Search found 4 matches

by garfu
Fri Apr 15, 2016 2:04 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 126074

Re: [MOD 0.12.x] Marathon 1.0.3

Fixed now, thanks!

But also I hate you because it's 10pm and I have work tomorrow....
by garfu
Thu Apr 14, 2016 10:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 126074

Re: [MOD 0.12.x] Marathon 1.02

Enabled: Assembly Config Enemies Library Logistics Modules Power Tech Disabled: Electronics Mining Ores Plates/Intermediates Warfare Again, with everything enabled, everything is fine of course. When I disable the mods in the list I get this error: http://i.imgur.com/ID3Ho8a.png If I disable those s...
by garfu
Thu Apr 14, 2016 5:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 126074

Re: [MOD 0.12.x] Marathon 1.02

As previously mentioned in the thread, the Marathon mod should work with whatever modules from Bob's enabled that you'd like. However this does not work for me. Using the latest version of everything, I was able to get everything loaded together fine. But when I go to disable a module from Bob's the...
by garfu
Thu Jun 12, 2014 10:54 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 127997

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

If you don't want to wait for an official update, just do a find/replace on ".wav"/".ogg" using notepad++ or a similar program on all of the files in the mod directory at once.

This worked for me.

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