Search found 2194 matches
- Fri Aug 07, 2026 9:39 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 69
- Views: 14179
Re: Friday Facts #445 - The Biters Bite Back
I just realized something, the radars dont just check for the expansion party do they. They probably also check if the expansion chunk on the expansion overlay is flashing.
Would that mean that if the expansion party goes to the chunk and by chance ONLY puts nests on the chunks AROUND that chunk ...
- Fri Aug 07, 2026 5:54 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 69
- Views: 14179
Re: Friday Facts #445 - The Biters Bite Back
Any chance while you're at it, to make it so expansion units have to stand where a building is to be built, so that, a, it clearly mutates into the structure, and B, they can't teleport past cliffs?
that said, looks good. and I can just imagine Michel Hendricks having to find a new solution for his ...
that said, looks good. and I can just imagine Michel Hendricks having to find a new solution for his ...
- Mon Jul 20, 2026 6:40 pm
- Forum: Balancing
- Topic: Prometheum storage - balanced as intended?
- Replies: 8
- Views: 1294
Re: Prometheum storage - balanced as intended?
in all seriousness, unless you also make sure that recycling to liberate biter eggs from module is also prevented or discouraged somehow, this won't really be sufficient.
at least, that is my understanding.
at least, that is my understanding.
- Sun Jul 19, 2026 3:13 am
- Forum: Ideas and Suggestions
- Topic: Graphical: Randomize Belt item stack sprites.
- Replies: 3
- Views: 324
Graphical: Randomize Belt item stack sprites.
TL;DR
Use random item sprite per layer on a belt Stack
What?
Instead of a stack using the same sprite repeated up to 4 times, use one of the random available sprites, so that stacks of ore look disorderly instead of, uh, stacks of paper.
(Poor paint.net mockup)
Belt.png
Belt2.png
Why ...
Use random item sprite per layer on a belt Stack
What?
Instead of a stack using the same sprite repeated up to 4 times, use one of the random available sprites, so that stacks of ore look disorderly instead of, uh, stacks of paper.
(Poor paint.net mockup)
Belt.png
Belt2.png
Why ...
- Fri Jul 17, 2026 11:53 pm
- Forum: Ideas and Suggestions
- Topic: demolisher in the starting area
- Replies: 10
- Views: 695
Re: demolisher in the starting area
I suppose you could reduce how many big rocks were in the starting area to compensate.
but, well, you still only have so much before you have to go find a real deposit.
but, well, you still only have so much before you have to go find a real deposit.
- Fri Jul 17, 2026 9:43 pm
- Forum: Ideas and Suggestions
- Topic: demolisher in the starting area
- Replies: 10
- Views: 695
Re: demolisher in the starting area
I suppose the alternative should be used then. a demolisher corpse trail should be in the starting area instead. cause of death, unknown.
- Sat Jul 04, 2026 4:29 am
- Forum: Ideas and Suggestions
- Topic: [Qol feature] Hotbar numbers show logistics or platform items
- Replies: 1
- Views: 162
[Qol feature] Hotbar numbers show logistics or platform items
TL;DR
Show the quantity of items in a Logistics Network or Space Platform on the Hotbar
What?
When you are in Megamap mode, whatever network your camera/cursor is closest to (or whatever other criteria makes sense) Your hotbar should show the quantity of items that are in the relevant network ...
Show the quantity of items in a Logistics Network or Space Platform on the Hotbar
What?
When you are in Megamap mode, whatever network your camera/cursor is closest to (or whatever other criteria makes sense) Your hotbar should show the quantity of items that are in the relevant network ...
- Fri Jun 12, 2026 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Remove Turret Damage doubledipping
- Replies: 0
- Views: 165
Remove Turret Damage doubledipping
TL;DR
Projectile Damage upgrade should no longer boost Turret Damage
What?
Physical projectile damage should no longer provide a secondary boost to turret damage. Instead, the bonus should be fully applied to physical projectiles.
Due to the two being cumulative, you do need to do some ...
Projectile Damage upgrade should no longer boost Turret Damage
What?
Physical projectile damage should no longer provide a secondary boost to turret damage. Instead, the bonus should be fully applied to physical projectiles.
Due to the two being cumulative, you do need to do some ...
