Search found 27 matches

by MrGergoth
Wed Oct 22, 2025 2:28 pm
Forum: Bug Reports
Topic: [2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
Replies: 0
Views: 64

[2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector

What did you do?
Trying to copy-paste asteroid collector setup on a free space for a small fix to return it back.

What happened?
*Marks for deconstruction* space platform foundation becomes part of a blueprint. As result, blueprint usage becomes impossible cuz asteroid collector stays on *Marks ...
by MrGergoth
Wed Oct 22, 2025 12:23 pm
Forum: Assigned
Topic: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
Replies: 1
Views: 269

Re: [2.0.69] Gleba Enemies Fail to Expand Bases

Think i got same problem, one day the expansion stopped. I use artillery, but it covers only one side out of four, the other three sides have no any nests within 100+ hours; turrets also have full hp (i dont have drones to cover defence line with repair packs). I cleared pollution cloud once 200 ...
by MrGergoth
Tue Oct 21, 2025 1:36 pm
Forum: Duplicates
Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
Replies: 1
Views: 105

[2.0.69] Stacked ice texture layer under Crusher texture layer

10-21-2025, 16-32-17.png
10-21-2025, 16-32-17.png (731.72 KiB) Viewed 105 times
by MrGergoth
Thu Oct 16, 2025 9:44 pm
Forum: Bug Reports
Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
Replies: 0
Views: 95

[2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info

What did you do?
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
by MrGergoth
Thu Oct 16, 2025 1:34 pm
Forum: Not a bug
Topic: [2.0.69] Space platform request ignores *Disable* chest checkbox
Replies: 1
Views: 168

[2.0.69] Space platform request ignores *Disable* chest checkbox

What did you do?
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
by MrGergoth
Sat Sep 27, 2025 10:46 pm
Forum: Ideas and Suggestions
Topic: Managing the inconsistent production rate of the Agricultural Tower
Replies: 4
Views: 383

Re: Managing the inconsistent production rate of the Agricultural Tower

Just set chest as buffer and enable towers if *buffer less than X*
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
by MrGergoth
Tue Sep 23, 2025 9:13 pm
Forum: Not a bug
Topic: [2.0.66] Item crafted as spoilage
Replies: 2
Views: 364

Re: [2.0.66] Item crafted as spoilage

Ouch... Okay, thanks for so fast answer!
by MrGergoth
Tue Sep 23, 2025 9:08 pm
Forum: Not a bug
Topic: [2.0.66] Item crafted as spoilage
Replies: 2
Views: 364

[2.0.66] Item crafted as spoilage

Dunno is it bug or not, but if you use circuit network and item semi-crafted but stopped (in my case, its nutrien), - when it fully crafted (in my case, item was at 96% of crafting while i disable electricity for 5 min and then enable back) item just crafted as spoilage. It looks like *craft time ...
by MrGergoth
Sat Sep 20, 2025 10:04 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 582

Re: What i am doing wrong on this pic?


Make sence, so is it correct - player cant setup *not a this item* from splitter filter at all, only *not a this quality for item*?

The other Output of a Splitter is functionally “not this item”. If you want to split all Qualities of the chosen Item then you need to pick the :any-quality ...
by MrGergoth
Sat Sep 20, 2025 6:01 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 582

Re: What i am doing wrong on this pic?


AFAIK that non-equal check is for the QUALITY of the yumako, so its filtering for non-common yumako to the right side. Its all common, so none is going to the right.

If you want all yumako going to the right regardless of quality, there's an 'any quality' setting.


Hi, i no need quality equival ...
by MrGergoth
Sat Sep 20, 2025 5:03 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 582

What i am doing wrong on this pic?

SETUP 1
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left

SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...
by MrGergoth
Thu Aug 21, 2025 5:05 pm
Forum: Ideas and Suggestions
Topic: *Spoiled first* inserter function should work on belt (it does not now)
Replies: 1
Views: 265

*Spoiled first* inserter function should work on belt (it does not now)

TL;DR
*Spoiled first* inserter function should work on belt (it does not now)

Problem:
The inserter does not take the closest item to it, it always starts with the farthest one. If the belt is full, this means that on any belt, the end item will always apoil. Depending on the length of the belt ...
by MrGergoth
Thu Aug 21, 2025 3:42 pm
Forum: Not a bug
Topic: Inserters ignores belt end items if saturated
Replies: 3
Views: 825

Re: Inserters ignores belt end items if saturated

This should be changed for the function *Spoiled first* because fighting spoilage becomes impossible when the line is full :the change will allow spoilage items consumed first, but without this feature the player cannot fight the spoilage completely, just because player can build blueprint for this ...
by MrGergoth
Sun May 11, 2025 12:49 pm
Forum: Ideas and Suggestions
Topic: Ctrl + click while in train should replace current temporary station, not swap queue
Replies: 0
Views: 302

Ctrl + click while in train should replace current temporary station, not swap queue

TL;DR
Ctrl + left click while in train should replace current temporary station, not adding in queue

Basic
Right now while in train, most common scenario with ctrl + click is using to move train or urself to any rail pos. Temporary timing *5s passed* never used - there are no any condition when ...
by MrGergoth
Mon Nov 25, 2024 12:23 pm
Forum: Ideas and Suggestions
Topic: Logistic request: add *instert* instead of *replace* when dragging item
Replies: 0
Views: 338

Logistic request: add *instert* instead of *replace* when dragging item

The latest update added drag and drop research card which works like *insert*. Belts, inserters, chests - i belive a lot of peopels keep items in any logical order if we talkin about *Logistics request*. Research a new item (for example, a stack inserter) will require shuffling the all whole list ...
by MrGergoth
Mon Nov 11, 2024 7:30 am
Forum: Not a bug
Topic: [2.0.15] Auto request missing construction materials doesnt work
Replies: 2
Views: 1571

[2.0.15] Auto request missing construction materials doesnt work

11-11-2024, 10-21-03.png
Picture above. Rocket send all items but skipped some that on base (tooltip says this).
If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a ...
by MrGergoth
Fri Nov 08, 2024 1:16 pm
Forum: Ideas and Suggestions
Topic: Logistic group should have priority order
Replies: 0
Views: 333

Logistic group should have priority order

11-08-2024, 16-10-51.png
What

You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket

Why

Want to get quality items first from planet if its posible, no reason why i cant. But order not ...
by MrGergoth
Fri Nov 08, 2024 1:08 pm
Forum: Ideas and Suggestions
Topic: Player should able to send rocket with different items\quality from a single group or *because i want* automatically
Replies: 0
Views: 431

Player should able to send rocket with different items\quality from a single group or *because i want* automatically

Pic
11-08-2024, 15-34-41.png


What

You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full ...
by MrGergoth
Sat Oct 26, 2024 12:11 pm
Forum: Minor issues
Topic: [2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
Replies: 0
Views: 434

[2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)

What did you do?
I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building.

What happened?
Trees, that tagged with red *destroy* icon by placing ...
by MrGergoth
Thu Apr 05, 2018 5:28 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 222705

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Yea, have same problem when i try change beacon or furnace
Image

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