Search found 3 matches

by TheEdenCrazy
Thu Oct 27, 2016 5:46 pm
Forum: Modding help
Topic: [solved] "position" parameter of find_entities_filtered
Replies: 2
Views: 1115

Re: "position" parameter of LuaSurface::find_entities_filtered

Thanks. That's how I was going to use it, so it does follow the behaviour I expected :) (as well as making the code for the mod much simpler.)
by TheEdenCrazy
Wed Oct 26, 2016 10:32 pm
Forum: Modding help
Topic: [solved] "position" parameter of find_entities_filtered
Replies: 2
Views: 1115

[solved] "position" parameter of find_entities_filtered

I would like to ask what does the "position" parameter of the LuaSurface::find_entities_filtered method actually does in the following cases: -There is a position AND an area present in the table -There is ONLY a position present in the table (this is the most important as I need to find a...
by TheEdenCrazy
Sat Oct 08, 2016 7:54 pm
Forum: Already exists
Topic: Custom entity lua state handling in blueprints.
Replies: 12
Views: 7993

Re: Custom entity lua state handling in blueprints.

My proposal for the addition of blueprint custom data would be like so: Ghost entities have two new fields blueprint_id and blueprint_entity_id Blueprint data can not only be accessed via the item, but created blueprints can be accessed through a game.blueprint_data This is a table mapping blueprint...

Go to advanced search