Search found 13231 matches

by Rseding91
Tue May 14, 2024 2:40 am
Forum: Modding interface requests
Topic: Remove all simple forms of properties that are defined in table and simple form
Replies: 5
Views: 150

Re: Remove all simple forms of properties that are defined in table and simple form

As a general answer: "no" Some things are changed in 2.0 but most of what you listed are not going to be changing. Furthermore, I expect that you can probably remove a few thousand lines of c++ code for handling the different variations as well. (which I guess would technically also speed ...
by Rseding91
Mon May 13, 2024 3:23 am
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 338

Re: Excessive savefile load times

The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it comp...
by Rseding91
Sun May 12, 2024 3:49 pm
Forum: Bug Reports
Topic: Performance problem with pathing
Replies: 4
Views: 252

Re: Performance problem with pathing

I’ll look into it more tomorrow but from what I saw it seems like the cache count has been increased by a factor of 100, and then every time the biters are damaged they request a new path to the target. But before the new path can be completed they are damaged again and the old request is thrown out...
by Rseding91
Sun May 12, 2024 2:36 pm
Forum: Bug Reports
Topic: Performance problem with pathing
Replies: 4
Views: 252

Re: Performance problem with pathing

This looks like it might be related to the scenario you're using and it changing path-finder settings. Every time one of the biters is damaged it calls for reinforcements which triggers a re-path.
by Rseding91
Sat May 11, 2024 2:34 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 338

Re: Excessive savefile load times

Can you please post he save file(s) mentioned here? Or post on google drive, dropbox, onedrive and link here.
by Rseding91
Thu May 09, 2024 12:12 pm
Forum: Not a bug
Topic: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
Replies: 4
Views: 197

Re: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon

The cargo wagon has a direction as well and in your case it is not the same as the locomotive. It’s just far harder to see the direction because it looks close to the same.
by Rseding91
Wed May 08, 2024 9:54 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 303

Re: [1.1.107] Nested blueprint books exhaust server memory

You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
by Rseding91
Wed May 08, 2024 9:51 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 303

Re: [1.1.107] Nested blueprint books exhaust server memory

I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
by Rseding91
Tue May 07, 2024 4:13 pm
Forum: Modding interface requests
Topic: Some identifier linking mined entity events with mined item events
Replies: 10
Views: 1250

Re: Some identifier linking mined entity events with mined item events

sparr wrote:
Tue May 07, 2024 3:19 pm
Can the devs say (and document) this as a guarantee?
That is currently how it works and I don't see any plans to change how it works.
by Rseding91
Tue May 07, 2024 4:05 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Laggy upgrade planner
Replies: 1
Views: 191

Re: [1.1.107] Laggy upgrade planner

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Tue May 07, 2024 12:54 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 249489

Re: Performance optimization - post your saves

Atraps003 wrote:
Mon May 06, 2024 9:20 pm
Thanks for looking. Is there a way to know if kirapple made the books or if someone else did and dumped them on kirapple?
There is not.
by Rseding91
Mon May 06, 2024 8:03 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 249489

Re: Performance optimization - post your saves

Why does this save use ~22 gb of memory when loaded? The player kirapple has made copies of copies of copies of blueprint books and stored them all in their inventory. You can use the command /open kirapple and then delete each book to reduce memory usage back to "normal" Based off near e...
by Rseding91
Fri May 03, 2024 3:13 pm
Forum: Not a bug
Topic: Placing resources under cliffs removes that cliff
Replies: 1
Views: 194

Re: Placing resources under cliffs removes that cliff

https://lua-api.factorio.com/latest/pro ... robability

The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
by Rseding91
Tue Apr 30, 2024 10:39 pm
Forum: Not a bug
Topic: [1.1.107] Crash when idling with TimeButtons maxed
Replies: 1
Views: 146

Re: [1.1.107] Crash when idling with TimeButtons maxed

Thanks for the report however ...
Ekelbatzen wrote:
Tue Apr 30, 2024 10:23 pm
The new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.
by Rseding91
Tue Apr 30, 2024 12:15 am
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 171

Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
by Rseding91
Mon Apr 29, 2024 10:11 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3818

Re: [0.17.68] Server started from cmd has broken input stream (Windows)

I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
by Rseding91
Mon Apr 29, 2024 9:33 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3818

Re: [1.1.107] Factorio continues to steal parent's STDIN

This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
by Rseding91
Sun Apr 28, 2024 10:11 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 403

Re: Allow an encrypted version of the token to be stored

If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.

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