Search found 12 matches

by MrGergoth
Mon Nov 11, 2024 7:30 am
Forum: Not a bug
Topic: [2.0.15] Auto request missing construction materials doesnt work
Replies: 2
Views: 256

[2.0.15] Auto request missing construction materials doesnt work

11-11-2024, 10-21-03.png Picture above. Rocket send all items but skipped some that on base (tooltip says this). If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a gam...
by MrGergoth
Fri Nov 08, 2024 1:16 pm
Forum: Ideas and Suggestions
Topic: Logistic group should have priority order
Replies: 0
Views: 65

Logistic group should have priority order

11-08-2024, 16-10-51.png What You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket Why Want to get quality items first from planet if its posible, no reason why i cant. But order not exist - ...
by MrGergoth
Fri Nov 08, 2024 1:08 pm
Forum: Ideas and Suggestions
Topic: Player should able to send rocket with different items\quality from a single group or *because i want* automatically
Replies: 0
Views: 152

Player should able to send rocket with different items\quality from a single group or *because i want* automatically

Pic 11-08-2024, 15-34-41.png What You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full automat...
by MrGergoth
Sat Oct 26, 2024 12:11 pm
Forum: Minor issues
Topic: [2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
Replies: 0
Views: 101

[2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)

What did you do? I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building. What happened? Trees, that tagged with red *destroy* icon by placing blue...
by MrGergoth
Thu Apr 05, 2018 5:28 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177837

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Yea, have same problem when i try change beacon or furnace
Image
by MrGergoth
Tue May 30, 2017 12:32 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391864

Re: [0.15.x] Bob's Mods: General Discussion

Hello! quick questions If i remember correctly, in 0.14 version some researches using science pack which craft by enemy artifact. And like i undestand, right now that researches using by only standart science packs (green-red-blue + purple by new recipes + black-white-yellow) - is that all science p...
by MrGergoth
Sat May 20, 2017 11:08 am
Forum: Ideas and Suggestions
Topic: Making early blueprints\ghost place when moving easily
Replies: 1
Views: 1322

Making early blueprints\ghost place when moving easily

Hello. Sry my english, im using google translite. TL;DR Could we make put ghost when moving cmofortable? Why? In 0.15 blueprints make early game a little easily - you can use youre old perfectly optimized blueprints for fast start in new game. But making ghosts on massive blueprint still uncomfortab...
by MrGergoth
Sun Feb 19, 2017 12:26 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177837

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Thanks Helfima for great mod and thanks apriori for russian language!
by MrGergoth
Mon Jan 16, 2017 1:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 105692

Re: [0.12.x][v0.12.7] Bob's Enemies Mod

-- Enemies mod

-- if set to true, Enemies will drop small versions of Alien Artifacts.
bobmods.config.enemies.EnableSmallArtifacts = false
Only this line, right?
by MrGergoth
Mon Jan 16, 2017 10:35 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 105692

Re: [0.12.x][v0.12.7] Bob's Enemies Mod

Hello
Sry my english
Is there any way turn off drop small arctifact? Picking all drop with my high density enemy spawner settings is too boring
by MrGergoth
Sat Jul 23, 2016 3:45 pm
Forum: Not a bug
Topic: [0.13.10] Starting area generation
Replies: 1
Views: 900

[0.13.10] Starting area generation

0.13.10 Fixed... map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation). Now on starting (i think only on starting) area it creates a land circle, i dunno bug it or no. http://images.akamai.steamusercontent.com/ugc/4473...

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