- Thu Apr 02, 2026 9:42 pm
- Forum: Mods
- Topic: At what point do you stop refining in Angel's?
- Replies: 1
- Views: 543
Re: At what point do you stop refining in Angel's?
So, it's less that there is less waste, than each tier of refining unlocking new ore types, and more control for previous tiers. At least from What I recall.
Like, crushed sorting was, like, 4 crushed to 2 iron, 1 copper, 1 slag. But refine that, don't recall Whst into, and you can turn 4 refined ...
Like, crushed sorting was, like, 4 crushed to 2 iron, 1 copper, 1 slag. But refine that, don't recall Whst into, and you can turn 4 refined ...
- Tue Mar 31, 2026 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Swap splitter priority ui top and bottom
- Replies: 0
- Views: 435
Swap splitter priority ui top and bottom
TL;DR
Swap splitter priority ui top and bottom
What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
Swap splitter priority ui top and bottom
What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
- Sun Mar 01, 2026 1:12 am
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 4419
Re: Is steel furnance used by anyone?
I can't imagine not using steel furnaces. Yes, Electric furnaces, once you get them up and running, outperform them in many ways. However, steel furnaces, you can make way earlier, and can just upgrade your entire forge inplace, along with turning the belts from yellow to red, and instantly double ...
- Sat Feb 07, 2026 1:20 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 17
- Views: 5716
Re: 3 gripes after 5000 hours
I agree that the train default is suboptimal in some ways, but how is 5 seconds not long enough for you to react? Or are you just trying to tell the trains to stop? In that case, why not turn them to manual mode?
I suspect that, if you really wanted to, utilize a tank (assuming you can't read a ...
I suspect that, if you really wanted to, utilize a tank (assuming you can't read a ...
- Tue Oct 28, 2025 3:33 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 10350
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.
Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
- Tue Oct 28, 2025 3:30 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 10350
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.
Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
- Fri Oct 24, 2025 10:25 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 10350
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
There are a bunch of issues. The biggest is that we ALREADY had quality, in a sense, since that is literally the whole point of having T1-T3 assemblers or modules. But, the difference is that you have to use not just more resources, but different resources and longer chains.
The random nature isn't ...
The random nature isn't ...
- Fri Apr 18, 2025 5:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Better Vehicle Control Scheme.
- Replies: 2
- Views: 1954
Better Vehicle Control Scheme.
The basic idea is to use the same cardinal controls as a player does. However, this isn't exactly straightforward, for several reasons.
The basic idea is that you capture the wasd input, and get a cardnal direction one of 8, and the car turns towards that direction and accelerates. If it is a ...
The basic idea is that you capture the wasd input, and get a cardnal direction one of 8, and the car turns towards that direction and accelerates. If it is a ...
- Sun Apr 13, 2025 4:39 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 9174
Re: Multiple Fluid Selector Circuitry
I 'think' you are correct, i'm not 100% sure, i think it could happen a situation where "no fuel" is consumed, and suddenly 2 fluid at the same time reach 25K threshold and are available, which could have been avoided if one had been consumed before. I am not sure that is possible to happen ...
- Fri Apr 11, 2025 1:23 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 9174
Re: Multiple Fluid Selector Circuitry
Yep. That is the other problem.
But, well, if that happens in the first place, you aren't producing enough fuel of any type, so no matter what you do, power will run out regardless.
But, well, if that happens in the first place, you aren't producing enough fuel of any type, so no matter what you do, power will run out regardless.
- Thu Apr 10, 2025 4:07 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 9174
Re: Multiple Fluid Selector Circuitry
Currently, I am using the idea from a design from the discord
Each fluid fills a tank and an sr latch opens the pump at 25k and closes below 1k. Ensures it floods the system whenever a fluid caps out, but shuts when little is left.
Aside from no prioritization between fluid types it seems to ...
Each fluid fills a tank and an sr latch opens the pump at 25k and closes below 1k. Ensures it floods the system whenever a fluid caps out, but shuts when little is left.
Aside from no prioritization between fluid types it seems to ...
- Sat Mar 22, 2025 4:32 am
- Forum: General discussion
- Topic: Agricultual Science Pack
- Replies: 32
- Views: 9974
Re: Agricultual Science Pack
Or at least add a leeway, where you have the top 20% or something during which it gives full yield.