Search found 12 matches

by Lappro
Sat Oct 26, 2024 7:16 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
Replies: 4
Views: 759

Re: [2.0.11] Crash when placing a blueprint over a dead stompers body on water

Happened again, this time on the latest version.
10-26-2024, 21-14-12.png
10-26-2024, 21-14-12.png (11.97 MiB) Viewed 700 times
Uploaded to nextcloud again.

This time it also happened to someone else on my server.
by Lappro
Sat Oct 26, 2024 1:01 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
Replies: 4
Views: 759

Re: [2.0.10] Crash when placing a blueprint over a dead stompers body on water

Same crash happened again, screenshot of the frozen crash screen:
10-26-2024, 14-58-57.png
10-26-2024, 14-58-57.png (13.41 MiB) Viewed 737 times
Fresh set of log and dump attached as well.

Most recent autosave put in the Nextcloud link again, but in subfolder "2nd time"
by Lappro
Sat Oct 26, 2024 12:14 pm
Forum: Ideas and Suggestions
Topic: Relax multiplayer achievement requirements
Replies: 2
Views: 342

Re: Relax multiplayer achievement requirements

Lowering the limit helps, but I think it still can result in the same, potentially punish legit players, while cheaters will always have methods of cheating.
by Lappro
Sat Oct 26, 2024 11:35 am
Forum: Ideas and Suggestions
Topic: Relax multiplayer achievement requirements
Replies: 2
Views: 342

Relax multiplayer achievement requirements

Currently there are some (in my opinion) quite strict requirements before you can obtain achievements in a multiplayer save. E.g. having 50% of total playtime. In my opinion this is too punishing, and even causes wasted energy by stimulating leaving computers running AFK to no lose server playtime. ...
by Lappro
Sat Oct 26, 2024 11:09 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
Replies: 4
Views: 759

[Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)

When I tried placing some ctrl-c blueprint of laser turrents and substation to expand defenses on Gleba (using remote view), the game crashed. The crash occurred directly when clicking to apply the blueprint. I suspect it might have something to do with it slightly overlapping a dead stomper's body ...
by Lappro
Sun Apr 28, 2019 7:51 pm
Forum: Duplicates
Topic: [0.17.34] [UI] Long chat messages hidden behind tall quickbars
Replies: 1
Views: 1071

[0.17.34] [UI] Long chat messages hidden behind tall quickbars

When using 3 (or more?) quickbars and receiving a long chat message, the message is partially hidden behind the quickbar. I think the screenshot explains it all: /download/file.php?mode=view&id=47803&sid=a70e13f609ed4e1c00e44c2230b774bf For testing purposes, the complete message sent was: &q...
by Lappro
Sun Apr 28, 2019 7:33 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 137690

Re: Feedback

Usually I enjoy the bob's mods collection. However today I was frustrated after updating the mods in my game, especially the bobsplates mod from 0.17.2 to 0.17.3. In this version bump apparently the steel recipe was changed. Now was this change configurable, the setting was a "startup only"...
by Lappro
Fri Aug 03, 2018 10:49 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 93720

Re: Friday Facts #254 - No research queue for you

Just here to say that I do want the research queue. The fact that new players don't see new stuff seems more like an issue with research progress itself, rather than with queuing the research. There is definitely a solution for research queuing that works great for veteran players as well as keeping...
by Lappro
Sun Jun 10, 2018 11:50 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 69335

Re: Friday Facts #246 - The GUI update (Part 3)

There is a typo in the map generator. Under Terrain/Pollution it says "Absorved per damaged tree", which should've been "Absorbed per damaged tree".
by Lappro
Sat Sep 02, 2017 12:07 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 43790

Re: Friday Facts #206 - Workflow optimisation

I'm curious about the reasoning why you've chosen to upgrade your dev machines to i9s. Is there a reason threadripper didn't make it or was it never considered? At a quick glance it looks like you could've gotten 6 cores/12 threads more for the same price. Either way great FFF again, nice combinatio...
by Lappro
Fri Jul 22, 2016 9:25 pm
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 31991

Re: Friday Facts #148 - Optimizations for 0.14

Regarding the belt/pipe segment improvement. Have you guys thought about making those segments as long as they can be until the split or make a connection? So that means that pipes are treated as one segment until they attach to a machine or until they split to 2 or more pipes? For belts that would ...

Go to advanced search