Search found 13 matches
- Thu Dec 22, 2016 2:32 am
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71490
Re: Friday Facts #169 - Combat revisit 2
I love that tower defense idea. It is one of my wet dreams for there to be a tower defense game mode! Just need to add more variety of towers and mazing.
- Wed Mar 23, 2016 6:22 am
- Forum: General discussion
- Topic: End game theory and gameplay ideas
- Replies: 38
- Views: 24239
Re: End game theory and gameplay ideas
Have construction sim games really ever had "end game" content though? I do like the idea of an INSANELY entrenched boss hidden on the map. Or spawns once your factory is consuming a certain amount of electricity. That would make the most sense for Factorio and possibly the most easiest to...
- Mon Aug 11, 2014 5:46 pm
- Forum: General discussion
- Topic: Starved via Throughput
- Replies: 10
- Views: 6387
Re: Starved via Throughput
I avoid using splitters on the lines of ore. Here's a pic of my smelting facility. http://s4.postimg.org/coahlabw9/Screen_Shot_2014_06_20_at_8_46_01_PM.jpg And keeping my production in a straight line so I can re-saturate with copper or iron bars if needed. It's hard to see, but there's some random ...
- Thu Jul 03, 2014 8:42 pm
- Forum: Videos
- Topic: Destroyer Capsules are great.
- Replies: 9
- Views: 20449
Re: Destroyer Capsules are great.
I like how the green targeting circle works like night vision as well.
- Tue Jul 01, 2014 4:48 pm
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 5922
Re: Dumbest way to take out a spawner
IED Car Bomb!
- Sun Jun 29, 2014 12:36 am
- Forum: General discussion
- Topic: two belts on one tile width
- Replies: 21
- Views: 14933
Re: two belts on one tile width
Oh cool, I thought this didn't work because I tried using the same type of belt. Definitely would help in a few sections of my factory.
- Thu Jun 26, 2014 8:48 pm
- Forum: Gameplay Help
- Topic: Missing Plane Recipe?
- Replies: 8
- Views: 4774
Re: Missing Plane Recipe?
I wish I could setup two airports for quick automated travel between bases.
- Wed Jun 25, 2014 4:43 pm
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9852
Re: My Factory
The expansion supports about three T3's a minute. The original base is about one T3/min.
- Tue Jun 24, 2014 1:31 pm
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9852
Re: My Factory
Here's the end of the production line with two t3 module assemblers. I made it a little more blueprint friendly. http://s29.postimg.org/jygik2403/Screen_Shot_2014_06_24_at_9_06_09_AM.jpg There are 26 red assemblers, needed speed modules to keep up. 60 green and 14 blue assemblers, probably too many ...
- Sun Jun 22, 2014 11:55 pm
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9852
- Sun Jun 22, 2014 10:22 pm
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9852
Re: My Factory
Do you really put copper cables on a belt to move them around? Have you tried routing plates and making them on the spot to see if it is more efficient? I haven't tried that. I guess this way was just easier for me to visualize. I can keep expanding to the right, so i'll try that out. I'm wondering...
- Sat Jun 21, 2014 6:29 pm
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9852
My Factory
This is my first "completed" factory. I still haven't wrapped my head around trains. Also this is peace mode, I didn't like having to clear out enemies to expand. Once you get destroyer robots and mk2 armor etc it feels more like a chore than a challenge. Anyways here's some screen shots. ...
- Wed Jun 11, 2014 7:27 pm
- Forum: Gameplay Help
- Topic: Best Power Armor Mk2 configuration
- Replies: 13
- Views: 13412
Re: Best Power Armor Mk2 configuration
I've been using 2 Fusion Reactors, 6 Exoskeletons, and 5 Shields.