Thank you. I think that exactly what I could use.Osmo wrote: Sun Dec 07, 2025 8:40 pm Switching to remote view puts the player in a different controller. It also raises an event on_player_controller_changed
Search found 6 matches
- Mon Dec 08, 2025 5:31 am
- Forum: Modding help
- Topic: Ways to know when remote control window (map) is open or closed
- Replies: 2
- Views: 116
Re: Ways to know when remote control window (map) is open or closed
- Sun Dec 07, 2025 2:14 pm
- Forum: Modding help
- Topic: Ways to know when remote control window (map) is open or closed
- Replies: 2
- Views: 116
Ways to know when remote control window (map) is open or closed
Hi people
As the subject goes how does one know when the remote control window is opened/closed?
Is there an event for that? If there is not do someone know some workarounds that are not bad for performance?
Thanks
As the subject goes how does one know when the remote control window is opened/closed?
Is there an event for that? If there is not do someone know some workarounds that are not bad for performance?
Thanks
- Thu Sep 07, 2023 2:39 pm
- Forum: Releases
- Topic: Version 1.1.90
- Replies: 6
- Views: 13869
Re: Version 1.1.90
Removed option to capture system mouse cursor when using a controller due to it breaking touch screen input.
Is it really not possible to have the option back? :(
Haven't been using touch input but capturing cursor allowed for example to correct cursor position when trying to place something ...
- Tue Jul 19, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 576626
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
Ported myself. Just added couple of strings such as turrets radius and maybe something else (Run game -> Search error string file -> Try to edit -> Repeat ).TheSAguy wrote: Is there a SupremeWarfare for 0.13? I don't see it on the Portal.
I'll dig into this a little when I have the time.
- Tue Jul 19, 2016 3:58 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 576626
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
Well, yes. Forgot about it. I changed difficult and extra loot setting. Game launched when I had changed these value as it was before (i.e difficult to 1 and extra loot to false)
And I got it why error appear: I have SupremeWarfare mod which contain small artifact too. Therefore when in one of mods ...
And I got it why error appear: I have SupremeWarfare mod which contain small artifact too. Therefore when in one of mods ...
- Tue Jul 19, 2016 9:59 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 576626
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
Hi! After update I got that error :
Code: Select all
"Natural_Evolution_Enemies 6.1.0"
__Natural_Evolution_Enemies__/libs/recipe-functions.lua:75: attempt to concatenate local 'item' (a table value)