Search found 4 matches

by garfu
Fri Apr 15, 2016 2:04 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 142387

Re: [MOD 0.12.x] Marathon 1.0.3

Fixed now, thanks!

But also I hate you because it's 10pm and I have work tomorrow....
by garfu
Thu Apr 14, 2016 10:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 142387

Re: [MOD 0.12.x] Marathon 1.02

Enabled:
Assembly
Config
Enemies
Library
Logistics
Modules
Power
Tech

Disabled:
Electronics
Mining
Ores
Plates/Intermediates
Warfare


Again, with everything enabled, everything is fine of course. When I disable the mods in the list I get this error:
http://i.imgur.com/ID3Ho8a.png

If I disable ...
by garfu
Thu Apr 14, 2016 5:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 142387

Re: [MOD 0.12.x] Marathon 1.02

As previously mentioned in the thread, the Marathon mod should work with whatever modules from Bob's enabled that you'd like. However this does not work for me. Using the latest version of everything, I was able to get everything loaded together fine. But when I go to disable a module from Bob's the ...
by garfu
Thu Jun 12, 2014 10:54 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 139265

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

If you don't want to wait for an official update, just do a find/replace on ".wav"/".ogg" using notepad++ or a similar program on all of the files in the mod directory at once.

This worked for me.

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