Search found 13224 matches

by Rseding91
Wed May 08, 2024 9:54 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 2
Views: 29

Re: [1.1.107] Nested blueprint books exhaust server memory

You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
by Rseding91
Wed May 08, 2024 9:51 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 2
Views: 29

Re: [1.1.107] Nested blueprint books exhaust server memory

I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
by Rseding91
Tue May 07, 2024 4:13 pm
Forum: Modding interface requests
Topic: Some identifier linking mined entity events with mined item events
Replies: 9
Views: 1154

Re: Some identifier linking mined entity events with mined item events

sparr wrote:
Tue May 07, 2024 3:19 pm
Can the devs say (and document) this as a guarantee?
That is currently how it works and I don't see any plans to change how it works.
by Rseding91
Tue May 07, 2024 4:05 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Laggy upgrade planner
Replies: 1
Views: 142

Re: [1.1.107] Laggy upgrade planner

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Tue May 07, 2024 12:54 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 248380

Re: Performance optimization - post your saves

Atraps003 wrote:
Mon May 06, 2024 9:20 pm
Thanks for looking. Is there a way to know if kirapple made the books or if someone else did and dumped them on kirapple?
There is not.
by Rseding91
Mon May 06, 2024 8:03 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 248380

Re: Performance optimization - post your saves

Why does this save use ~22 gb of memory when loaded? The player kirapple has made copies of copies of copies of blueprint books and stored them all in their inventory. You can use the command /open kirapple and then delete each book to reduce memory usage back to "normal" Based off near e...
by Rseding91
Fri May 03, 2024 3:13 pm
Forum: Not a bug
Topic: Placing resources under cliffs removes that cliff
Replies: 1
Views: 175

Re: Placing resources under cliffs removes that cliff

https://lua-api.factorio.com/latest/pro ... robability

The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
by Rseding91
Tue Apr 30, 2024 10:39 pm
Forum: Not a bug
Topic: [1.1.107] Crash when idling with TimeButtons maxed
Replies: 1
Views: 137

Re: [1.1.107] Crash when idling with TimeButtons maxed

Thanks for the report however ...
Ekelbatzen wrote:
Tue Apr 30, 2024 10:23 pm
The new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.
by Rseding91
Tue Apr 30, 2024 12:15 am
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 156

Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
by Rseding91
Mon Apr 29, 2024 10:11 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3797

Re: [0.17.68] Server started from cmd has broken input stream (Windows)

I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
by Rseding91
Mon Apr 29, 2024 9:33 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3797

Re: [1.1.107] Factorio continues to steal parent's STDIN

This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
by Rseding91
Sun Apr 28, 2024 10:11 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 371

Re: Allow an encrypted version of the token to be stored

If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.
by Rseding91
Sun Apr 28, 2024 8:27 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 371

Re: Allow an encrypted version of the token to be stored

So you want to enter a password to decrypt it every time you start the game?
by Rseding91
Sun Apr 28, 2024 1:57 pm
Forum: Technical Help
Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
Replies: 1
Views: 175

Re: [1.1.107] running out of graphics memory in map veiw while fighting biters

Simply: you have too many mods with too many graphics for the game to run stable. It eventually runs out of video memory and crashes. Your GPU only has 1 GB of dedicated video memory.
by Rseding91
Sat Apr 27, 2024 12:58 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 5179

Re: Fluid Mechanics Still Broken, 6 Years Later?

That machine is using 2 fluid per craft and as of writing that FF the fluid mechanics are the same as 1.1.
by Rseding91
Tue Apr 23, 2024 1:29 am
Forum: General discussion
Topic: Ps4 port?
Replies: 11
Views: 9320

Re: Ps4 port?

As of now there are no plans to port to any other consoles.
by Rseding91
Mon Apr 22, 2024 4:01 pm
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 365

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Loads up without issue for me. Do you have any other computer available you can test on?
by Rseding91
Mon Apr 22, 2024 12:51 pm
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 365

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Does it happen with *just* the changes you have here (no other mods?) If no, can you zip up your mods folder and upload it here? There are no code differences between the linux build and the windows build when it comes to this logic. ALSO, prototypes are already loaded and fully finished before grap...
by Rseding91
Mon Apr 22, 2024 11:41 am
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 365

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Thanks for the report however when I try the code you've provided it loads to the main menu without any issues. I suspect the actual issue is related to the top few lines of the log file (you're running linux) and or this line in the log file: 0.169 Dedicated video memory size 512 MB 95% is where th...

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