in the train GUI is in free mode, and "Color" is clicked, the map zooms down to whatever the center of the map is, not the train.
This can even be used to view unexplored territory.
by _wf_
Sun Jul 24, 2016 5:26 pm
Forum: Gameplay Help
Topic: Smelting & producing in one area?
Replies: 3
Views: 1741

Re: Smelting & producing in one area?

Putting copper cables on a belt has been a bad idea for a long time – maybe that needs a reevaluation now that inserter stack size bonus has gone, but still: since a copper plate produces two cables you are essentially halving your transportation capacity for no good reason. (You still DO have to tr...
by _wf_
Sun Jul 24, 2016 4:18 pm
Forum: Duplicates
Topic: Crash crafting filter inserter in 0.13.10
Replies: 1
Views: 249

Re: Crash crafting filter inserter in 0.13.10

I think I have the same problem. So far as I tested crafting *anything* crashes the game reproducibly. I am also using the Linux x64 build of 0.13.10. Steps to reproduce: - Load attached save - Craft a wooden box - Game crashes on completion Edit: Oops, probably duplicate of https://forums.factorio....

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