Search found 14 matches
- Fri Mar 08, 2013 4:42 pm
- Forum: General discussion
- Topic: I want to play this !
- Replies: 11
- Views: 16956
Re: I want to play this !
If you can get your game on the next humble bundle that could be a good way to get attention as well.
- Mon Mar 04, 2013 11:03 pm
- Forum: Releases
- Topic: Version 0.2.10
- Replies: 20
- Views: 29307
Re: Version 0.2.10
Is it intentional that the default install language is Czech? I know it is the language of the developers, but isn't most of the audience english-speaking?
- Mon Mar 04, 2013 4:46 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 57521
Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste
Looking at these screenshots always gets the history channel "How it's made" theme in my head.
http://www.youtube.com/watch?feature=pl ... yzPk#t=43s
http://www.youtube.com/watch?feature=pl ... yzPk#t=43s
- Mon Mar 04, 2013 4:04 pm
- Forum: General discussion
- Topic: factorio vs the weekend.
- Replies: 2
- Views: 5823
- Mon Mar 04, 2013 1:58 pm
- Forum: General discussion
- Topic: Suggestion if you do another funding drive: Gift
- Replies: 4
- Views: 7817
Suggestion if you do another funding drive: Gift
If the Factorio team does another funding drive, I have a suggestion to make for pay levels: Gift Codes
It would have been nice if there were a funding level to get a four-pack of factorio accounts, to give away to friends. Even if it meant fewer votes in the development process.
It would have been nice if there were a funding level to get a four-pack of factorio accounts, to give away to friends. Even if it meant fewer votes in the development process.
- Mon Mar 04, 2013 2:48 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 57521
Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste
That's beautiful. Do you not prefer to have it autofeed into a lab?
- Sun Mar 03, 2013 7:55 pm
- Forum: Gameplay Help
- Topic: crafting steel
- Replies: 8
- Views: 16886
Re: crafting steel
I tend to have a "raw materials" loop which ends up containing coal, iron ore and copper ore. The furnaces feed out onto my finished goods loop, which has all my factories and such. I put a furnace on the inner loop with a filter inserter set to coal and iron ore, it places the plates on t...
- Sun Mar 03, 2013 7:50 pm
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 25174
Re: Reduce the Creeper spawner rate
That is my essential problem. I can produce lots of rockets and bullets, but the creepers don't pause long enough for me to deal with the turrets. it makes the first level very frustrating for me on normal, even after I have researched everything and made a nice supply chain.
- Sun Mar 03, 2013 7:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.10] can't "mine" turrets or labs
- Replies: 7
- Views: 6433
Re: can't "mine" turrets or labs
May I suggest you make it a feature, at least in harder difficulty?
tearing down labs and turrets is an easy way to "repair" them. If you can preserve that behavior and change the message, that might make sense.
tearing down labs and turrets is an easy way to "repair" them. If you can preserve that behavior and change the message, that might make sense.
- Sat Mar 02, 2013 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.10] can't "mine" turrets or labs
- Replies: 7
- Views: 6433
[Resolved 0.2.10] can't "mine" turrets or labs
Is this an intentional feature change?
While it does prevent me from removing damaged labs and turrets to "heal" them, it also doesn't let me fix when I place one wrong, or if I need to move a turret that is no longer useful.
If this isn't intentional, can we add it as a bug?
While it does prevent me from removing damaged labs and turrets to "heal" them, it also doesn't let me fix when I place one wrong, or if I need to move a turret that is no longer useful.
If this isn't intentional, can we add it as a bug?
- Sat Mar 02, 2013 3:36 pm
- Forum: Releases
- Topic: Version 0.2.9
- Replies: 13
- Views: 25277
Re: Version 0.2.9
I am sending an email to paypal to let them know they won't get any further business from me unless they resolve this issue quickly. factorio is not a fraud. i got more than my money's worth from the alpha. Hello Paypal, I backed Factorio on IndieGoGo (http://www.indiegogo.com/factorio) and am very ...
- Sat Mar 02, 2013 12:27 am
- Forum: General discussion
- Topic: Will this game go mobile
- Replies: 16
- Views: 18532
Re: Will this game go mobile
if it goes mobile, my suggestion would be to remove the character. Let mining be handled with taps, and building with taps, and not require WASD control.
Then tablet players can blissfully create machines and kill creepers.
Then tablet players can blissfully create machines and kill creepers.
- Fri Mar 01, 2013 2:22 am
- Forum: Show your Creations
- Topic: first factory, Improvement?
- Replies: 7
- Views: 9006
Re: first factory, Improvement?
the lack of underground belts in the early part of the regular campaign is a pain.
- Tue Feb 26, 2013 8:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 65309
Gamepad/controller support (also keybinding)
For list of links see down ( https://forums.factorio.com/viewtopic.php?f=6&t=307&hilit=controller#p77823 ) -- ßilk I would really appreciate native gamepad/controller support for this game. Especially if the controller layout remains the same if/when this becomes an XBLA/PSN title. I actual...