Search found 2144 matches

by Ranakastrasz
Tue Sep 10, 2024 1:20 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 210
Views: 22103

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I challenge you to find an alternative option without using mods that can do something equivalent without ammunition/needing-logistics, any potential chance of friendly fire, and dealing with mobile local fauna in the attacked area while attacking. My understanding is that pretty much the entire po...
by Ranakastrasz
Sun Sep 08, 2024 8:27 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 210
Views: 22103

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Combat balance is always a tough one. If anything, nests should probably scale harder. The evolution curve is asymptotic, going from 0 to 0.5 is pretty simple compared to 0.80- 0.90, which is trivial compared to 0.95 to 0.99. If enemies are going to get meaner it's going to be on the very last bits...
by Ranakastrasz
Fri Sep 06, 2024 6:12 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 210
Views: 22103

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

The biggest thing I feel is that a more automated combat system, before robots, spidertrons, or artillery is available. The pollution constraining your growth is very good but the combat really should be significantly more hands off.


Also, turrets shouldn't get double bonuses from upgrades.
by Ranakastrasz
Fri Sep 06, 2024 4:32 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 210
Views: 22103

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

No flamethrower nerf? Even if Flamethrower Turrets had their damage divided by 10, they would still be the most overpowered weapon in the dang Game. Yep They use little in the way of fuel, making them cheap, their damage is massive, they splash, and the only real tradeoff is the damage being delayed.
by Ranakastrasz
Fri Sep 06, 2024 2:48 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 210
Views: 22103

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Health being mutable? Neat.

No flamethrower nerf?
And nothing about turrets double dipping either.

Shotguns being viable is good. Tho not sure if personal laser nerf was really needed.
by Ranakastrasz
Wed Sep 04, 2024 4:18 pm
Forum: Modding help
Topic: Trying to intercept/get wasd input, for alternate car controls.
Replies: 2
Views: 191

Re: Trying to intercept/get wasd input, for alternate car controls.

Yea. However, it also has no collisions, different movement, no turn radius, and weird graphics (bouncy, preemptive turning as a side effect) Might have collision, but no collision damage would have to check on that part. Edit: The idea was to got as close as physically possible to purely altering t...
by Ranakastrasz
Wed Sep 04, 2024 2:29 am
Forum: Modding help
Topic: Trying to intercept/get wasd input, for alternate car controls.
Replies: 2
Views: 191

Trying to intercept/get wasd input, for alternate car controls.

So, The idea was pretty much to make a mod that did the cardinal car controls. However, getting the WASD keys isn't directly possible. I tried several ideas, and have a few more, but actually doing some of them is beyond me, Capture "walking.direction" - only works with character, not when...
by Ranakastrasz
Fri Aug 30, 2024 8:36 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12866

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

What happens to that resources menu if there is a patch of mixed ores? Comma sperated list? Better test it with dangerorus or chaos ores or whatever mod it was where absolute everything is a shallow, random ore patch. In the base game it is fine, as the numbers are normally nice and round And what ...
by Ranakastrasz
Sat Aug 24, 2024 3:58 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13455

Re: Friday Facts #425 - Behind the legs

While I don't have Arachnophobia, I do agree that we absolutely need a toggle setting to turn legs off, or replace them with simple line segments or something.
by Ranakastrasz
Fri Aug 16, 2024 10:26 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 28229

Re: Friday Facts #424 - Gleba Pentapod Enemies

Eh, import Rimworld_warcrimes.exe Also, no pollution /always fully polluted? Given the biomass, and probably rich coal from biomass I wouldn't be surprised if you are expected to use boiler, or a better version instead of solar/nuclear here. Also also. Clan battles. Probably would look like the carb...
by Ranakastrasz
Fri Aug 16, 2024 10:16 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 28229

Re: Friday Facts #424 - Gleba Pentapod Enemies

Ah. Return of the alien artifacts 2.0. this time they want to eat you.

The artifacts I mean.
by Ranakastrasz
Sat Jun 22, 2024 6:16 pm
Forum: Ideas and Suggestions
Topic: Quality Mixing
Replies: 2
Views: 342

Re: Quality Mixing

Ideas for not yet released fearures are for me inappropriate. Ability to set any quality exists (so recipes with at least 2 item ingredients can be given items of different qualities) but there wont be any weight system as it would requirevto balance which ingredient contribute most (blue chips tak...
by Ranakastrasz
Sat Jun 22, 2024 3:42 pm
Forum: Ideas and Suggestions
Topic: Quality Mixing
Replies: 2
Views: 342

Quality Mixing

TL;DR Allow mixing of quality levels in recipes and/or stacks. What ? For the new Quality system. Assuming that I didn't misunderstand the mechanics, It appears that quality items cannot mix in recipies or stacks, or, if they can, it always uses the lowest quality item as the quality for the recipe...
by Ranakastrasz
Wed Jun 12, 2024 3:14 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50443

Re: Friday Facts #414 - Spoils of Agriculture

In case anyone was still curious about the quality thing Untitled.png I find this interesting. There at first seems little point to recycling perishables in an attempt to improve their quality, since they will keep decaying anyway. But now I wonder what stack-merge-split trickery could be used in a...
by Ranakastrasz
Mon Jun 10, 2024 4:41 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50443

Re: Friday Facts #414 - Spoils of Agriculture

Judging by the basically useless circuit designs to avoid wasting nuclear fuel cells, given how cheap they honest are, especially once the hilarious op koverix process is unlocked, advanced players will find a solution, and it will probably be about as pointless, when accepting some amount of waste ...
by Ranakastrasz
Sat Jun 08, 2024 6:45 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50443

Re: Friday Facts #414 - Spoils of Agriculture

Maybe we get some kind of cryogenic belt/boxes/train cars for extra preservation, or you have barrel-l8ke recipes to package for longer trips. The thing that stood out to me was that science would always have to be done on this planet because the shipment time would invariable cause more spoilage ot...
by Ranakastrasz
Sat Jun 01, 2024 1:47 am
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2446

Re: Please Make Science Packs Less Abstract

They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences. Because people were getting really annoyed that you needed 11 packs to do 10-cost techs. Wait, is that why my tests to try and figure out what caused the infintessimal...
by Ranakastrasz
Fri May 24, 2024 11:45 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11677

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Any chance we can also get WASD compass direction controls for vehicles too?

Absolutely love the number of QOL changes coming. Aways wanted a redo button, but honestly having it tell you both when and what was changed is so useful.
by Ranakastrasz
Mon May 20, 2024 4:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 175403

Re: Friday Facts #375 - Quality

Query. Can you mix quality levels in a recipe, not in the sense of t1 gears and t0 copper/iron plates, but in the sense of t0 and t1 gears? As in, you have a classic green circuit assembly setup, with quality modules in the copper wires. Does there being t0 and t1 copper wires mean it can't properly...
by Ranakastrasz
Sat May 11, 2024 11:14 pm
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2446

Re: Please Make Science Packs Less Abstract

This is a legacy mechanic. Way back in the ancient past, science was very much all or nothing. If you put a science pack into a lab, it would run a consumption recipe, and when it finished, consume 1 of each science pack, and add 1 to the research process. However, this caused a few issues. For one ...

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