Search found 5 matches

by Geonosis
Thu Feb 26, 2015 11:41 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Gameplay][cube] OMG Fockin' trees.
Replies: 13
Views: 5159

Re: [0.11.16] [Gameplay] OMG Fockin' trees.

I also experienced this a few times
by Geonosis
Tue Feb 24, 2015 12:38 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 78937

Re: Friday Facts #74 - The brainstorming

I was mainly hoping for an EVE like market end game. Where you build up your factory to supply a galactic market system, building space ships to haul your goods to more & more markets. The end game would be nearly endless as you struggle to meet such massive demands that eventually your compute...
by Geonosis
Sat Feb 21, 2015 4:47 pm
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 34495

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

Nice series, looking forward to the continuation on monday, now that the patch is out :P
by Geonosis
Sat Feb 21, 2015 2:21 pm
Forum: Balancing
Topic: too fast "early stage", balancing for midgame
Replies: 17
Views: 23390

Re: too fast "early stage", balancing for midgame

I tlike these suggestions a lot. Regarding the early train issue: for me, the biggest hinderence to building a train is the engine unit, which I always build way to late and therefore build trains only for fun and not really because I need them necessarily. Making trains earlier and easier available...
by Geonosis
Tue Jan 20, 2015 9:40 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 38559

Re: Large Bridge Cranes

I wanted to push this thread up as I think the basic idea from the first post would benefit the game a lot! Personally, the mid game goes by in my opinion a bit too quickly, because as soon as I start laying out red conveyor belts, I am already close to having the rocket defense. Making trains and o...

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