I have a setup with Arboriums and Mulchers (Renewed Arborium mod) where I need to check whether belt is full of seed. I see in the belt connected with circuit that there are up 8 items in Hold mode.
Inserter connected to this belt would react on "Anything" > 7 which works if the belt is filled by ...
Search found 109 matches
- Wed Apr 21, 2021 8:27 am
- Forum: Gameplay Help
- Topic: How to check full belt of items
- Replies: 5
- Views: 13185
- Fri Jul 27, 2018 9:18 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
Hello Devs,
years passed and I would ask again, whether any ARM version is planned or not. Since v0.16 received portion of optimizations and in v0.17 more may come, the situation could have changed.
Thanks
years passed and I would ask again, whether any ARM version is planned or not. Since v0.16 received portion of optimizations and in v0.17 more may come, the situation could have changed.
Thanks
- Thu Mar 17, 2016 10:26 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
Raspberry PI 3 is out and its performance become even more interesting.
Are there any changes of plans for ARM version?
Are there any changes of plans for ARM version?
- Thu Dec 10, 2015 9:32 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
Have any of you heard of the Banana Pi or Banana Pi Pro? It is essentially a more powerful raspberry pi and could probably run Factorio quite well...
I've heard about Banana Pi and that's why I mentioned "another ARM platforms". There is some comparison benchmark among RaspPi 1 + 2 and Banana Pi ...
I've heard about Banana Pi and that's why I mentioned "another ARM platforms". There is some comparison benchmark among RaspPi 1 + 2 and Banana Pi ...
- Mon Dec 07, 2015 10:05 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
In original post I mentioned running server factorio where I presume the GPU and VRAM is not a bottleneck.Kevin94 wrote:Despite the missing CPU speed of ARM I do not think that a RasPi or Tablet has enough RAM to run bigger factorio maps. For normal playing the VRAM may also be a limiting factor.
- Thu Nov 26, 2015 11:01 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
All this about cores and hertz makes my head hurt!
If you read up a bit, you would see that the performance of any ARM architecture cpus is stupid low when you compare it to a modern x86 cpu.
Example: Say i take a 6700k and let it keep its stock speed of 4GHz, in geekbench2 (cross platform ...
If you read up a bit, you would see that the performance of any ARM architecture cpus is stupid low when you compare it to a modern x86 cpu.
Example: Say i take a 6700k and let it keep its stock speed of 4GHz, in geekbench2 (cross platform ...
- Fri Nov 20, 2015 8:16 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
Re: ARM architecture
I don't think that it is so CPU-heavy that RasbPi2 should not handle this. It is 4-core 900MHz processor. My computer is 4-core 1.5GHz and I play it with less than half load. But there are also more powerfull ARM machines which may handle this if RasbPi2 wouldn't be capable.
It is definitely worth ...
It is definitely worth ...
- Fri Nov 06, 2015 1:30 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 76638
ARM architecture
Hello, devs,
are there any plans for ARM support for factorio? I have RasbPi 2 at home and would be nice to run server on that device.
Thanks
are there any plans for ARM support for factorio? I have RasbPi 2 at home and would be nice to run server on that device.
Thanks
- Fri Jul 17, 2015 5:58 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 77240
Re: Friday facts #95 - 0.12 Release today
No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
- Fri May 29, 2015 7:16 am
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 84156
Re: Version 0.11.22
There are plenty difficulty settings before you are about to start the game. Feel free to set it to impossible factors for your new game and proudly loose.generalmek wrote:this game is easy for me
- Sat May 23, 2015 3:59 pm
- Forum: Duplicates
- Topic: [0.11.22]building tank in assebmler leads to deadlock
- Replies: 2
- Views: 4228
Re: [0.11.22]building tank in assebmler leads to deadlock
damn... I missed that it is duplicate of this issue: https://forums.factorio.com/forum/vie ... php?t=8155
- Sat May 23, 2015 3:53 pm
- Forum: Duplicates
- Topic: [0.11.22]building tank in assebmler leads to deadlock
- Replies: 2
- Views: 4228
