Search found 10 matches

by ashkante
Fri Aug 25, 2023 11:58 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 65562

Re: Friday Facts #373 - Factorio: Space Age

ThorsDragon wrote: ↑
Fri Aug 25, 2023 11:49 am
YAY! Beta when? lol

Super stoked to have Friday Facts back!

Also, when can we start giving you money?? xD
Same question! I'm generally very opposed to pre-orders, but I'm making an exception for Wube!
[insert futurama "Shut up and take my money!" meme here]
by ashkante
Fri Dec 30, 2022 2:42 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 23944

Re: Friday Facts #372 - 2022 recap

When will you open pre-orders for the expansion? You're essentially the only studio right now I'd trust with something like that.

Image
by ashkante
Fri Feb 05, 2021 9:44 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162542

Re: Friday Facts #365 - Future plans

I never ever, as a rule, preorder, but Wube is my one, shining exception. Please give me that chance to preorder and support further development ASAP!
by ashkante
Fri Aug 07, 2020 10:36 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
Replies: 2
Views: 2101

Re: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress

Was this same thing responsible for stuff like Klonan's Construction Drones mod stopping just short of building stuff? (Reported in "Discussions" on the mod portal: https://mods.factorio.com/mod/Construction_Drones/discussion/5f2c4f23f5eb437ede6268f5 ) 18.44 doesn't quite fix it - it's pos...
by ashkante
Sat Oct 26, 2019 1:46 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 45723

Re: Friday Facts #318 - New Tooltips

You guys are hands down the best game studio I've seen yet.
I figure I've gifted over 20 copies of Factorio over the years and everyone I've gifted it to loves the game!
The amount of thought and polish being applied here (consistently!) is mind boggling.

Please don't stop! :D
by ashkante
Wed Apr 10, 2019 8:57 am
Forum: Ideas and Suggestions
Topic: Mods ruining long term achievement runs
Replies: 3
Views: 1531

Re: Mods ruining long term achievement runs

I second this idea - a friend of mine recently ran into this little landmine and didn't even know that steam achievements were disabled after someone suggested tto him some mods. IMO, the warning would be most useful when going from a fully vanilla map to a modded map - ask the player if they're sur...
by ashkante
Mon Mar 11, 2019 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6518

Re: [0.17.10] Crash - related to blueprint

Rseding91 wrote: ↑
Mon Mar 11, 2019 6:46 pm
Thanks for the report. It's now fixed for the next version of 0.17.
Top notch work!
by ashkante
Mon Mar 11, 2019 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6518

Re: [0.17.10] Crash - related to blueprint

Oh, almost forgot: I'm running the game from linux via Steam:
$ uname -a
Linux zripper-linux 4.18.0-15-generic #16-Ubuntu SMP Thu Feb 7 10:56:39 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
by ashkante
Mon Mar 11, 2019 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6518

[0.17.10] Crash - related to blueprint

Mods: None
Steps to reproduce:
1. Load the attached map
2. Open the map view and zoom to anywhere in the factory
3. Grab a blueprint from the new toolbar and capture any blueprint
4. Press 'Esc' to close the blueprint without capturing it.
by ashkante
Fri Jun 08, 2018 3:27 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 59552

Re: Friday Facts #246 - The GUI update (Part 3)

Don't worry, the preview window won't spoil my exploration. I tend to forget what the map looked like about 0.2 sec after starting playing :)

The new GUI looks seriously awesome. Hats off to your UX guy (as well as to all other devs)!

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