Search found 13241 matches

by Rseding91
Mon Apr 01, 2024 2:54 pm
Forum: Fixed for 2.0
Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
Replies: 4
Views: 567

Re: [1.1.104] Large saves fail to load on Linux with Bad zip file

Do you have one of these saves that you could send me somehow?
by Rseding91
Sat Mar 30, 2024 11:21 pm
Forum: Technical Help
Topic: [1.1.106] steam error
Replies: 13
Views: 785

Re: [1.1.106] steam error

Are you running some beta version of steam? From a quick search; have you tried steam-runtime instead of steam-native?
by Rseding91
Sat Mar 30, 2024 10:56 pm
Forum: Technical Help
Topic: [1.1.106] steam error
Replies: 13
Views: 785

Re: [1.1.106] steam error

Try reinstalling steam.
by Rseding91
Fri Mar 29, 2024 5:07 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 56235

Re: ARM Build

Every additional build of the game is another group of support tickets, another group of bug reports specific to that platform, another person needed to handle all of that for that platform. It's not just a matter of adding it to the release script and ignoring it for the rest of time. It's addition...
by Rseding91
Fri Mar 29, 2024 2:26 pm
Forum: Minor issues
Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Replies: 5
Views: 440

Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder

Why can't it remember the item visible at the top instead of scrolling to the selected item? Because that's not the default, and doing that is exactly the "extra GUI code" I want to avoid. If you want to avoid it, sync with a different folder and move to the actual saves folder when it's ...
by Rseding91
Fri Mar 29, 2024 1:26 pm
Forum: Won't implement
Topic: Provide a way to render entities (without creating entities)
Replies: 2
Views: 690

Re: Provide a way to render entities (without creating entities)

Given that's something we've wanted several times over the years and have still not found a way to do nicely. I don't see this happening. Sorry.
by Rseding91
Fri Mar 29, 2024 12:51 pm
Forum: Minor issues
Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Replies: 5
Views: 440

Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder

Thanks for the report. The reason it scrolls back to the selection is due to how the GUI refreshes the list. When file contents change it refreshes by deleting everything in the list and then re-adding them. After it finishes that it scrolls to the selected save file. So if the files are constantly ...
by Rseding91
Thu Mar 28, 2024 11:14 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 6
Views: 608

Re: [1.1.104] Null pointer dereference in rail.cpp

It can happen that the instructions the CPU is told to execute (that came from RAM) were corrupt. Additionally anything stored on the C++ stack will end up in RAM somewhere which can also get corrupt by bad RAM. I'm not saying it's impossible there's some base game bug. But given nobody else is here...
by Rseding91
Thu Mar 28, 2024 10:46 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 6
Views: 608

Re: [1.1.104] Null pointer dereference in rail.cpp

I've also seen people running their RAM overclock profiles report their computer was "completely stable" and then get random crashes in Factorio indicating it was not in fact completely stable. Disabling the overclocks fixed the issue(s) for those people.
by Rseding91
Thu Mar 28, 2024 7:55 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 6
Views: 608

Re: [1.1.104] Null pointer dereference in rail.cpp

Thanks for the report however that log file does not appear to be the correct one. It does not show any crash. Based off your description of the crash and where you say it was pointing my best guess is you have unstable and or failing hardware. Are you experiencing any other issues with other games/...
by Rseding91
Thu Mar 28, 2024 7:24 pm
Forum: Minor issues
Topic: [1.1.104] LuaGameScript::is_multiplayer() is false on_init
Replies: 1
Views: 197

Re: [1.1.104] LuaGameScript::is_multiplayer() is false on_init

Thanks for the report. Because of how that value works and because it can switch between single player and multiplayer it takes 1 or more updates after a save is loaded before the live value is populated.
by Rseding91
Tue Mar 26, 2024 9:31 pm
Forum: Fixed for 2.0
Topic: [1.1.104] Daisy-chained research labs can jam with modded tech costs
Replies: 1
Views: 281

Re: [1.1.104] Daisy-chained research labs can jam with modded tech costs

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Mon Mar 25, 2024 9:46 pm
Forum: Bug Reports
Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Replies: 1
Views: 706

Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear

Thanks for the report. I looked into this and it seems this behavior is built into the GUI library we use since 9+ years ago. If a widget is clicked before the hover time expires it marks it as "do not hover anymore" which disables the tooltip for the widget. I have no idea why it works li...
by Rseding91
Mon Mar 25, 2024 4:07 pm
Forum: Minor issues
Topic: [1.1.104] Miners can appear empty with probabilistic ore
Replies: 1
Views: 319

Re: [1.1.104] Miners can appear empty with probabilistic ore

Thanks for the report. I looked into the logic and it seems to be matching how the actual production would work. The amount for items produced is always rounded down so if an ore says it will most likely produce 0, that's what gets shown in the outputs. More specifically: the amount shown in the cir...
by Rseding91
Mon Mar 25, 2024 3:24 pm
Forum: Fixed for 2.0
Topic: [1.1.104] Escape key doesn't dismiss Sync mods with save
Replies: 1
Views: 298

Re: [1.1.104] Escape key doesn't dismiss Sync mods with save

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Sat Mar 23, 2024 9:01 pm
Forum: Pending
Topic: [1.1.105] Crash in Lua on loading mod
Replies: 4
Views: 382

Re: [1.1.105] Crash in Lua on loading mod

Are you sure that's the actual mods folder you're using? Because it's not giving me the error you're seeing.

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