Search found 5 matches
- Thu Feb 26, 2015 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [Gameplay][cube] OMG Fockin' trees.
- Replies: 13
- Views: 5159
Re: [0.11.16] [Gameplay] OMG Fockin' trees.
I also experienced this a few times
- Tue Feb 24, 2015 12:38 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 78937
Re: Friday Facts #74 - The brainstorming
I was mainly hoping for an EVE like market end game. Where you build up your factory to supply a galactic market system, building space ships to haul your goods to more & more markets. The end game would be nearly endless as you struggle to meet such massive demands that eventually your compute...
- Sat Feb 21, 2015 4:47 pm
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 34495
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
Nice series, looking forward to the continuation on monday, now that the patch is out
- Sat Feb 21, 2015 2:21 pm
- Forum: Balancing
- Topic: too fast "early stage", balancing for midgame
- Replies: 17
- Views: 23390
Re: too fast "early stage", balancing for midgame
I tlike these suggestions a lot. Regarding the early train issue: for me, the biggest hinderence to building a train is the engine unit, which I always build way to late and therefore build trains only for fun and not really because I need them necessarily. Making trains earlier and easier available...
- Tue Jan 20, 2015 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 38559
Re: Large Bridge Cranes
I wanted to push this thread up as I think the basic idea from the first post would benefit the game a lot! Personally, the mid game goes by in my opinion a bit too quickly, because as soon as I start laying out red conveyor belts, I am already close to having the rocket defense. Making trains and o...