[0.11.22]building tank in assebmler leads to deadlock
There is a general issue when you want to assemble e.g. tank (but might be related to other situation).
I have assembler for building tank. It requires 50 peaces of steel which is exactly half of steel stack size. Inserter takes (in my case) steel before advanced circuits and also fill assembler ...
I have assembler for building tank. It requires 50 peaces of steel which is exactly half of steel stack size. Inserter takes (in my case) steel before advanced circuits and also fill assembler ...
- Wed Jan 21, 2015 10:33 pm
- Forum: Not a bug
- Topic: [NOT BUG][0.11.13]fuel is not loaded
- Replies: 3
- Views: 2840
Re: [0.11.13]fuel is not loaded
Thanks a lot. I miss that stone item in inserter. I'll replace fast inserter by smart one which will take only fuel type items in the future...
So this is not a bug
So this is not a bug
- Wed Jan 21, 2015 9:12 pm
- Forum: Not a bug
- Topic: [NOT BUG][0.11.13]fuel is not loaded
- Replies: 3
- Views: 2840
[NOT BUG][0.11.13]fuel is not loaded
Hello, I have similar bug related to https://forums.factorio.com/forum/viewtopic.php?f=11&t=8082&p=63999&hilit=fuel#p63999 where boilers are not filled by fuel.
In my case I have stone furnace which is not loaded by wood with connected fast inserter. Other furnace is filled correctly.
http://s9 ...
In my case I have stone furnace which is not loaded by wood with connected fast inserter. Other furnace is filled correctly.
http://s9 ...
- Mon Nov 24, 2014 8:22 am
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 48343
Re: Version 0.11.2
"Shift + space pause is switched off on multiplayer"
Is there a way (config) to disable this ? Because now on a dedicaced server is no longer possible to pause the game programmatically (Or I don't know how to do it) when every one leave the game (that's was very useful)
EDIT : Nevermind I just ...
Is there a way (config) to disable this ? Because now on a dedicaced server is no longer possible to pause the game programmatically (Or I don't know how to do it) when every one leave the game (that's was very useful)
EDIT : Nevermind I just ...
- Sun Sep 14, 2014 11:00 am
- Forum: Not a bug
- Topic: [0.10.10]Wierd pollution in assembler with modules
- Replies: 4
- Views: 2873
Re: [0.10.10]Wierd pollution in assembler with modules
thanks to explaining me.
- Sat Sep 13, 2014 6:54 pm
- Forum: Not a bug
- Topic: [0.10.10]Wierd pollution in assembler with modules
- Replies: 4
- Views: 2873
Re: [0.10.10]Wierd pollution in assembler with modules
oops, maybe I missed something. Why are you count energy usage modifier into pollution? I've thought that energy modifier affects only energy consumption.Rseding91 wrote:It looks normal to me:
Standard pollution (1.8) + 240% energy usage = 6.12 pollution + 160% pollution = 15.912 pollution.
- Sat Sep 13, 2014 3:08 pm
- Forum: Not a bug
- Topic: [0.10.10]Wierd pollution in assembler with modules
- Replies: 4
- Views: 2873
[0.10.10]Wierd pollution in assembler with modules
Wierd pollution appear when production modules are inserted into assembler machine l3.
without

with

without

with

- Thu Aug 07, 2014 5:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6]Replacing Assembler resets its orientation
- Replies: 1
- Views: 3151
[0.10.6]Replacing Assembler resets its orientation
1. place assembler lvl2.
2. choose recipe with liquid input
3. place and rotate several other objects
4. replace original assembler lvl2 by lvl3
result: liquid input might be disconnected depending on previous orientation with other objects.
expected: liquid input should stay connected
2. choose recipe with liquid input
3. place and rotate several other objects
4. replace original assembler lvl2 by lvl3
result: liquid input might be disconnected depending on previous orientation with other objects.
expected: liquid input should stay connected
- Fri May 23, 2014 2:57 pm
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 38425
Re: Tapatalk
Your personal experience with such application is not general opinion about implementing feature into web.
The general opinion is merely the sum of all personal opinions, so I think it's valid that he voices his concern with how it works.
There is quite difference between "Don't implement it ...
The general opinion is merely the sum of all personal opinions, so I think it's valid that he voices his concern with how it works.
There is quite difference between "Don't implement it ...