Search found 25 matches

by Almalexia
Tue Aug 18, 2026 10:23 pm
Forum: Ideas and Suggestions
Topic: Implement the floaty brain thingies
Replies: 1
Views: 52

Implement the floaty brain thingies

Hear me out:
Fulgora
Friendly

They are what remains of Fulgora's ruined civilisation, because they evolved past the need for bodies or buildings
They can be befriended
They think that lesser life forms are adorable (this might include the engineer), and can be brought to other planets after a ...
by Almalexia
Tue Aug 18, 2026 10:04 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 154

Re: Multiple Orbit Support


Can't mods do that as is? If a mod wants all traffic to a planet to go through a moon of that planet, can't they just change the various routes so that they all go through the moon, with only the moon having a direct route to the planet?


That maintains the problem but switches the two bodies ...
by Almalexia
Tue Aug 18, 2026 6:46 pm
Forum: Outdated/Not implemented
Topic: More rotations to rail ramp
Replies: 4
Views: 2137

Re: More rotations to rail ramp

Hello
I have joined this discussion in favour of diagonal ramps, and I believe in the strength of my arguments despite the counter provided above by the kind mr Boskid


With the last major update 2.1 on the horizon, I feel like this is my final opportunity to request a feature that I have ...
by Almalexia
Tue Aug 18, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 154

Re: Multiple Orbit Support


Would this just be a visual thing or would it impact platform motion?


The non-aesthetic part I envisage would be that moons etc would be able to be along the way to a planet instead of a weird short offshoot, so platforms could pass them instead of needing a detour: this would allow modders a ...
by Almalexia
Tue Aug 18, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 154

Multiple Orbit Support

The native ability for modders to place moons and rings on orbits round the relevant planets, rather than on tiny arms-to-other-planets

This would place moons on the way to their planets, rather than off to the side

And it would also allow lower sun orbits, and multiple planet orbits for whichever ...
by Almalexia
Mon Aug 17, 2026 6:51 pm
Forum: Ideas and Suggestions
Topic: "Quests" log with pictures
Replies: 0
Views: 87

"Quests" log with pictures

I need a way to easily (without typing: dragging or copy-pasting would be best, in the same manner that a requester chest can be pasted with what a machine needs) put on the side of my screen the recipes used by machines and their ingredients, in the manner of tutorial quests to tell myself which ...
by Almalexia
Mon Aug 17, 2026 6:10 pm
Forum: Ideas and Suggestions
Topic: Make everything circuit connectable and add a functions to a few
Replies: 6
Views: 553

Re: Make everything circuit connectable and add a functions to a few

At least allowing a ground "connection" as a waypoint for the wire without needing a pole
Or allowing circuit wires a greater range from poles than the electrical wire
But having to use poles is not so bad... unless you want to see a signal by hovering over something and you're on a space platform ...
by Almalexia
Mon Aug 17, 2026 6:01 pm
Forum: Outdated/Not implemented
Topic: Diagonal Rail Ramps
Replies: 3
Views: 159

Re: Diagonal Rail Ramps

Ah
During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
But it is ever so necessary! Pretty please? :cry:

(and do I reply here or there?)
by Almalexia
Mon Aug 17, 2026 4:07 pm
Forum: Outdated/Not implemented
Topic: Diagonal Rail Ramps
Replies: 3
Views: 159

Diagonal Rail Ramps

With the last major update 2.1 on the horizon, I feel like this is my final opportunity to request a feature that I have desperately needed since the rail revamp part of 2.0 was announced, already so long ago (still by far my favourite part of Space Age, and the main reason why I did not hesitate to ...
by Almalexia
Mon Apr 16, 2018 5:41 pm
Forum: Duplicates
Topic: Light turns off when i walk away
Replies: 0
Views: 1122

Light turns off when i walk away

One of the lights in my factory turns off when i walk a certain distance from it, and comes back on when i walk closer again - I can tell because of the circle of light around it, since some of it is still on the screen when it turns off

I don't have circuits yet - the lights just come on naturally ...
by Almalexia
Mon Apr 16, 2018 10:05 am
Forum: Ideas and Suggestions
Topic: Auto-pocketcraft when empty bound slot activated
Replies: 0
Views: 1201

Auto-pocketcraft when empty bound slot activated

Tickable setting suggestion: It would be nice, when I have something bound to a place in my toolbar but I've run out, if activating it would pocketcraft it :)
by Almalexia
Sat Nov 19, 2016 3:26 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 187865

Re: Friday Facts #164 - Nuclear power

I can haz steam-powered airships? ;)
by Almalexia
Sun Sep 18, 2016 4:29 pm
Forum: Ideas and Suggestions
Topic: Alien Civilizations
Replies: 2
Views: 3013

Alien Civilizations

I occurs to me that, besides the biters and spitters and spawners and worms, there could be other, more advanced alien NPCs as well, sometimes in communion with the baser lifeforms and sometimes at odds with them - imagine this: when exploring very far from your crash site, you would find towns of ...
by Almalexia
Tue Sep 13, 2016 6:46 pm
Forum: Ideas and Suggestions
Topic: Steam Locomotives
Replies: 3
Views: 4360

Re: Steam Locomotives

The other thread is also talking about steam locomotives, since a lot of people seem interested in having that as the beginner locomotive then later in game moving to diesel and electric options.

Interestingly enough, the existing diesel engine is not as unrealistic as one might think ...
by Almalexia
Tue Sep 13, 2016 6:44 pm
Forum: Ideas and Suggestions
Topic: Airships
Replies: 2
Views: 4384

Airships

As I was building a train line around some lakes on the way to a veeeeeeeeery distant mining outpost, I thought it might be interesting to have steam-powered dirigibles be a late-game way to transport stuff over very large distances. Naturally, they would have to have certain characteristics that ...
by Almalexia
Tue Sep 13, 2016 4:49 pm
Forum: Ideas and Suggestions
Topic: Steam Locomotives
Replies: 3
Views: 4360

Steam Locomotives

Considering current locomotives run on solids, yet are called diesel locomotives, and considering the game is very steampunky, how about converting the current locomotives to steam locomotives and making diesel ones a higher tier (with possible advantages like greater speed, greater fuel capacity ...
by Almalexia
Tue Sep 13, 2016 4:36 pm
Forum: Ideas and Suggestions
Topic: Wrought Iron and Cast Iron
Replies: 2
Views: 2083

Re: Wrought Iron and Cast Iron

You make a good point, oh well :)
by Almalexia
Mon Sep 12, 2016 2:24 pm
Forum: Ideas and Suggestions
Topic: Wrought Iron and Cast Iron
Replies: 2
Views: 2083

Wrought Iron and Cast Iron

Since the game is so very steampunky (which I absolutely love btw), how about making two different tiers of iron plates (see title) instead of going directly to steel? I know it would be tricky to implement with how the furnaces currently work, but how about treating the ore somehow for the second ...
by Almalexia
Tue Sep 06, 2016 3:46 pm
Forum: Bob's mods
Topic: Bob's Logistics Problem :(
Replies: 3
Views: 3625

Re: Bob's Logistics Problem :(

Thank you :)
(your mods are awesome ^^ )

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