Search found 15 matches
- Sun Mar 31, 2019 4:06 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 53
- Views: 72174
Re: Production Calculator Google Sheet [0.16 & 0.17]
Does the 0.17 sheet have the new (15/30/45) belt speeds?
- Sun Mar 31, 2019 12:54 pm
- Forum: Implemented Suggestions
- Topic: Simplify switching to destruction planner with hotkeys
- Replies: 1
- Views: 1524
Simplify switching to destruction planner with hotkeys
TL;DR
ctrl+(x or v or c) followed by alt+d should select destruction planner.
What ?
When the copy or cut tools are selected (ctrl + c, ctrl + x, ctrl + v) the destruction planner can't be selected by pressing alt + d.
Why ?
When designing I often past realize something is wrong, delete ...
ctrl+(x or v or c) followed by alt+d should select destruction planner.
What ?
When the copy or cut tools are selected (ctrl + c, ctrl + x, ctrl + v) the destruction planner can't be selected by pressing alt + d.
Why ?
When designing I often past realize something is wrong, delete ...
- Tue Dec 26, 2017 3:50 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 53
- Views: 72174
Re: Production Calculator Google Sheet [0.15 & 0.16]
Some questions,
Is there some easy way to use filter to reduce the amount of rows shown in the main view? It doesn't like merge cells so when I try to use it I end up getting the filter on the "accumulator" row,
Is there some way to see in the graph how much of a particular resource flows along a ...
Is there some easy way to use filter to reduce the amount of rows shown in the main view? It doesn't like merge cells so when I try to use it I end up getting the filter on the "accumulator" row,
Is there some way to see in the graph how much of a particular resource flows along a ...
- Mon Dec 25, 2017 5:55 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 53
- Views: 72174
Re: Production Calculator Google Sheet [0.15 & 0.16]
What manufacturing time do you have configured (cell AD5 or thereabouts)? It's 60 seconds by default which means 33.3 machines. If I set it to 1 sec I get 2000. I think those calculations are correct (10 s manufacturing time per item, and AM1 has a 0.5 base speed factor).
Ah, my bad you are ...
- Mon Dec 25, 2017 2:55 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 53
- Views: 72174
Re: Production Calculator Google Sheet [0.15 & 0.16]
This is an awesome sheet.
When I tried it I got some odd results however.
For crafting 100 accumulators it recommends 100/3 assembly 1 machines. If my calculations are correct it should take 2000 machines which is more than the 33 recommended.
An older version that I have been using recommends ...
When I tried it I got some odd results however.
For crafting 100 accumulators it recommends 100/3 assembly 1 machines. If my calculations are correct it should take 2000 machines which is more than the 33 recommended.
An older version that I have been using recommends ...
- Fri Jul 28, 2017 9:25 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 64427
Re: Friday Facts #201 - 0.15 Stable, but not really
The rail segment is really cool and useful however how about making the line segments arrows as it is possible to have a missing signal on only one side of the rail
- Wed May 24, 2017 8:17 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 174721
Re: fractal 512 belt balancer
Ok, I saw it in the imgur library but unlike all the other balancers there the blueprint string is missing for 64.Qon wrote: (2) 64 is in there. Look again
- Sat May 20, 2017 9:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 174721
Re: fractal 512 belt balancer
2 questions,
1) are the blueprints updated to 0.15?
2) I found the blueprint for 16 here, is the blueprint for 64 around here somewhere? Couldn't see it (probably just missed it)
1) are the blueprints updated to 0.15?
2) I found the blueprint for 16 here, is the blueprint for 64 around here somewhere? Couldn't see it (probably just missed it)
- Sun May 07, 2017 8:39 pm
- Forum: Not a bug
- Topic: Unable to place signal along track
- Replies: 6
- Views: 2660
Unable to place signal along track
In this blueprint I am unable to place signals for trains going northwards in the middle lanes for some reason. It looks like there should be sufficient space and there are no other signals nearby.
0eNqlnN1OWzsQhd9lX4dq+9/mVarqiELURoKAQqgOQrx7k9IioDPJ+porxE8+xrNn7OUZez9NX68flneb1Xo7nT9Nq8vb9f10 ...
0eNqlnN1OWzsQhd9lX4dq+9/mVarqiELURoKAQqgOQrx7k9IioDPJ+porxE8+xrNn7OUZez9NX68flneb1Xo7nT9Nq8vb9f10 ...
- Fri Apr 28, 2017 10:35 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 470561
Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!
Great, thanksimpetus maximus wrote:you need to enable creative tool recipes under team cheats.Bomaz wrote:After upgrading my save to 0.15 I can't seem to build the creative buildings. Is there something I need to do to reenable them?
- Fri Apr 28, 2017 8:39 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 470561
Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!
After upgrading my save to 0.15 I can't seem to build the creative buildings. Is there something I need to do to reenable them?
- Sat Oct 29, 2016 10:29 pm
- Forum: Duplicates
- Topic: Disapearing power lines[minor]
- Replies: 1
- Views: 1040
Disapearing power lines[minor]
When standing between 2 big power poles with max distance between them oriented in the north/south direction zooming in will hide the power line.
This is just a graphics bug. Zooming out causes it to reappear.
This is just a graphics bug. Zooming out causes it to reappear.
- Wed Jul 27, 2016 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Mod Download fails: "code:35, 23; SSL connect error"
- Replies: 7
- Views: 4378
Re: [0.13.11] Mod Download fails: "code:35, 23; SSL connect error"
I too suffer from this malady
- Tue Jul 26, 2016 9:34 am
- Forum: Gameplay Help
- Topic: Is there a way to see accumulator charge over time?
- Replies: 8
- Views: 7220
Re: Is there a way to see accumulator charge over time?
That is really cool. However I do not think that I understand how it works.zebediah49 wrote: EDIT
Any chance you would be willing to post a blueprint string so I can tinker with it in my world in order to understand it? (easier it I can look at the settings etc)
- Sun Jul 24, 2016 10:06 am
- Forum: Gameplay Help
- Topic: Is there a way to see accumulator charge over time?
- Replies: 8
- Views: 7220
Is there a way to see accumulator charge over time?
I would like to ensure that I don't risk running out of charge in my accumulators. The easiest way to do that would be to have a graph that shows the accumulator charge over time (possibly as a % of the max charge) is there any mod (or even part of the base game) that adds that?