You make a good point. Perhaps then they could be wandering things that could not cause damage but could be harvested for such things as ice and ice platform
A nice bit of flavour
Search found 65 matches
- Sat Oct 03, 2026 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Icebergs (Aquilo "Foe")
- Replies: 2
- Views: 108
- Sat Oct 03, 2026 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Greater Red/Green Separation Granularity
- Replies: 2
- Views: 73
Greater Red/Green Separation Granularity
It is very nice to be able to have some things input through one wire and output through the other now with 2.1 on the experimental branch; but, the more accustomed I get to working with this, the more trouble I encounter with its limitations: if two things are grouped into either input or output ...
- Sat Oct 03, 2026 9:32 am
- Forum: Ideas and Suggestions
- Topic: Icebergs (Aquilo "Foe")
- Replies: 2
- Views: 108
Icebergs (Aquilo "Foe")
I think it would be neat if slowly drifting icebergs occasionally came across Aquilo's "waters"
It would give another use to the turret and grabber system required by platforms, and could perhaps yield certain materials which otherwise can only be got there through basic processing (or even ...
It would give another use to the turret and grabber system required by platforms, and could perhaps yield certain materials which otherwise can only be got there through basic processing (or even ...
- Wed Sep 23, 2026 8:04 pm
- Forum: Duplicates
- Topic: [2.1.19] launching rocket visual bug with beacons
- Replies: 2
- Views: 288
[2.1.19] launching rocket visual bug with beacons
Whenever I launch a rocket, the bottom of the modules on the beacon behind it shew through, like this:


- Fri Sep 18, 2026 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Make biter nests dig up new resource nodes
- Replies: 1
- Views: 309
Make biter nests dig up new resource nodes
Spawners and worms visibly commune deeply with the earth: this should result in small new resource patches being discovered once they are destroyed
This would partly repopulate the already-mined parts of the map, and add a fun little bonus to the bothersome nature of expansion nests
This would partly repopulate the already-mined parts of the map, and add a fun little bonus to the bothersome nature of expansion nests
- Sun Sep 13, 2026 10:13 am
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
BHakluyt wrote: Sat Sep 12, 2026 5:19 pm Can't test right now for a few days. If you want check it out, its for Factorio 2.0
bigbraintime
But if it is 2.0 then I can't test it
- Fri Sep 11, 2026 10:04 am
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
they never made it past the concept art stage, and are almost never going to be added - especially into the base space age :lol:
But that was as an Aquilo foe, I'm suggesting a Fulgora friend! ;)
Regardless, that's still just making a new enemy basically from scratch. In matters of game ...
- Tue Sep 08, 2026 10:41 am
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
Oh oh oh, and they could do **something** for the logistic system
Possibly in exchange for nutrients
Electricity, rather!
Being from Fulgora, it makes sence that they would like electricity
An upgraded organic roboport that used them as bots would be amazing (unlocked on Fulgora with some Gleba ...
- Tue Sep 08, 2026 10:39 am
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
But that was as an Aquilo foe, I'm suggesting a Fulgora friend!MrSmoothieHuman wrote: Sun Sep 06, 2026 11:50 pm they never made it past the concept art stage, and are almost never going to be added - especially into the base space age![]()
- Tue Sep 08, 2026 10:38 am
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
Oh oh oh, and they could do **something** for the logistic system
Possibly in exchange for nutrients
Possibly in exchange for nutrients
- Sun Sep 06, 2026 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Implement the floaty brain thingies
- Replies: 15
- Views: 2001
Re: Implement the floaty brain thingies
And befriending them could somehow grant an upgraded roboport with 64 range instead of 50, to match chunk sizes!
- Thu Sep 03, 2026 3:42 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1604
Re: [2.1] certain Space Platform Requests should not dump to Planet.
Being able to set the possible destinations (blacklist or whitelist or even circuit conditions) for trash categories would fix this
- Wed Sep 02, 2026 9:39 am
- Forum: Outdated/Not implemented
- Topic: More rotations to rail ramp
- Replies: 8
- Views: 2795
Re: More rotations to rail ramp
IDEA: implement it like loaders, without visuals, problem solved!
Then it's up to the modders
(maybe give the ramp the visual, just not the trains)
Without visual , the train would just disappear, it seem quite janky to me and unlikely that it would be in the base game under this form. But if ...
- Tue Sep 01, 2026 11:36 pm
- Forum: Outdated/Not implemented
- Topic: More rotations to rail ramp
- Replies: 8
- Views: 2795
Re: More rotations to rail ramp
During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
IDEA: implement it like loaders, without visuals, problem solved!
Then it's up to the ...
- Tue Sep 01, 2026 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Fluid View for Heat Pipes
- Replies: 1
- Views: 226
Fluid View for Heat Pipes
Like we get for fluid pipes when hovering over them
Would mostly be useful for spotting gaps in the network
A colour gradient for temperature would also be nice, with a noticeable difference at the important thresholds below which things no longer work
Would mostly be useful for spotting gaps in the network
A colour gradient for temperature would also be nice, with a noticeable difference at the important thresholds below which things no longer work
- Sun Aug 30, 2026 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Space Map Eye Candy
- Replies: 2
- Views: 1036
Re: Space Map Eye Candy
+1
Excellent idea, a needed improvement!
Excellent idea, a needed improvement!
- Sun Aug 30, 2026 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Mods shouldn't disable Steam achievements
- Replies: 16
- Views: 52442
Re: Mods shouldn't disable Steam achievements
+1
For the reasons outlined in the OP
Especially now with how much longer the game lasts with Spage Age, I simply cannot play it vanilla
For the reasons outlined in the OP
Especially now with how much longer the game lasts with Spage Age, I simply cannot play it vanilla
- Mon Aug 24, 2026 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Make Terrain Generation More Interesting
- Replies: 3
- Views: 479
Make Terrain Generation More Interesting
I know that there are several layers to terrain generation already, but once enough of the map is discovered the samey-ness becomes obvious and repetitive and boring and ultimately disappointing
Resources and bodies of water should not all be so evenly spaced: everything would look far better if we ...
Resources and bodies of water should not all be so evenly spaced: everything would look far better if we ...
- Sun Aug 23, 2026 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Allow Holes in Space Platforms
- Replies: 4
- Views: 622
Re: Allow Holes in Space Platforms
You posted a thread where a developer already gave a clear answer to your proposal.
You did not bring a new argument.
You could have just as well replied the old topic.
There is already a way to achieve what you want even though it is hacky.
And you probably expect someone to take this suggestions ...
- Sun Aug 23, 2026 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Loader tile interactions
- Replies: 1
- Views: 563
Re: Loader tile interactions
+1
If we're using loaders, we should be able to use them to dump full belts into lava
And they should be able to tell that they are doing that, so modders can add a smokey splash effect or something
If we're using loaders, we should be able to use them to dump full belts into lava
And they should be able to tell that they are doing that, so modders can add a smokey splash effect or something