Search found 3 matches
- Thu Oct 27, 2016 5:46 pm
- Forum: Modding help
- Topic: [solved] "position" parameter of find_entities_filtered
- Replies: 2
- Views: 1115
Re: "position" parameter of LuaSurface::find_entities_filtered
Thanks. That's how I was going to use it, so it does follow the behaviour I expected (as well as making the code for the mod much simpler.)
- Wed Oct 26, 2016 10:32 pm
- Forum: Modding help
- Topic: [solved] "position" parameter of find_entities_filtered
- Replies: 2
- Views: 1115
[solved] "position" parameter of find_entities_filtered
I would like to ask what does the "position" parameter of the LuaSurface::find_entities_filtered method actually does in the following cases: -There is a position AND an area present in the table -There is ONLY a position present in the table (this is the most important as I need to find a...
- Sat Oct 08, 2016 7:54 pm
- Forum: Already exists
- Topic: Custom entity lua state handling in blueprints.
- Replies: 12
- Views: 7993
Re: Custom entity lua state handling in blueprints.
My proposal for the addition of blueprint custom data would be like so: Ghost entities have two new fields blueprint_id and blueprint_entity_id Blueprint data can not only be accessed via the item, but created blueprints can be accessed through a game.blueprint_data This is a table mapping blueprint...