Search found 2194 matches

by Ranakastrasz
Fri Aug 07, 2026 9:39 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 69
Views: 14179

Re: Friday Facts #445 - The Biters Bite Back


I just realized something, the radars dont just check for the expansion party do they. They probably also check if the expansion chunk on the expansion overlay is flashing.

Would that mean that if the expansion party goes to the chunk and by chance ONLY puts nests on the chunks AROUND that chunk ...
by Ranakastrasz
Fri Aug 07, 2026 5:54 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 69
Views: 14179

Re: Friday Facts #445 - The Biters Bite Back

Any chance while you're at it, to make it so expansion units have to stand where a building is to be built, so that, a, it clearly mutates into the structure, and B, they can't teleport past cliffs?

that said, looks good. and I can just imagine Michel Hendricks having to find a new solution for his ...
by Ranakastrasz
Mon Jul 20, 2026 6:40 pm
Forum: Balancing
Topic: Prometheum storage - balanced as intended?
Replies: 8
Views: 1294

Re: Prometheum storage - balanced as intended?

in all seriousness, unless you also make sure that recycling to liberate biter eggs from module is also prevented or discouraged somehow, this won't really be sufficient.

at least, that is my understanding.
by Ranakastrasz
Sun Jul 19, 2026 3:13 am
Forum: Ideas and Suggestions
Topic: Graphical: Randomize Belt item stack sprites.
Replies: 3
Views: 324

Graphical: Randomize Belt item stack sprites.

TL;DR
Use random item sprite per layer on a belt Stack

What?
Instead of a stack using the same sprite repeated up to 4 times, use one of the random available sprites, so that stacks of ore look disorderly instead of, uh, stacks of paper.

(Poor paint.net mockup)
Belt.png
Belt2.png


Why ...
by Ranakastrasz
Fri Jul 17, 2026 11:53 pm
Forum: Ideas and Suggestions
Topic: demolisher in the starting area
Replies: 10
Views: 695

Re: demolisher in the starting area

I suppose you could reduce how many big rocks were in the starting area to compensate.
but, well, you still only have so much before you have to go find a real deposit.
by Ranakastrasz
Fri Jul 17, 2026 9:43 pm
Forum: Ideas and Suggestions
Topic: demolisher in the starting area
Replies: 10
Views: 695

Re: demolisher in the starting area

I suppose the alternative should be used then. a demolisher corpse trail should be in the starting area instead. cause of death, unknown.
by Ranakastrasz
Sat Jul 04, 2026 4:29 am
Forum: Ideas and Suggestions
Topic: [Qol feature] Hotbar numbers show logistics or platform items
Replies: 1
Views: 162

[Qol feature] Hotbar numbers show logistics or platform items

TL;DR
Show the quantity of items in a Logistics Network or Space Platform on the Hotbar

What?
When you are in Megamap mode, whatever network your camera/cursor is closest to (or whatever other criteria makes sense) Your hotbar should show the quantity of items that are in the relevant network ...
by Ranakastrasz
Fri Jun 12, 2026 6:15 pm
Forum: Ideas and Suggestions
Topic: Remove Turret Damage doubledipping
Replies: 0
Views: 165

Remove Turret Damage doubledipping

TL;DR
Projectile Damage upgrade should no longer boost Turret Damage

What?
Physical projectile damage should no longer provide a secondary boost to turret damage. Instead, the bonus should be fully applied to physical projectiles.
Due to the two being cumulative, you do need to do some ...
by Ranakastrasz
Thu Apr 02, 2026 9:42 pm
Forum: Mods
Topic: At what point do you stop refining in Angel's?
Replies: 1
Views: 543

Re: At what point do you stop refining in Angel's?

So, it's less that there is less waste, than each tier of refining unlocking new ore types, and more control for previous tiers. At least from What I recall.

Like, crushed sorting was, like, 4 crushed to 2 iron, 1 copper, 1 slag. But refine that, don't recall Whst into, and you can turn 4 refined ...
by Ranakastrasz
Tue Mar 31, 2026 6:30 pm
Forum: Ideas and Suggestions
Topic: Swap splitter priority ui top and bottom
Replies: 0
Views: 435

Swap splitter priority ui top and bottom

TL;DR
Swap splitter priority ui top and bottom

What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
by Ranakastrasz
Sun Mar 01, 2026 1:12 am
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 4419

Re: Is steel furnance used by anyone?

I can't imagine not using steel furnaces. Yes, Electric furnaces, once you get them up and running, outperform them in many ways. However, steel furnaces, you can make way earlier, and can just upgrade your entire forge inplace, along with turning the belts from yellow to red, and instantly double ...
by Ranakastrasz
Sat Feb 07, 2026 1:20 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 17
Views: 5716

Re: 3 gripes after 5000 hours

I agree that the train default is suboptimal in some ways, but how is 5 seconds not long enough for you to react? Or are you just trying to tell the trains to stop? In that case, why not turn them to manual mode?

I suspect that, if you really wanted to, utilize a tank (assuming you can't read a ...
by Ranakastrasz
Tue Oct 28, 2025 3:33 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 10350

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block



I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.


Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
by Ranakastrasz
Tue Oct 28, 2025 3:30 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 10350

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.


Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
by Ranakastrasz
Fri Oct 24, 2025 10:25 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 10350

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

There are a bunch of issues. The biggest is that we ALREADY had quality, in a sense, since that is literally the whole point of having T1-T3 assemblers or modules. But, the difference is that you have to use not just more resources, but different resources and longer chains.

The random nature isn't ...
by Ranakastrasz
Fri Apr 18, 2025 5:23 pm
Forum: Ideas and Requests For Mods
Topic: Better Vehicle Control Scheme.
Replies: 2
Views: 1954

Better Vehicle Control Scheme.

The basic idea is to use the same cardinal controls as a player does. However, this isn't exactly straightforward, for several reasons.

The basic idea is that you capture the wasd input, and get a cardnal direction one of 8, and the car turns towards that direction and accelerates. If it is a ...
by Ranakastrasz
Sun Apr 13, 2025 4:39 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 9174

Re: Multiple Fluid Selector Circuitry


I 'think' you are correct, i'm not 100% sure, i think it could happen a situation where "no fuel" is consumed, and suddenly 2 fluid at the same time reach 25K threshold and are available, which could have been avoided if one had been consumed before. I am not sure that is possible to happen ...
by Ranakastrasz
Fri Apr 11, 2025 1:23 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 9174

Re: Multiple Fluid Selector Circuitry

Yep. That is the other problem.
But, well, if that happens in the first place, you aren't producing enough fuel of any type, so no matter what you do, power will run out regardless.
by Ranakastrasz
Thu Apr 10, 2025 4:07 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 9174

Re: Multiple Fluid Selector Circuitry

Currently, I am using the idea from a design from the discord

Each fluid fills a tank and an sr latch opens the pump at 25k and closes below 1k. Ensures it floods the system whenever a fluid caps out, but shuts when little is left.

Aside from no prioritization between fluid types it seems to ...
by Ranakastrasz
Sat Mar 22, 2025 4:32 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 9974

Re: Agricultual Science Pack

Or at least add a leeway, where you have the top 20% or something during which it gives full yield.

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