Search found 13224 matches
- Wed May 08, 2024 9:54 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 2
- Views: 29
Re: [1.1.107] Nested blueprint books exhaust server memory
You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
- Wed May 08, 2024 9:51 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 2
- Views: 29
Re: [1.1.107] Nested blueprint books exhaust server memory
I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
- Tue May 07, 2024 4:13 pm
- Forum: Modding interface requests
- Topic: Some identifier linking mined entity events with mined item events
- Replies: 9
- Views: 1154
- Tue May 07, 2024 4:05 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Laggy upgrade planner
- Replies: 1
- Views: 142
Re: [1.1.107] Laggy upgrade planner
Thanks for the report. This is now fixed for 2.0.
- Tue May 07, 2024 12:54 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248380
- Mon May 06, 2024 8:03 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248380
Re: Performance optimization - post your saves
Why does this save use ~22 gb of memory when loaded? The player kirapple has made copies of copies of copies of blueprint books and stored them all in their inventory. You can use the command /open kirapple and then delete each book to reduce memory usage back to "normal" Based off near e...
- Fri May 03, 2024 3:13 pm
- Forum: Not a bug
- Topic: Placing resources under cliffs removes that cliff
- Replies: 1
- Views: 175
Re: Placing resources under cliffs removes that cliff
https://lua-api.factorio.com/latest/pro ... robability
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
- Thu May 02, 2024 1:46 am
- Forum: Minor issues
- Topic: [1.1.107] Crash with recursed concatenation of localisation strings
- Replies: 1
- Views: 141
Re: [1.1.107] Crash with recursed concatenation of localisation strings
Thanks for the report. Simply don’t do that.
- Tue Apr 30, 2024 10:39 pm
- Forum: Not a bug
- Topic: [1.1.107] Crash when idling with TimeButtons maxed
- Replies: 1
- Views: 137
Re: [1.1.107] Crash when idling with TimeButtons maxed
Thanks for the report however ...
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.Ekelbatzen wrote: ↑Tue Apr 30, 2024 10:23 pmThe new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
- Tue Apr 30, 2024 12:15 am
- Forum: Not a bug
- Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
- Replies: 2
- Views: 156
Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
- Mon Apr 29, 2024 10:11 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3797
Re: [0.17.68] Server started from cmd has broken input stream (Windows)
I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
- Mon Apr 29, 2024 9:33 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3797
Re: [1.1.107] Factorio continues to steal parent's STDIN
This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
- Sun Apr 28, 2024 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 371
Re: Allow an encrypted version of the token to be stored
If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.
- Sun Apr 28, 2024 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 371
Re: Allow an encrypted version of the token to be stored
So you want to enter a password to decrypt it every time you start the game?
- Sun Apr 28, 2024 1:57 pm
- Forum: Technical Help
- Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
- Replies: 1
- Views: 175
Re: [1.1.107] running out of graphics memory in map veiw while fighting biters
Simply: you have too many mods with too many graphics for the game to run stable. It eventually runs out of video memory and crashes. Your GPU only has 1 GB of dedicated video memory.
- Sat Apr 27, 2024 12:58 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5179
Re: Fluid Mechanics Still Broken, 6 Years Later?
That machine is using 2 fluid per craft and as of writing that FF the fluid mechanics are the same as 1.1.
- Tue Apr 23, 2024 1:29 am
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 11
- Views: 9320
Re: Ps4 port?
As of now there are no plans to port to any other consoles.
- Mon Apr 22, 2024 4:01 pm
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 365
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Loads up without issue for me. Do you have any other computer available you can test on?
- Mon Apr 22, 2024 12:51 pm
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 365
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Does it happen with *just* the changes you have here (no other mods?) If no, can you zip up your mods folder and upload it here? There are no code differences between the linux build and the windows build when it comes to this logic. ALSO, prototypes are already loaded and fully finished before grap...
- Mon Apr 22, 2024 11:41 am
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 365
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Thanks for the report however when I try the code you've provided it loads to the main menu without any issues. I suspect the actual issue is related to the top few lines of the log file (you're running linux) and or this line in the log file: 0.169 Dedicated video memory size 512 MB 95% is where th...