Search found 15 matches
- Mon Apr 16, 2018 5:41 pm
- Forum: Duplicates
- Topic: Light turns off when i walk away
- Replies: 0
- Views: 657
Light turns off when i walk away
One of the lights in my factory turns off when i walk a certain distance from it, and comes back on when i walk closer again - I can tell because of the circle of light around it, since some of it is still on the screen when it turns off I don't have circuits yet - the lights just come on naturally ...
- Mon Apr 16, 2018 10:05 am
- Forum: Ideas and Suggestions
- Topic: Auto-pocketcraft when empty bound slot activated
- Replies: 0
- Views: 667
Auto-pocketcraft when empty bound slot activated
Tickable setting suggestion: It would be nice, when I have something bound to a place in my toolbar but I've run out, if activating it would pocketcraft it
- Sat Nov 19, 2016 3:26 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107207
Re: Friday Facts #164 - Nuclear power
I can haz steam-powered airships?
- Sun Sep 18, 2016 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Alien Civilizations
- Replies: 2
- Views: 1678
Alien Civilizations
I occurs to me that, besides the biters and spitters and spawners and worms, there could be other, more advanced alien NPCs as well, sometimes in communion with the baser lifeforms and sometimes at odds with them - imagine this: when exploring very far from your crash site, you would find towns of p...
- Tue Sep 13, 2016 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Steam Locomotives
- Replies: 3
- Views: 2650
Re: Steam Locomotives
The other thread is also talking about steam locomotives, since a lot of people seem interested in having that as the beginner locomotive then later in game moving to diesel and electric options. Interestingly enough, the existing diesel engine is not as unrealistic as one might think. Historically...
- Tue Sep 13, 2016 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 2179
Airships
As I was building a train line around some lakes on the way to a veeeeeeeeery distant mining outpost, I thought it might be interesting to have steam-powered dirigibles be a late-game way to transport stuff over very large distances. Naturally, they would have to have certain characteristics that wo...
- Tue Sep 13, 2016 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Steam Locomotives
- Replies: 3
- Views: 2650
Steam Locomotives
Considering current locomotives run on solids, yet are called diesel locomotives, and considering the game is very steampunky, how about converting the current locomotives to steam locomotives and making diesel ones a higher tier (with possible advantages like greater speed, greater fuel capacity, m...
- Tue Sep 13, 2016 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Wrought Iron and Cast Iron
- Replies: 2
- Views: 1262
Re: Wrought Iron and Cast Iron
You make a good point, oh well
- Mon Sep 12, 2016 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Wrought Iron and Cast Iron
- Replies: 2
- Views: 1262
Wrought Iron and Cast Iron
Since the game is so very steampunky (which I absolutely love btw), how about making two different tiers of iron plates (see title) instead of going directly to steel? I know it would be tricky to implement with how the furnaces currently work, but how about treating the ore somehow for the second-t...
- Tue Sep 06, 2016 3:46 pm
- Forum: Bob's mods
- Topic: Bob's Logistics Problem :(
- Replies: 3
- Views: 2419
Re: Bob's Logistics Problem :(
Thank you
(your mods are awesome ^^ )
(your mods are awesome ^^ )
- Tue Sep 06, 2016 3:35 pm
- Forum: Bob's mods
- Topic: Bob's Logistics Problem :(
- Replies: 3
- Views: 2419
Bob's Logistics Problem :(
I saved the game a couple of hours ago (was working fine), now when I try to load it back up this happens:
https://i.gyazo.com/44de1a70bfe42dcad5e ... a3dbc4.png
What can I do that would allow me to keep this mod?
(is there a trainless version? the trains are the one part of it I don't care about)
https://i.gyazo.com/44de1a70bfe42dcad5e ... a3dbc4.png
What can I do that would allow me to keep this mod?
(is there a trainless version? the trains are the one part of it I don't care about)
- Mon Sep 05, 2016 2:24 am
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 91190
Re: Circuit network features for 0.15
A useful thing that I don't see in the poll would be a sunlight detector which would output the percentage of sunlight into the circuit.
Re: [MOD 0.12.26] KS Power
Hello, do you think it's possible for you to update your set of mods to .14? Sure, i'll update them in a while Woohoo! I have become addicted to your mods, so now I can't play factorio because I'm on the latest beta :p Another thing: when rail tankers come to vanilla, do you know if your liquid die...
- Wed Jul 20, 2016 3:09 pm
- Forum: Modding help
- Topic: Mods for version that hasn't come out yet...?
- Replies: 2
- Views: 1292
Re: Mods for version that hasn't come out yet...?
Klonan wrote: Hi, You will ne to update to version 0.13:
https://www.youtube.com/watch?v=sruKeZXXVTk
Thank you!
- Wed Jul 20, 2016 3:01 pm
- Forum: Modding help
- Topic: Mods for version that hasn't come out yet...?
- Replies: 2
- Views: 1292
Mods for version that hasn't come out yet...?
So I got a bunch of mods yesterday (from mods.factorio.com) and they're all for version 0.13, yet the latest version of the game is 0.12.35, so a bunch of them won't work simply because of the version - what am I missing?