Hear me out:
Fulgora
Friendly
They are what remains of Fulgora's ruined civilisation, because they evolved past the need for bodies or buildings
They can be befriended
They think that lesser life forms are adorable (this might include the engineer), and can be brought to other planets after a ...
Search found 25 matches
- Tue Aug 18, 2026 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 1
- Views: 52
- Tue Aug 18, 2026 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Orbit Support
- Replies: 5
- Views: 154
Re: Multiple Orbit Support
Can't mods do that as is? If a mod wants all traffic to a planet to go through a moon of that planet, can't they just change the various routes so that they all go through the moon, with only the moon having a direct route to the planet?
That maintains the problem but switches the two bodies ...
- Tue Aug 18, 2026 6:46 pm
- Forum: Outdated/Not implemented
- Topic: More rotations to rail ramp
- Replies: 4
- Views: 2137
Re: More rotations to rail ramp
Hello
I have joined this discussion in favour of diagonal ramps, and I believe in the strength of my arguments despite the counter provided above by the kind mr Boskid
With the last major update 2.1 on the horizon, I feel like this is my final opportunity to request a feature that I have ...
I have joined this discussion in favour of diagonal ramps, and I believe in the strength of my arguments despite the counter provided above by the kind mr Boskid
With the last major update 2.1 on the horizon, I feel like this is my final opportunity to request a feature that I have ...
- Tue Aug 18, 2026 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Orbit Support
- Replies: 5
- Views: 154
Re: Multiple Orbit Support
Would this just be a visual thing or would it impact platform motion?
The non-aesthetic part I envisage would be that moons etc would be able to be along the way to a planet instead of a weird short offshoot, so platforms could pass them instead of needing a detour: this would allow modders a ...
- Tue Aug 18, 2026 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Orbit Support
- Replies: 5
- Views: 154
Multiple Orbit Support
The native ability for modders to place moons and rings on orbits round the relevant planets, rather than on tiny arms-to-other-planets
This would place moons on the way to their planets, rather than off to the side
And it would also allow lower sun orbits, and multiple planet orbits for whichever ...
This would place moons on the way to their planets, rather than off to the side
And it would also allow lower sun orbits, and multiple planet orbits for whichever ...
- Mon Aug 17, 2026 6:51 pm
- Forum: Ideas and Suggestions
- Topic: "Quests" log with pictures
- Replies: 0
- Views: 87
"Quests" log with pictures
I need a way to easily (without typing: dragging or copy-pasting would be best, in the same manner that a requester chest can be pasted with what a machine needs) put on the side of my screen the recipes used by machines and their ingredients, in the manner of tutorial quests to tell myself which ...
- Mon Aug 17, 2026 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Make everything circuit connectable and add a functions to a few
- Replies: 6
- Views: 553
Re: Make everything circuit connectable and add a functions to a few
At least allowing a ground "connection" as a waypoint for the wire without needing a pole
Or allowing circuit wires a greater range from poles than the electrical wire
But having to use poles is not so bad... unless you want to see a signal by hovering over something and you're on a space platform ...
Or allowing circuit wires a greater range from poles than the electrical wire
But having to use poles is not so bad... unless you want to see a signal by hovering over something and you're on a space platform ...
- Mon Aug 17, 2026 6:01 pm
- Forum: Outdated/Not implemented
- Topic: Diagonal Rail Ramps
- Replies: 3
- Views: 159
Re: Diagonal Rail Ramps
Ah
(and do I reply here or there?)
But it is ever so necessary! Pretty please?During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
(and do I reply here or there?)
- Mon Aug 17, 2026 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Planetary bombardment with Platform Artillery
- Replies: 1
- Views: 174
- Mon Aug 17, 2026 4:07 pm
- Forum: Outdated/Not implemented
- Topic: Diagonal Rail Ramps
- Replies: 3
- Views: 159
Diagonal Rail Ramps
With the last major update 2.1 on the horizon, I feel like this is my final opportunity to request a feature that I have desperately needed since the rail revamp part of 2.0 was announced, already so long ago (still by far my favourite part of Space Age, and the main reason why I did not hesitate to ...
- Mon Apr 16, 2018 5:41 pm
- Forum: Duplicates
- Topic: Light turns off when i walk away
- Replies: 0
- Views: 1122
Light turns off when i walk away
One of the lights in my factory turns off when i walk a certain distance from it, and comes back on when i walk closer again - I can tell because of the circle of light around it, since some of it is still on the screen when it turns off
I don't have circuits yet - the lights just come on naturally ...
I don't have circuits yet - the lights just come on naturally ...
- Mon Apr 16, 2018 10:05 am
- Forum: Ideas and Suggestions
- Topic: Auto-pocketcraft when empty bound slot activated
- Replies: 0
- Views: 1201
Auto-pocketcraft when empty bound slot activated
Tickable setting suggestion: It would be nice, when I have something bound to a place in my toolbar but I've run out, if activating it would pocketcraft it 
- Sat Nov 19, 2016 3:26 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 187865
Re: Friday Facts #164 - Nuclear power
I can haz steam-powered airships? 
- Sun Sep 18, 2016 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Alien Civilizations
- Replies: 2
- Views: 3013
Alien Civilizations
I occurs to me that, besides the biters and spitters and spawners and worms, there could be other, more advanced alien NPCs as well, sometimes in communion with the baser lifeforms and sometimes at odds with them - imagine this: when exploring very far from your crash site, you would find towns of ...
- Tue Sep 13, 2016 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Steam Locomotives
- Replies: 3
- Views: 4360
Re: Steam Locomotives
The other thread is also talking about steam locomotives, since a lot of people seem interested in having that as the beginner locomotive then later in game moving to diesel and electric options.
Interestingly enough, the existing diesel engine is not as unrealistic as one might think ...
Interestingly enough, the existing diesel engine is not as unrealistic as one might think ...
- Tue Sep 13, 2016 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 4384
Airships
As I was building a train line around some lakes on the way to a veeeeeeeeery distant mining outpost, I thought it might be interesting to have steam-powered dirigibles be a late-game way to transport stuff over very large distances. Naturally, they would have to have certain characteristics that ...
- Tue Sep 13, 2016 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Steam Locomotives
- Replies: 3
- Views: 4360
Steam Locomotives
Considering current locomotives run on solids, yet are called diesel locomotives, and considering the game is very steampunky, how about converting the current locomotives to steam locomotives and making diesel ones a higher tier (with possible advantages like greater speed, greater fuel capacity ...
- Tue Sep 13, 2016 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Wrought Iron and Cast Iron
- Replies: 2
- Views: 2083
Re: Wrought Iron and Cast Iron
You make a good point, oh well 
- Mon Sep 12, 2016 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Wrought Iron and Cast Iron
- Replies: 2
- Views: 2083
Wrought Iron and Cast Iron
Since the game is so very steampunky (which I absolutely love btw), how about making two different tiers of iron plates (see title) instead of going directly to steel? I know it would be tricky to implement with how the furnaces currently work, but how about treating the ore somehow for the second ...
- Tue Sep 06, 2016 3:46 pm
- Forum: Bob's mods
- Topic: Bob's Logistics Problem :(
- Replies: 3
- Views: 3625
Re: Bob's Logistics Problem :(
Thank you 
(your mods are awesome ^^ )
(your mods are awesome ^^ )
