Will it be possible to change the priority of a train stop from the circuit network?
ie. if the warehouse capacity level is at an defined level, we increase the priority, and if it changes, we decrease it.
Search found 22 matches
- Fri Jan 26, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17306
- Tue Oct 13, 2020 6:42 am
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 1907
Re: Human Resources - idea to mod
Your idea sounds much better. Thanks to such ideas and modifications, the railway world in the game is more interesting
Testing?
Of course, I can help you test - question when?
I can add a translation for my native language.
Testing?
Of course, I can help you test - question when?
I can add a translation for my native language.
- Mon Oct 05, 2020 6:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 1907
Re: Human Resources - idea to mod
A bit, but I thought of people as a resource. Houses as mines.
- Mon Oct 05, 2020 3:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 1907
Human Resources - idea to mod
Hello, It's an idea, I can't do anything myself, but I'll introduce it because it may be interesting for advanced modders. The idea is the idea of transporting passangers. Such people would be needed for everything as manpower. They would be needed as laborers in mines, steel mills, train drivers, b...
- Sat Aug 31, 2019 6:44 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40651
Re: Friday Facts #310 - Glowing Heat pipes
If they are glowing, maybe you can also make transparent, glass pipes?
- Fri Aug 23, 2019 7:40 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111921
Re: Friday Facts #309 - Controversial opinions
'Items should have volume and mass'
I like this solution very much, it is a great solution to make the game more difficult, so it could be an addition.
Alternatively, some objects should be built in special machines. For example, trains should be built in a locomotive and wagon factory.
I like this solution very much, it is a great solution to make the game more difficult, so it could be an addition.
Alternatively, some objects should be built in special machines. For example, trains should be built in a locomotive and wagon factory.
- Sat May 18, 2019 8:28 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 34667
Re: Friday Facts #295 - New design for the chemical plant
What with idea a glass pipe? They would be ideal for sending fluids over short distances.
- Mon Mar 04, 2019 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4][PL][MacOS] The wait condition can not be removed
- Replies: 10
- Views: 3482
Re: [0.17.4][PL][MacOS] The wait condition can not be removed
Macieju, come help translate or at least confirm translations.
- Mon Jan 14, 2019 9:52 pm
- Forum: Translations
- Topic: (PL) Projekt tłumaczenie modów
- Replies: 8
- Views: 8022
Re: (PL) Projekt tłumaczenie modów
Jakoś mało osób zainteresowanych tematem.
Może lepiej byłoby wrzucić translację na Crowdin wtedy znaleźliby się chętnie, tak jak tłumaczą grę.
Może lepiej byłoby wrzucić translację na Crowdin wtedy znaleźliby się chętnie, tak jak tłumaczą grę.
- Tue Jan 08, 2019 6:25 am
- Forum: Ideas and Requests For Mods
- Topic: Glass Pipes
- Replies: 2
- Views: 1436
Re: Glass Pipes
Glass can be used to transport heavy liquids, but it is glass with additional chemical properties. Just like furniture glass will be different from window glass cars or barriers. I know that. However, I do not know how to move it to Factorio game :D The flow should be visible along the entire length...
- Mon Nov 12, 2018 10:55 am
- Forum: Ideas and Requests For Mods
- Topic: Glass Pipes
- Replies: 2
- Views: 1436
Glass Pipes
We have accessories with hardened glass, simply glass. But there are no glass pipes. So that you can see how the fluid flows along the entire length and not in a small window. I don't have artistic skills, but maybe someone else has fine glass pipes. What should the parameters have? - standard capac...
- Fri May 04, 2018 9:15 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 45862
Re: Friday Facts #241 - New player experience
Maybe not remove confusing names but create a second list that users will turn on themselves in options.
- Thu Mar 01, 2018 5:34 am
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36759
Re: Version 0.16.27
Also suggesting to rename the english version of refined concrete to make it "easier to translate" is the funniest thing i've heared all day. That's not what "translation" means at all. :roll: We do not want the name to be easier. The current name is easy to translate. It banal....
- Wed Feb 28, 2018 8:30 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36759
Re: Version 0.16.27
Thanks for link.
But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
- Wed Feb 28, 2018 6:45 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36759
Re: Version 0.16.27
what happened with modern concrete?
- Fri Jan 19, 2018 7:33 pm
- Forum: Duplicates
- Topic: Train wedged
- Replies: 1
- Views: 975
Train wedged
How is this possible?
My trains collided with another train at high speed, and the only option of repair is to remove wagons or locomotives.
My trains collided with another train at high speed, and the only option of repair is to remove wagons or locomotives.
- Sun Nov 12, 2017 6:31 pm
- Forum: Translations
- Topic: (PL) Projekt tłumaczenie modów
- Replies: 8
- Views: 8022
Re: (PL) Projekt tłumaczenie modów
Doszło sporo nowych tłumaczeń, których nie ma w oryginalnych modach.
- Fri Aug 11, 2017 5:22 am
- Forum: Gameplay Help
- Topic: How load train with condition item count?
- Replies: 6
- Views: 4465
Re: How load train with condition item count?
Ok, I used LTN and it works the way I wish, but with some mistakes.
Sometimes the inserts will not be to load the train, so the item stays in their arms.
Sometimes the inserts will not be to load the train, so the item stays in their arms.
- Thu Aug 10, 2017 9:46 am
- Forum: Translations
- Topic: (PL) Projekt tłumaczenie modów
- Replies: 8
- Views: 8022
Re: (PL) Projekt tłumaczenie modów
Ok. Nie wiem jaki to problem aby stworzyć cokolwiek w tym zakresie. Jestem teraz w pracy, więc wiele nie mogłem zrobić, ale zrobiłem coś takiego na GitHub: https://github.com/Tomirad/FactorioModsTranslationProject Każdy kto ma tam konto może dokonywać korekt na projektach innych osób, a właściciel l...
- Thu Aug 10, 2017 6:56 am
- Forum: Maps and Scenarios
- Topic: Somebody make an Earth World map?
- Replies: 13
- Views: 27374
Re: Somebody make an Earth World map?
I found this mod: https://mods.factorio.com/mods/TheOddler/factorio-world It would be very interesting to combine this fashion with AlienBiomes. However, the author has no time to do so, although he says how one can create his own worlds. Maybe some modder would combine these two mods? I was not awa...