Search found 13 matches

by Pipebomb
Thu Dec 22, 2016 2:32 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64397

Re: Friday Facts #169 - Combat revisit 2

I love that tower defense idea. It is one of my wet dreams for there to be a tower defense game mode! Just need to add more variety of towers and mazing.
by Pipebomb
Wed Mar 23, 2016 6:22 am
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21747

Re: End game theory and gameplay ideas

Have construction sim games really ever had "end game" content though? I do like the idea of an INSANELY entrenched boss hidden on the map. Or spawns once your factory is consuming a certain amount of electricity. That would make the most sense for Factorio and possibly the most easiest to...
by Pipebomb
Mon Aug 11, 2014 5:46 pm
Forum: General discussion
Topic: Starved via Throughput
Replies: 10
Views: 5711

Re: Starved via Throughput

I avoid using splitters on the lines of ore. Here's a pic of my smelting facility. http://s4.postimg.org/coahlabw9/Screen_Shot_2014_06_20_at_8_46_01_PM.jpg And keeping my production in a straight line so I can re-saturate with copper or iron bars if needed. It's hard to see, but there's some random ...
by Pipebomb
Thu Jul 03, 2014 8:42 pm
Forum: Videos
Topic: Destroyer Capsules are great.
Replies: 9
Views: 19947

Re: Destroyer Capsules are great.

I like how the green targeting circle works like night vision as well.
by Pipebomb
Tue Jul 01, 2014 4:48 pm
Forum: General discussion
Topic: Dumbest way to take out a spawner
Replies: 11
Views: 5462

Re: Dumbest way to take out a spawner

IED Car Bomb!
by Pipebomb
Sun Jun 29, 2014 12:36 am
Forum: General discussion
Topic: two belts on one tile width
Replies: 21
Views: 13786

Re: two belts on one tile width

Oh cool, I thought this didn't work because I tried using the same type of belt. Definitely would help in a few sections of my factory.
by Pipebomb
Thu Jun 26, 2014 8:48 pm
Forum: Gameplay Help
Topic: Missing Plane Recipe?
Replies: 8
Views: 4351

Re: Missing Plane Recipe?

I wish I could setup two airports for quick automated travel between bases.
by Pipebomb
Wed Jun 25, 2014 4:43 pm
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9273

Re: My Factory

The expansion supports about three T3's a minute. The original base is about one T3/min.
by Pipebomb
Tue Jun 24, 2014 1:31 pm
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9273

Re: My Factory

Here's the end of the production line with two t3 module assemblers. I made it a little more blueprint friendly. http://s29.postimg.org/jygik2403/Screen_Shot_2014_06_24_at_9_06_09_AM.jpg There are 26 red assemblers, needed speed modules to keep up. 60 green and 14 blue assemblers, probably too many ...
by Pipebomb
Sun Jun 22, 2014 11:55 pm
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9273

Re: My Factory

Maybe something more like this? Is this what you mean?

Image
by Pipebomb
Sun Jun 22, 2014 10:22 pm
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9273

Re: My Factory

Do you really put copper cables on a belt to move them around? Have you tried routing plates and making them on the spot to see if it is more efficient? I haven't tried that. I guess this way was just easier for me to visualize. I can keep expanding to the right, so i'll try that out. I'm wondering...
by Pipebomb
Sat Jun 21, 2014 6:29 pm
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9273

My Factory

This is my first "completed" factory. I still haven't wrapped my head around trains. Also this is peace mode, I didn't like having to clear out enemies to expand. Once you get destroyer robots and mk2 armor etc it feels more like a chore than a challenge. Anyways here's some screen shots. ...
by Pipebomb
Wed Jun 11, 2014 7:27 pm
Forum: Gameplay Help
Topic: Best Power Armor Mk2 configuration
Replies: 13
Views: 12298

Re: Best Power Armor Mk2 configuration

I've been using 2 Fusion Reactors, 6 Exoskeletons, and 5 Shields.

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