https://lua-api.factorio.com/latest/pro ... robability
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
Search found 13218 matches
- Fri May 03, 2024 3:13 pm
- Forum: Not a bug
- Topic: Placing resources under cliffs removes that cliff
- Replies: 1
- Views: 138
- Thu May 02, 2024 1:46 am
- Forum: Minor issues
- Topic: [1.1.107] Crash with recursed concatenation of localisation strings
- Replies: 1
- Views: 122
Re: [1.1.107] Crash with recursed concatenation of localisation strings
Thanks for the report. Simply don’t do that.
- Tue Apr 30, 2024 10:39 pm
- Forum: Not a bug
- Topic: [1.1.107] Crash when idling with TimeButtons maxed
- Replies: 1
- Views: 127
Re: [1.1.107] Crash when idling with TimeButtons maxed
Thanks for the report however ...
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.Ekelbatzen wrote: ↑Tue Apr 30, 2024 10:23 pmThe new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
- Tue Apr 30, 2024 12:15 am
- Forum: Not a bug
- Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
- Replies: 2
- Views: 148
Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
- Mon Apr 29, 2024 10:11 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3762
Re: [0.17.68] Server started from cmd has broken input stream (Windows)
I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
- Mon Apr 29, 2024 9:33 pm
- Forum: Won't fix.
- Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
- Replies: 16
- Views: 3762
Re: [1.1.107] Factorio continues to steal parent's STDIN
This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
- Sun Apr 28, 2024 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 354
Re: Allow an encrypted version of the token to be stored
If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.
- Sun Apr 28, 2024 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 354
Re: Allow an encrypted version of the token to be stored
So you want to enter a password to decrypt it every time you start the game?
- Sun Apr 28, 2024 1:57 pm
- Forum: Technical Help
- Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
- Replies: 1
- Views: 167
Re: [1.1.107] running out of graphics memory in map veiw while fighting biters
Simply: you have too many mods with too many graphics for the game to run stable. It eventually runs out of video memory and crashes. Your GPU only has 1 GB of dedicated video memory.
- Sat Apr 27, 2024 12:58 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5001
Re: Fluid Mechanics Still Broken, 6 Years Later?
That machine is using 2 fluid per craft and as of writing that FF the fluid mechanics are the same as 1.1.
- Tue Apr 23, 2024 1:29 am
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 11
- Views: 9300
Re: Ps4 port?
As of now there are no plans to port to any other consoles.
- Mon Apr 22, 2024 4:01 pm
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 351
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Loads up without issue for me. Do you have any other computer available you can test on?
- Mon Apr 22, 2024 12:51 pm
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 351
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Does it happen with *just* the changes you have here (no other mods?) If no, can you zip up your mods folder and upload it here? There are no code differences between the linux build and the windows build when it comes to this logic. ALSO, prototypes are already loaded and fully finished before grap...
- Mon Apr 22, 2024 11:41 am
- Forum: 1 / 0 magic
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 6
- Views: 351
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Thanks for the report however when I try the code you've provided it loads to the main menu without any issues. I suspect the actual issue is related to the top few lines of the log file (you're running linux) and or this line in the log file: 0.169 Dedicated video memory size 512 MB 95% is where th...
- Sun Apr 21, 2024 1:52 pm
- Forum: Modding help
- Topic: Random values/property in data.lua
- Replies: 1
- Views: 119
Re: Random values/property in data.lua
Correct. Prototypes are not changeable after data stage finishes.
- Fri Apr 19, 2024 12:43 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash loading save, force index check fails
- Replies: 4
- Views: 438
Re: [1.1.107] Crash loading save, force index check fails
Thanks for the report. That check means your save is corrupt. The most common way being a position was corrupt in memory when you last played it and the entity is saved with the wrong position. The only known way that has happened is bad or failing RAM. You should look into fixing your hardware or t...
- Fri Apr 19, 2024 12:41 pm
- Forum: Resolved Requests
- Topic: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
- Replies: 3
- Views: 212
Re: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
That is correct. Optional means you can exclude the parameter and it’s fine. This is not optional and you must give it a value or nil.
- Thu Apr 18, 2024 7:43 pm
- Forum: Modding interface requests
- Topic: make more entity prototypes support rotation
- Replies: 35
- Views: 4327
Re: make more entity prototypes support rotation
Everything you just described is the concept of "variation" in Factorio which we already have for most things. Direction is completely unrelated and it seems like what you want is to highjack direction to mean variation on a bunch of entities where direction makes no sense. Trees have vari...
- Wed Apr 17, 2024 10:18 pm
- Forum: Pending
- Topic: [1.1.104] Crash (EntityMapGenerationTask::generateEntities)
- Replies: 1
- Views: 203
Re: Crush
Please post the log file as well.
- Wed Apr 17, 2024 8:57 pm
- Forum: Modding interface requests
- Topic: make more entity prototypes support rotation
- Replies: 35
- Views: 4327
Re: make more entity prototypes support rotation
I feel like this conversation has gotten off-topic and still nothing has been explained to you to let you understand the limitations. "Make more entity prototypes support rotation" the topic title: "Support rotation" is entirely dependent on a given entity for what that means. Fo...