Search found 2144 matches
- Tue Sep 10, 2024 1:20 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 210
- Views: 22103
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I challenge you to find an alternative option without using mods that can do something equivalent without ammunition/needing-logistics, any potential chance of friendly fire, and dealing with mobile local fauna in the attacked area while attacking. My understanding is that pretty much the entire po...
- Sun Sep 08, 2024 8:27 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 210
- Views: 22103
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Combat balance is always a tough one. If anything, nests should probably scale harder. The evolution curve is asymptotic, going from 0 to 0.5 is pretty simple compared to 0.80- 0.90, which is trivial compared to 0.95 to 0.99. If enemies are going to get meaner it's going to be on the very last bits...
- Fri Sep 06, 2024 6:12 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 210
- Views: 22103
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
The biggest thing I feel is that a more automated combat system, before robots, spidertrons, or artillery is available. The pollution constraining your growth is very good but the combat really should be significantly more hands off.
Also, turrets shouldn't get double bonuses from upgrades.
Also, turrets shouldn't get double bonuses from upgrades.
- Fri Sep 06, 2024 4:32 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 210
- Views: 22103
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
No flamethrower nerf? Even if Flamethrower Turrets had their damage divided by 10, they would still be the most overpowered weapon in the dang Game. Yep They use little in the way of fuel, making them cheap, their damage is massive, they splash, and the only real tradeoff is the damage being delayed.
- Fri Sep 06, 2024 2:48 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 210
- Views: 22103
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Health being mutable? Neat.
No flamethrower nerf?
And nothing about turrets double dipping either.
Shotguns being viable is good. Tho not sure if personal laser nerf was really needed.
No flamethrower nerf?
And nothing about turrets double dipping either.
Shotguns being viable is good. Tho not sure if personal laser nerf was really needed.
- Wed Sep 04, 2024 4:18 pm
- Forum: Modding help
- Topic: Trying to intercept/get wasd input, for alternate car controls.
- Replies: 2
- Views: 191
Re: Trying to intercept/get wasd input, for alternate car controls.
Yea. However, it also has no collisions, different movement, no turn radius, and weird graphics (bouncy, preemptive turning as a side effect) Might have collision, but no collision damage would have to check on that part. Edit: The idea was to got as close as physically possible to purely altering t...
- Wed Sep 04, 2024 2:29 am
- Forum: Modding help
- Topic: Trying to intercept/get wasd input, for alternate car controls.
- Replies: 2
- Views: 191
Trying to intercept/get wasd input, for alternate car controls.
So, The idea was pretty much to make a mod that did the cardinal car controls. However, getting the WASD keys isn't directly possible. I tried several ideas, and have a few more, but actually doing some of them is beyond me, Capture "walking.direction" - only works with character, not when...
- Fri Aug 30, 2024 8:36 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12866
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
What happens to that resources menu if there is a patch of mixed ores? Comma sperated list? Better test it with dangerorus or chaos ores or whatever mod it was where absolute everything is a shallow, random ore patch. In the base game it is fine, as the numbers are normally nice and round And what ...
- Sat Aug 24, 2024 3:58 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13455
Re: Friday Facts #425 - Behind the legs
While I don't have Arachnophobia, I do agree that we absolutely need a toggle setting to turn legs off, or replace them with simple line segments or something.
- Fri Aug 16, 2024 10:26 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28229
Re: Friday Facts #424 - Gleba Pentapod Enemies
Eh, import Rimworld_warcrimes.exe Also, no pollution /always fully polluted? Given the biomass, and probably rich coal from biomass I wouldn't be surprised if you are expected to use boiler, or a better version instead of solar/nuclear here. Also also. Clan battles. Probably would look like the carb...
- Fri Aug 16, 2024 10:16 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28229
Re: Friday Facts #424 - Gleba Pentapod Enemies
Ah. Return of the alien artifacts 2.0. this time they want to eat you.
The artifacts I mean.
The artifacts I mean.
- Sat Jun 22, 2024 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Quality Mixing
- Replies: 2
- Views: 342
Re: Quality Mixing
Ideas for not yet released fearures are for me inappropriate. Ability to set any quality exists (so recipes with at least 2 item ingredients can be given items of different qualities) but there wont be any weight system as it would requirevto balance which ingredient contribute most (blue chips tak...
- Sat Jun 22, 2024 3:42 pm
- Forum: Ideas and Suggestions
- Topic: Quality Mixing
- Replies: 2
- Views: 342
Quality Mixing
TL;DR Allow mixing of quality levels in recipes and/or stacks. What ? For the new Quality system. Assuming that I didn't misunderstand the mechanics, It appears that quality items cannot mix in recipies or stacks, or, if they can, it always uses the lowest quality item as the quality for the recipe...
- Wed Jun 12, 2024 3:14 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50443
Re: Friday Facts #414 - Spoils of Agriculture
In case anyone was still curious about the quality thing Untitled.png I find this interesting. There at first seems little point to recycling perishables in an attempt to improve their quality, since they will keep decaying anyway. But now I wonder what stack-merge-split trickery could be used in a...
- Mon Jun 10, 2024 4:41 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50443
Re: Friday Facts #414 - Spoils of Agriculture
Judging by the basically useless circuit designs to avoid wasting nuclear fuel cells, given how cheap they honest are, especially once the hilarious op koverix process is unlocked, advanced players will find a solution, and it will probably be about as pointless, when accepting some amount of waste ...
- Sat Jun 08, 2024 6:45 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50443
Re: Friday Facts #414 - Spoils of Agriculture
Maybe we get some kind of cryogenic belt/boxes/train cars for extra preservation, or you have barrel-l8ke recipes to package for longer trips. The thing that stood out to me was that science would always have to be done on this planet because the shipment time would invariable cause more spoilage ot...
- Sat Jun 01, 2024 1:47 am
- Forum: Ideas and Suggestions
- Topic: Please Make Science Packs Less Abstract
- Replies: 12
- Views: 2446
Re: Please Make Science Packs Less Abstract
They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences. Because people were getting really annoyed that you needed 11 packs to do 10-cost techs. Wait, is that why my tests to try and figure out what caused the infintessimal...
- Fri May 24, 2024 11:45 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 11677
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Any chance we can also get WASD compass direction controls for vehicles too?
Absolutely love the number of QOL changes coming. Aways wanted a redo button, but honestly having it tell you both when and what was changed is so useful.
Absolutely love the number of QOL changes coming. Aways wanted a redo button, but honestly having it tell you both when and what was changed is so useful.
- Mon May 20, 2024 4:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175403
Re: Friday Facts #375 - Quality
Query. Can you mix quality levels in a recipe, not in the sense of t1 gears and t0 copper/iron plates, but in the sense of t0 and t1 gears? As in, you have a classic green circuit assembly setup, with quality modules in the copper wires. Does there being t0 and t1 copper wires mean it can't properly...
- Sat May 11, 2024 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Please Make Science Packs Less Abstract
- Replies: 12
- Views: 2446
Re: Please Make Science Packs Less Abstract
This is a legacy mechanic. Way back in the ancient past, science was very much all or nothing. If you put a science pack into a lab, it would run a consumption recipe, and when it finished, consume 1 of each science pack, and add 1 to the research process. However, this caused a few issues. For one ...