Search found 13218 matches

by Rseding91
Fri May 03, 2024 3:13 pm
Forum: Not a bug
Topic: Placing resources under cliffs removes that cliff
Replies: 1
Views: 138

Re: Placing resources under cliffs removes that cliff

https://lua-api.factorio.com/latest/pro ... robability

The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
by Rseding91
Tue Apr 30, 2024 10:39 pm
Forum: Not a bug
Topic: [1.1.107] Crash when idling with TimeButtons maxed
Replies: 1
Views: 127

Re: [1.1.107] Crash when idling with TimeButtons maxed

Thanks for the report however ...
Ekelbatzen wrote:
Tue Apr 30, 2024 10:23 pm
The new Memtest also has errors but less, there may be some more hardware faults other than RAM, regarding RAM access.
As you said: your computer is unstable/failing. Once you fix that, the crashes will stop.
by Rseding91
Tue Apr 30, 2024 12:15 am
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 148

Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Thanks for the report however I don’t think you understand what you’re asking the game to do. You asked for a radius of 1000 chunks, or in other words: 2000x2000 chunks (4,000,000 chunks). That at some rough calculations would take around 19 gigabyte of RAM to just exist before entities generate. I ...
by Rseding91
Mon Apr 29, 2024 10:11 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3762

Re: [0.17.68] Server started from cmd has broken input stream (Windows)

I could potentially add a command line option to suppress the pipe attachment logic. But I have no idea if it will work and it wouldn't be until 2.0 at the earliest.
by Rseding91
Mon Apr 29, 2024 9:33 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 16
Views: 3762

Re: [1.1.107] Factorio continues to steal parent's STDIN

This continues to happen with 1.1.107 on Windows and only on Windows . Discussion started in this thread: Console / stdin especially on windows Yes, it still works as described years ago. If launched from a console application factorio will attach to the processes stdin, stdout, and stderr handles.
by Rseding91
Sun Apr 28, 2024 10:11 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 354

Re: Allow an encrypted version of the token to be stored

If something is encrypted someone needs to provide a key to decrypt it. That just sounds like “don’t keep me signed in” with extra steps.
by Rseding91
Sun Apr 28, 2024 8:27 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 354

Re: Allow an encrypted version of the token to be stored

So you want to enter a password to decrypt it every time you start the game?
by Rseding91
Sun Apr 28, 2024 1:57 pm
Forum: Technical Help
Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
Replies: 1
Views: 167

Re: [1.1.107] running out of graphics memory in map veiw while fighting biters

Simply: you have too many mods with too many graphics for the game to run stable. It eventually runs out of video memory and crashes. Your GPU only has 1 GB of dedicated video memory.
by Rseding91
Sat Apr 27, 2024 12:58 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 5001

Re: Fluid Mechanics Still Broken, 6 Years Later?

That machine is using 2 fluid per craft and as of writing that FF the fluid mechanics are the same as 1.1.
by Rseding91
Tue Apr 23, 2024 1:29 am
Forum: General discussion
Topic: Ps4 port?
Replies: 11
Views: 9300

Re: Ps4 port?

As of now there are no plans to port to any other consoles.
by Rseding91
Mon Apr 22, 2024 4:01 pm
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 351

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Loads up without issue for me. Do you have any other computer available you can test on?
by Rseding91
Mon Apr 22, 2024 12:51 pm
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 351

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Does it happen with *just* the changes you have here (no other mods?) If no, can you zip up your mods folder and upload it here? There are no code differences between the linux build and the windows build when it comes to this logic. ALSO, prototypes are already loaded and fully finished before grap...
by Rseding91
Mon Apr 22, 2024 11:41 am
Forum: 1 / 0 magic
Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
Replies: 6
Views: 351

Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang

Thanks for the report however when I try the code you've provided it loads to the main menu without any issues. I suspect the actual issue is related to the top few lines of the log file (you're running linux) and or this line in the log file: 0.169 Dedicated video memory size 512 MB 95% is where th...
by Rseding91
Sun Apr 21, 2024 1:52 pm
Forum: Modding help
Topic: Random values/property in data.lua
Replies: 1
Views: 119

Re: Random values/property in data.lua

Correct. Prototypes are not changeable after data stage finishes.
by Rseding91
Fri Apr 19, 2024 12:43 pm
Forum: 1 / 0 magic
Topic: [1.1.107] Crash loading save, force index check fails
Replies: 4
Views: 438

Re: [1.1.107] Crash loading save, force index check fails

Thanks for the report. That check means your save is corrupt. The most common way being a position was corrupt in memory when you last played it and the entity is saved with the wrong position. The only known way that has happened is bad or failing RAM. You should look into fixing your hardware or t...
by Rseding91
Fri Apr 19, 2024 12:41 pm
Forum: Resolved Requests
Topic: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter
Replies: 3
Views: 212

Re: [1.1.107] runtime-api.json set_quick_bar_slot incorrect parameter

That is correct. Optional means you can exclude the parameter and it’s fine. This is not optional and you must give it a value or nil.
by Rseding91
Thu Apr 18, 2024 7:43 pm
Forum: Modding interface requests
Topic: make more entity prototypes support rotation
Replies: 35
Views: 4327

Re: make more entity prototypes support rotation

Everything you just described is the concept of "variation" in Factorio which we already have for most things. Direction is completely unrelated and it seems like what you want is to highjack direction to mean variation on a bunch of entities where direction makes no sense. Trees have vari...
by Rseding91
Wed Apr 17, 2024 10:18 pm
Forum: Pending
Topic: [1.1.104] Crash (EntityMapGenerationTask::generateEntities)
Replies: 1
Views: 203

Re: Crush

Please post the log file as well.
by Rseding91
Wed Apr 17, 2024 8:57 pm
Forum: Modding interface requests
Topic: make more entity prototypes support rotation
Replies: 35
Views: 4327

Re: make more entity prototypes support rotation

I feel like this conversation has gotten off-topic and still nothing has been explained to you to let you understand the limitations. "Make more entity prototypes support rotation" the topic title: "Support rotation" is entirely dependent on a given entity for what that means. Fo...

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