Search found 8 matches

by Tampa_Gamer
Sun Mar 01, 2020 11:31 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant

Great mod, I really cannot play Factorio without it and I hope the Factorio team eventually incorporates some of these improvements into vanilla. Until then I will continue to use this fantastic mod. One question, I recently started a new game after about 6-9 months away, and I noticed the biters ar...
by Tampa_Gamer
Mon Feb 12, 2018 1:28 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.16.19

It looks like all the unit spawners in your immediate area are gone. That is bizarre, I only took 1-2 spawners early on. So the biters are not setting up new bases as they migrate now? This game started a few versions back ago and I was worried about seeing all of the entities delete messages when ...
by Tampa_Gamer
Sun Feb 11, 2018 8:19 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.16.19

To the extent its useful, attached is the save from that standpoint. I primarily wanted to make sure I didn't screw up any of the settings inadvertently and put them on some sort of creative/non-threatening stance.
by Tampa_Gamer
Sun Feb 11, 2018 4:03 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.16.19

Wondering if this is normal behavior for the latest versions. I really have had very little interaction except for clearing out a few nests early on. I am 136 days in now and they have hardly expanded or attacked their nests in any meaningful way. Posting screenshot of map and also my settings page ...
by Tampa_Gamer
Wed Feb 07, 2018 5:45 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.16.18

Thanks Veden - I was able to fix my game by unloading my mods (I only use a few graphical, EVOGUI, Far Reacher and Bullet Trails in addition to Rampant). Then I loaded the savegame and saved a no-mod version of it. Then I slowly added the mods back and tested each one, including the last - Rampant 0...
by Tampa_Gamer
Sun Feb 04, 2018 2:36 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.16.16

First let me say, that I have been using this mod for the past 3 games I have played over the past 6 months, and it is the first mod I always make sure I have for each new game I play. So thank you very much for making this and putting your time into it. I think this is my first bug I have encounter...
by Tampa_Gamer
Tue May 16, 2017 1:12 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.15.8

Veden wrote: The latest version should have a quick fix for this while I look for the cause.
Thanks Veden, tested tonight on previous save game and no glitches after 2 hours.
by Tampa_Gamer
Sun May 14, 2017 7:12 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360829

Re: [MOD 0.13.17+] Rampant - 0.15.7

Great mod, really gives the biters a more intelligent set of pathing and responses. Just tried to run the latest update with my existing game (0.15.10) and upon loading it generates the following error: Error while running event Rampant:on_tick(ID 0) __Rampant__/libs/AIPlanning.LUA:41:attempt to per...

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