Search found 14 matches

by GragSmash
Fri Mar 08, 2013 4:42 pm
Forum: General discussion
Topic: I want to play this !
Replies: 11
Views: 16956

Re: I want to play this !

If you can get your game on the next humble bundle that could be a good way to get attention as well.
by GragSmash
Mon Mar 04, 2013 11:03 pm
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 29307

Re: Version 0.2.10

Is it intentional that the default install language is Czech? I know it is the language of the developers, but isn't most of the audience english-speaking?
by GragSmash
Mon Mar 04, 2013 4:46 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 57521

Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste

Looking at these screenshots always gets the history channel "How it's made" theme in my head.

http://www.youtube.com/watch?feature=pl ... yzPk#t=43s
by GragSmash
Mon Mar 04, 2013 4:04 pm
Forum: General discussion
Topic: factorio vs the weekend.
Replies: 2
Views: 5823

factorio vs the weekend.

Image
by GragSmash
Mon Mar 04, 2013 1:58 pm
Forum: General discussion
Topic: Suggestion if you do another funding drive: Gift
Replies: 4
Views: 7817

Suggestion if you do another funding drive: Gift

If the Factorio team does another funding drive, I have a suggestion to make for pay levels: Gift Codes

It would have been nice if there were a funding level to get a four-pack of factorio accounts, to give away to friends. Even if it meant fewer votes in the development process.
by GragSmash
Mon Mar 04, 2013 2:48 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 57521

Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste

That's beautiful. Do you not prefer to have it autofeed into a lab?
by GragSmash
Sun Mar 03, 2013 7:55 pm
Forum: Gameplay Help
Topic: crafting steel
Replies: 8
Views: 16886

Re: crafting steel

I tend to have a "raw materials" loop which ends up containing coal, iron ore and copper ore. The furnaces feed out onto my finished goods loop, which has all my factories and such. I put a furnace on the inner loop with a filter inserter set to coal and iron ore, it places the plates on t...
by GragSmash
Sun Mar 03, 2013 7:50 pm
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 25174

Re: Reduce the Creeper spawner rate

That is my essential problem. I can produce lots of rockets and bullets, but the creepers don't pause long enough for me to deal with the turrets. it makes the first level very frustrating for me on normal, even after I have researched everything and made a nice supply chain.
by GragSmash
Sun Mar 03, 2013 7:11 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] can't "mine" turrets or labs
Replies: 7
Views: 6433

Re: can't "mine" turrets or labs

May I suggest you make it a feature, at least in harder difficulty?

tearing down labs and turrets is an easy way to "repair" them. If you can preserve that behavior and change the message, that might make sense.
by GragSmash
Sat Mar 02, 2013 9:49 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.10] can't "mine" turrets or labs
Replies: 7
Views: 6433

[Resolved 0.2.10] can't "mine" turrets or labs

Is this an intentional feature change?

While it does prevent me from removing damaged labs and turrets to "heal" them, it also doesn't let me fix when I place one wrong, or if I need to move a turret that is no longer useful.

If this isn't intentional, can we add it as a bug?
by GragSmash
Sat Mar 02, 2013 3:36 pm
Forum: Releases
Topic: Version 0.2.9
Replies: 13
Views: 25277

Re: Version 0.2.9

I am sending an email to paypal to let them know they won't get any further business from me unless they resolve this issue quickly. factorio is not a fraud. i got more than my money's worth from the alpha. Hello Paypal, I backed Factorio on IndieGoGo (http://www.indiegogo.com/factorio) and am very ...
by GragSmash
Sat Mar 02, 2013 12:27 am
Forum: General discussion
Topic: Will this game go mobile
Replies: 16
Views: 18532

Re: Will this game go mobile

if it goes mobile, my suggestion would be to remove the character. Let mining be handled with taps, and building with taps, and not require WASD control.

Then tablet players can blissfully create machines and kill creepers.
by GragSmash
Fri Mar 01, 2013 2:22 am
Forum: Show your Creations
Topic: first factory, Improvement?
Replies: 7
Views: 9006

Re: first factory, Improvement?

the lack of underground belts in the early part of the regular campaign is a pain.
by GragSmash
Tue Feb 26, 2013 8:53 pm
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 65309

Gamepad/controller support (also keybinding)

For list of links see down ( https://forums.factorio.com/viewtopic.php?f=6&t=307&hilit=controller#p77823 ) -- ßilk I would really appreciate native gamepad/controller support for this game. Especially if the controller layout remains the same if/when this becomes an XBLA/PSN title. I actual...

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