Search found 13231 matches
- Tue May 14, 2024 2:40 am
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 5
- Views: 150
Re: Remove all simple forms of properties that are defined in table and simple form
As a general answer: "no" Some things are changed in 2.0 but most of what you listed are not going to be changing. Furthermore, I expect that you can probably remove a few thousand lines of c++ code for handling the different variations as well. (which I guess would technically also speed ...
- Mon May 13, 2024 3:29 pm
- Forum: Bug Reports
- Topic: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
- Replies: 2
- Views: 212
Re: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was
Can you reproduce the issue from a fresh map using those mods and provide steps how?
- Mon May 13, 2024 3:23 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 338
Re: Excessive savefile load times
The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it comp...
- Sun May 12, 2024 3:49 pm
- Forum: Bug Reports
- Topic: Performance problem with pathing
- Replies: 4
- Views: 252
Re: Performance problem with pathing
I’ll look into it more tomorrow but from what I saw it seems like the cache count has been increased by a factor of 100, and then every time the biters are damaged they request a new path to the target. But before the new path can be completed they are damaged again and the old request is thrown out...
- Sun May 12, 2024 2:36 pm
- Forum: Bug Reports
- Topic: Performance problem with pathing
- Replies: 4
- Views: 252
Re: Performance problem with pathing
This looks like it might be related to the scenario you're using and it changing path-finder settings. Every time one of the biters is damaged it calls for reinforcements which triggers a re-path.
- Sat May 11, 2024 2:34 pm
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 338
Re: Excessive savefile load times
Can you please post he save file(s) mentioned here? Or post on google drive, dropbox, onedrive and link here.
- Thu May 09, 2024 12:12 pm
- Forum: Not a bug
- Topic: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
- Replies: 4
- Views: 197
Re: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
The cargo wagon has a direction as well and in your case it is not the same as the locomotive. It’s just far harder to see the direction because it looks close to the same.
- Wed May 08, 2024 9:54 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 303
Re: [1.1.107] Nested blueprint books exhaust server memory
You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
- Wed May 08, 2024 9:51 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 303
Re: [1.1.107] Nested blueprint books exhaust server memory
I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
- Tue May 07, 2024 4:13 pm
- Forum: Modding interface requests
- Topic: Some identifier linking mined entity events with mined item events
- Replies: 10
- Views: 1250
- Tue May 07, 2024 4:05 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Laggy upgrade planner
- Replies: 1
- Views: 191
Re: [1.1.107] Laggy upgrade planner
Thanks for the report. This is now fixed for 2.0.
- Tue May 07, 2024 12:54 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249489
- Mon May 06, 2024 8:03 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249489
Re: Performance optimization - post your saves
Why does this save use ~22 gb of memory when loaded? The player kirapple has made copies of copies of copies of blueprint books and stored them all in their inventory. You can use the command /open kirapple and then delete each book to reduce memory usage back to "normal" Based off near e...
- Fri May 03, 2024 3:13 pm
- Forum: Not a bug
- Topic: Placing resources under cliffs removes that cliff
- Replies: 1
- Views: 194
Re: Placing resources under cliffs removes that cliff
https://lua-api.factorio.com/latest/pro ... robability
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
- Thu May 02, 2024 1:46 am
- Forum: Minor issues
- Topic: [1.1.107] Crash with recursed concatenation of localisation strings
- Replies: 1
- Views: 154
Re: [1.1.107] Crash with recursed concatenation of localisation strings
Thanks for the report. Simply don’t do that.
- Tue Apr 30, 2024 10:39 pm
- Forum: Not a bug
- Topic: [1.1.107] Crash when idling with TimeButtons maxed
- Replies: 1
- Views: 146
Re: [1.1.107] Crash when idling with TimeButtons maxed
Thanks for the report however ...
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.Ekelbatzen wrote: ↑Tue Apr 30, 2024 10:23 pmThe new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
- Tue Apr 30, 2024 12:15 am
- Forum: Not a bug
- Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
- Replies: 2
- Views: 171
Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
- Mon Apr 29, 2024 10:11 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3818
Re: [0.17.68] Server started from cmd has broken input stream (Windows)
I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
- Mon Apr 29, 2024 9:33 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3818
Re: [1.1.107] Factorio continues to steal parent's STDIN
This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
- Sun Apr 28, 2024 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 403
Re: Allow an encrypted version of the token to be stored
If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.