Search found 13241 matches
- Mon Apr 01, 2024 2:54 pm
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
- Replies: 4
- Views: 567
Re: [1.1.104] Large saves fail to load on Linux with Bad zip file
Do you have one of these saves that you could send me somehow?
- Sat Mar 30, 2024 11:21 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 785
Re: [1.1.106] steam error
Are you running some beta version of steam? From a quick search; have you tried steam-runtime instead of steam-native?
- Sat Mar 30, 2024 10:56 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 785
Re: [1.1.106] steam error
Try reinstalling steam.
- Fri Mar 29, 2024 5:07 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 56235
Re: ARM Build
Every additional build of the game is another group of support tickets, another group of bug reports specific to that platform, another person needed to handle all of that for that platform. It's not just a matter of adding it to the release script and ignoring it for the rest of time. It's addition...
- Fri Mar 29, 2024 2:26 pm
- Forum: Minor issues
- Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
- Replies: 5
- Views: 440
Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Why can't it remember the item visible at the top instead of scrolling to the selected item? Because that's not the default, and doing that is exactly the "extra GUI code" I want to avoid. If you want to avoid it, sync with a different folder and move to the actual saves folder when it's ...
- Fri Mar 29, 2024 1:26 pm
- Forum: Won't implement
- Topic: Provide a way to render entities (without creating entities)
- Replies: 2
- Views: 690
Re: Provide a way to render entities (without creating entities)
Given that's something we've wanted several times over the years and have still not found a way to do nicely. I don't see this happening. Sorry.
- Fri Mar 29, 2024 12:51 pm
- Forum: Minor issues
- Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
- Replies: 5
- Views: 440
Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Thanks for the report. The reason it scrolls back to the selection is due to how the GUI refreshes the list. When file contents change it refreshes by deleting everything in the list and then re-adding them. After it finishes that it scrolls to the selected save file. So if the files are constantly ...
- Thu Mar 28, 2024 11:14 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Null pointer dereference in rail.cpp
- Replies: 6
- Views: 608
Re: [1.1.104] Null pointer dereference in rail.cpp
It can happen that the instructions the CPU is told to execute (that came from RAM) were corrupt. Additionally anything stored on the C++ stack will end up in RAM somewhere which can also get corrupt by bad RAM. I'm not saying it's impossible there's some base game bug. But given nobody else is here...
- Thu Mar 28, 2024 10:46 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Null pointer dereference in rail.cpp
- Replies: 6
- Views: 608
Re: [1.1.104] Null pointer dereference in rail.cpp
I've also seen people running their RAM overclock profiles report their computer was "completely stable" and then get random crashes in Factorio indicating it was not in fact completely stable. Disabling the overclocks fixed the issue(s) for those people.
- Thu Mar 28, 2024 7:55 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Null pointer dereference in rail.cpp
- Replies: 6
- Views: 608
Re: [1.1.104] Null pointer dereference in rail.cpp
Thanks for the report however that log file does not appear to be the correct one. It does not show any crash. Based off your description of the crash and where you say it was pointing my best guess is you have unstable and or failing hardware. Are you experiencing any other issues with other games/...
- Thu Mar 28, 2024 7:24 pm
- Forum: Minor issues
- Topic: [1.1.104] LuaGameScript::is_multiplayer() is false on_init
- Replies: 1
- Views: 197
Re: [1.1.104] LuaGameScript::is_multiplayer() is false on_init
Thanks for the report. Because of how that value works and because it can switch between single player and multiplayer it takes 1 or more updates after a save is loaded before the live value is populated.
- Tue Mar 26, 2024 9:31 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Daisy-chained research labs can jam with modded tech costs
- Replies: 1
- Views: 281
Re: [1.1.104] Daisy-chained research labs can jam with modded tech costs
Thanks for the report. This is now fixed for 2.0.
- Tue Mar 26, 2024 6:03 pm
- Forum: Fixed for 2.0
- Topic: [Rseding] [1.1.36] gui_type.bonus not actualized when changing Force bonuses
- Replies: 1
- Views: 1335
Re: [Rseding] [1.1.36] gui_type.bonus not actualized when changing Force bonuses
Thanks for the report. This is now fixed for 2.0.
- Mon Mar 25, 2024 9:46 pm
- Forum: Bug Reports
- Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
- Replies: 1
- Views: 706
Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Thanks for the report. I looked into this and it seems this behavior is built into the GUI library we use since 9+ years ago. If a widget is clicked before the hover time expires it marks it as "do not hover anymore" which disables the tooltip for the widget. I have no idea why it works li...
- Mon Mar 25, 2024 8:50 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Cliff deconstruction cannot be cancelled normally and is not actioned by construction bots
- Replies: 1
- Views: 292
Re: [1.1.104] Cliff deconstruction cannot be cancelled normally and is not actioned by construction bots
Thanks for the report. This is now fixed for 2.0.
- Mon Mar 25, 2024 8:01 pm
- Forum: Fixed for 2.0
- Topic: [1.1.100] Hotbar Slot stays selected when selecting vehicle that is not available
- Replies: 4
- Views: 600
Re: [1.1.100] Hotbar Slot stays selected when selecting vehicle that is not available
Thanks for the report. This is fixed for 2.0.
- Mon Mar 25, 2024 4:07 pm
- Forum: Minor issues
- Topic: [1.1.104] Miners can appear empty with probabilistic ore
- Replies: 1
- Views: 319
Re: [1.1.104] Miners can appear empty with probabilistic ore
Thanks for the report. I looked into the logic and it seems to be matching how the actual production would work. The amount for items produced is always rounded down so if an ore says it will most likely produce 0, that's what gets shown in the outputs. More specifically: the amount shown in the cir...
- Mon Mar 25, 2024 3:24 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Escape key doesn't dismiss Sync mods with save
- Replies: 1
- Views: 298
Re: [1.1.104] Escape key doesn't dismiss Sync mods with save
Thanks for the report. This is now fixed for 2.0.
- Sun Mar 24, 2024 2:58 am
- Forum: Not a bug
- Topic: [1.1.105] Enemies exactly know artillery turret position
- Replies: 1
- Views: 230
Re: [1.1.105] Enemies exactly know artillery turret position
That is intended.
- Sat Mar 23, 2024 9:01 pm
- Forum: Pending
- Topic: [1.1.105] Crash in Lua on loading mod
- Replies: 4
- Views: 382
Re: [1.1.105] Crash in Lua on loading mod
Are you sure that's the actual mods folder you're using? Because it's not giving me the error you're seeing.