Search found 12 matches
- Sun Oct 27, 2024 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
- Replies: 4
- Views: 759
- Sat Oct 26, 2024 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
- Replies: 4
- Views: 759
Re: [2.0.11] Crash when placing a blueprint over a dead stompers body on water
Happened again, this time on the latest version.
Uploaded to nextcloud again.
This time it also happened to someone else on my server.
Uploaded to nextcloud again.
This time it also happened to someone else on my server.
- Sat Oct 26, 2024 1:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
- Replies: 4
- Views: 759
Re: [2.0.10] Crash when placing a blueprint over a dead stompers body on water
Same crash happened again, screenshot of the frozen crash screen:
Most recent autosave put in the Nextcloud link again, but in subfolder "2nd time"
Fresh set of log and dump attached as well.Most recent autosave put in the Nextcloud link again, but in subfolder "2nd time"
- Sat Oct 26, 2024 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Relax multiplayer achievement requirements
- Replies: 2
- Views: 342
Re: Relax multiplayer achievement requirements
Lowering the limit helps, but I think it still can result in the same, potentially punish legit players, while cheaters will always have methods of cheating.
- Sat Oct 26, 2024 11:35 am
- Forum: Ideas and Suggestions
- Topic: Relax multiplayer achievement requirements
- Replies: 2
- Views: 342
Relax multiplayer achievement requirements
Currently there are some (in my opinion) quite strict requirements before you can obtain achievements in a multiplayer save. E.g. having 50% of total playtime. In my opinion this is too punishing, and even causes wasted energy by stimulating leaving computers running AFK to no lose server playtime. ...
- Sat Oct 26, 2024 11:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
- Replies: 4
- Views: 759
[Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)
When I tried placing some ctrl-c blueprint of laser turrents and substation to expand defenses on Gleba (using remote view), the game crashed. The crash occurred directly when clicking to apply the blueprint. I suspect it might have something to do with it slightly overlapping a dead stomper's body ...
- Sun Apr 28, 2019 7:51 pm
- Forum: Duplicates
- Topic: [0.17.34] [UI] Long chat messages hidden behind tall quickbars
- Replies: 1
- Views: 1071
[0.17.34] [UI] Long chat messages hidden behind tall quickbars
When using 3 (or more?) quickbars and receiving a long chat message, the message is partially hidden behind the quickbar. I think the screenshot explains it all: /download/file.php?mode=view&id=47803&sid=a70e13f609ed4e1c00e44c2230b774bf For testing purposes, the complete message sent was: &q...
- Sun Apr 28, 2019 7:33 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 137690
Re: Feedback
Usually I enjoy the bob's mods collection. However today I was frustrated after updating the mods in my game, especially the bobsplates mod from 0.17.2 to 0.17.3. In this version bump apparently the steel recipe was changed. Now was this change configurable, the setting was a "startup only"...
- Fri Aug 03, 2018 10:49 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 93720
Re: Friday Facts #254 - No research queue for you
Just here to say that I do want the research queue. The fact that new players don't see new stuff seems more like an issue with research progress itself, rather than with queuing the research. There is definitely a solution for research queuing that works great for veteran players as well as keeping...
- Sun Jun 10, 2018 11:50 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 69335
Re: Friday Facts #246 - The GUI update (Part 3)
There is a typo in the map generator. Under Terrain/Pollution it says "Absorved per damaged tree", which should've been "Absorbed per damaged tree".
- Sat Sep 02, 2017 12:07 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 43790
Re: Friday Facts #206 - Workflow optimisation
I'm curious about the reasoning why you've chosen to upgrade your dev machines to i9s. Is there a reason threadripper didn't make it or was it never considered? At a quick glance it looks like you could've gotten 6 cores/12 threads more for the same price. Either way great FFF again, nice combinatio...
- Fri Jul 22, 2016 9:25 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 31991
Re: Friday Facts #148 - Optimizations for 0.14
Regarding the belt/pipe segment improvement. Have you guys thought about making those segments as long as they can be until the split or make a connection? So that means that pipes are treated as one segment until they attach to a machine or until they split to 2 or more pipes? For belts that would ...