Search found 3 matches
- Sun May 18, 2025 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Asteroids ought to have variable health to increase the value of incremental damage upgrades
- Replies: 3
- Views: 454
Re: Asteroids ought to have variable health to increase the value of incremental damage upgrades
This is only true for the normal Rocket , which deals all of its damage in a single "Lump" to the targeted Asteroid. Multiple rockets are launched per Asteroid to ensure it is "overkilled".
Even though the advertised Damage is lower, I have experimentally found Explosive Rockets to be more ...
- Sun May 18, 2025 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Asteroids ought to have variable health to increase the value of incremental damage upgrades
- Replies: 3
- Views: 454
Asteroids ought to have variable health to increase the value of incremental damage upgrades
TL;DR
Give asteroids variable health, within a certain maximum and minimum value.
What?
I don't know if it's feasible, but asteroids spawning with a non-fixed health value within a certain range of their current fixed health value would be nice. eg: Instead of all spawning with 5000 health ...
Give asteroids variable health, within a certain maximum and minimum value.
What?
I don't know if it's feasible, but asteroids spawning with a non-fixed health value within a certain range of their current fixed health value would be nice. eg: Instead of all spawning with 5000 health ...
- Sat Oct 01, 2016 8:19 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 79123
Re: Friday facts #158 - The end of the 32 bit era
Since rail sprites are being worked on, though this suggestion would imply more code work, could we potentially cross our fingers for alternative rail ties used on rail sprites that are fully laid over concrete floor tiles as a context sensitive appearance? Something like these low-vibration ...