What did you do?
Trying to copy-paste asteroid collector setup on a free space for a small fix to return it back.
What happened?
*Marks for deconstruction* space platform foundation becomes part of a blueprint. As result, blueprint usage becomes impossible cuz asteroid collector stays on *Marks ...
Search found 27 matches
- Wed Oct 22, 2025 2:28 pm
- Forum: Bug Reports
- Topic: [2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
- Replies: 0
- Views: 64
- Wed Oct 22, 2025 12:23 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
- Replies: 1
- Views: 269
Re: [2.0.69] Gleba Enemies Fail to Expand Bases
Think i got same problem, one day the expansion stopped. I use artillery, but it covers only one side out of four, the other three sides have no any nests within 100+ hours; turrets also have full hp (i dont have drones to cover defence line with repair packs). I cleared pollution cloud once 200 ...
- Tue Oct 21, 2025 1:36 pm
- Forum: Duplicates
- Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
- Replies: 1
- Views: 105
- Thu Oct 16, 2025 9:44 pm
- Forum: Bug Reports
- Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
- Replies: 0
- Views: 95
[2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
What did you do?
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
- Thu Oct 16, 2025 1:34 pm
- Forum: Not a bug
- Topic: [2.0.69] Space platform request ignores *Disable* chest checkbox
- Replies: 1
- Views: 168
[2.0.69] Space platform request ignores *Disable* chest checkbox
What did you do?
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
- Sat Sep 27, 2025 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Managing the inconsistent production rate of the Agricultural Tower
- Replies: 4
- Views: 383
Re: Managing the inconsistent production rate of the Agricultural Tower
Just set chest as buffer and enable towers if *buffer less than X*
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
- Tue Sep 23, 2025 9:13 pm
- Forum: Not a bug
- Topic: [2.0.66] Item crafted as spoilage
- Replies: 2
- Views: 364
Re: [2.0.66] Item crafted as spoilage
Ouch... Okay, thanks for so fast answer!
- Tue Sep 23, 2025 9:08 pm
- Forum: Not a bug
- Topic: [2.0.66] Item crafted as spoilage
- Replies: 2
- Views: 364
[2.0.66] Item crafted as spoilage
Dunno is it bug or not, but if you use circuit network and item semi-crafted but stopped (in my case, its nutrien), - when it fully crafted (in my case, item was at 96% of crafting while i disable electricity for 5 min and then enable back) item just crafted as spoilage. It looks like *craft time ...
- Sat Sep 20, 2025 10:04 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 582
Re: What i am doing wrong on this pic?
Make sence, so is it correct - player cant setup *not a this item* from splitter filter at all, only *not a this quality for item*?
The other Output of a Splitter is functionally “not this item”. If you want to split all Qualities of the chosen Item then you need to pick the :any-quality ...
- Sat Sep 20, 2025 6:01 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 582
Re: What i am doing wrong on this pic?
AFAIK that non-equal check is for the QUALITY of the yumako, so its filtering for non-common yumako to the right side. Its all common, so none is going to the right.
If you want all yumako going to the right regardless of quality, there's an 'any quality' setting.
Hi, i no need quality equival ...
- Sat Sep 20, 2025 5:03 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 582
What i am doing wrong on this pic?
SETUP 1
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left
SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left
SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...
- Thu Aug 21, 2025 5:05 pm
- Forum: Ideas and Suggestions
- Topic: *Spoiled first* inserter function should work on belt (it does not now)
- Replies: 1
- Views: 265
*Spoiled first* inserter function should work on belt (it does not now)
TL;DR
*Spoiled first* inserter function should work on belt (it does not now)
Problem:
The inserter does not take the closest item to it, it always starts with the farthest one. If the belt is full, this means that on any belt, the end item will always apoil. Depending on the length of the belt ...
*Spoiled first* inserter function should work on belt (it does not now)
Problem:
The inserter does not take the closest item to it, it always starts with the farthest one. If the belt is full, this means that on any belt, the end item will always apoil. Depending on the length of the belt ...
- Thu Aug 21, 2025 3:42 pm
- Forum: Not a bug
- Topic: Inserters ignores belt end items if saturated
- Replies: 3
- Views: 825
Re: Inserters ignores belt end items if saturated
This should be changed for the function *Spoiled first* because fighting spoilage becomes impossible when the line is full :the change will allow spoilage items consumed first, but without this feature the player cannot fight the spoilage completely, just because player can build blueprint for this ...
- Sun May 11, 2025 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl + click while in train should replace current temporary station, not swap queue
- Replies: 0
- Views: 302
Ctrl + click while in train should replace current temporary station, not swap queue
TL;DR
Ctrl + left click while in train should replace current temporary station, not adding in queue
Basic
Right now while in train, most common scenario with ctrl + click is using to move train or urself to any rail pos. Temporary timing *5s passed* never used - there are no any condition when ...
Ctrl + left click while in train should replace current temporary station, not adding in queue
Basic
Right now while in train, most common scenario with ctrl + click is using to move train or urself to any rail pos. Temporary timing *5s passed* never used - there are no any condition when ...
- Mon Nov 25, 2024 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Logistic request: add *instert* instead of *replace* when dragging item
- Replies: 0
- Views: 338
Logistic request: add *instert* instead of *replace* when dragging item
The latest update added drag and drop research card which works like *insert*. Belts, inserters, chests - i belive a lot of peopels keep items in any logical order if we talkin about *Logistics request*. Research a new item (for example, a stack inserter) will require shuffling the all whole list ...
- Mon Nov 11, 2024 7:30 am
- Forum: Not a bug
- Topic: [2.0.15] Auto request missing construction materials doesnt work
- Replies: 2
- Views: 1571
[2.0.15] Auto request missing construction materials doesnt work
11-11-2024, 10-21-03.png
Picture above. Rocket send all items but skipped some that on base (tooltip says this).
If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a ...
Picture above. Rocket send all items but skipped some that on base (tooltip says this).
If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a ...
- Fri Nov 08, 2024 1:16 pm
- Forum: Ideas and Suggestions
- Topic: Logistic group should have priority order
- Replies: 0
- Views: 333
Logistic group should have priority order
11-08-2024, 16-10-51.png
What
You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket
Why
Want to get quality items first from planet if its posible, no reason why i cant. But order not ...
What
You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket
Why
Want to get quality items first from planet if its posible, no reason why i cant. But order not ...
- Fri Nov 08, 2024 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Player should able to send rocket with different items\quality from a single group or *because i want* automatically
- Replies: 0
- Views: 431
Player should able to send rocket with different items\quality from a single group or *because i want* automatically
Pic
11-08-2024, 15-34-41.png
What
You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full ...
11-08-2024, 15-34-41.png
What
You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full ...
- Sat Oct 26, 2024 12:11 pm
- Forum: Minor issues
- Topic: [2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
- Replies: 0
- Views: 434
[2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
What did you do?
I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building.
What happened?
Trees, that tagged with red *destroy* icon by placing ...
I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building.
What happened?
Trees, that tagged with red *destroy* icon by placing ...
- Thu Apr 05, 2018 5:28 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 222705
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Yea, have same problem when i try change beacon or furnace

