Search found 68 matches

by Ohlmann
Tue Nov 05, 2024 10:54 am
Forum: Not a bug
Topic: [raiguard][2.0.10] Weird thruster fluid passthrough
Replies: 5
Views: 652

Re: [raiguard][2.0.10] Weird thruster fluid passthrough

It's a lot more than unintuitive, it can break platforms without clear way of how to repair them https://ibb.co/bdNZ0zC https://ibb.co/RB0CK6B Which mean I need to babysit the shuttle to remove and put again the pipes every few seconds Note that I specifically took the screenshots while the thruster...
by Ohlmann
Sat Nov 02, 2019 11:46 am
Forum: Technical Help
Topic: Crash on loading
Replies: 2
Views: 1158

Crash on loading

Hello. I play on Linux Mint, and from time to time, the game crash on loading with the sentence "Killed", like so : 1.848 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 7.566 Parallel Sprite...
by Ohlmann
Fri Jul 01, 2016 12:36 pm
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 32482

Re: Version 0.13.2

And news/Planning on the terrain generation? I pretty much will try to stay away from .13 until the terrain generation is more sensible. Right now I seem to be unable to get anything resembling a sane terrain setup - biomes always are tiny and look like someone on LSD dreams of painting. Which mean...
by Ohlmann
Wed Jun 29, 2016 10:32 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 204571

Re: Version 0.13.0

The new map generatiuon is one of the greatest improvement in 0.13. Dunno why anyone would want 0.12 back for that.
by Ohlmann
Tue Jun 28, 2016 10:07 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1789
Views: 583632

Re: Simple Questions and Short Answers

Do someone know where in the tree is the flame turret ?
by Ohlmann
Fri Feb 05, 2016 4:06 pm
Forum: Gameplay Help
Topic: Acquiring Alien Artifacts automatically?
Replies: 14
Views: 34974

Re: Acquiring Alien Artifacts automatically?

Normally, when you just got the tank, killing base is very easy and not tedious. It allow for some limited alien pack research, whic hI generally use for productivity 3 and power armor. Some time later, the tank take too much time and that's the moment for a switch.
by Ohlmann
Sat Jan 30, 2016 6:19 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 78812

Re: Friday Facts #123 - Better circuit network (Part 2)

As described, this update look *horrible*. There is three problem : * the addition of a shitton of 1x1 stuff. 1x1 is a lot of space already, and as written I may very well need 3 of thoses per assembling machine * the addition of a lot more wiring, since what was done with 1 wire will need 2 or 3 no...
by Ohlmann
Fri Dec 18, 2015 12:52 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 46652

Re: Friday Facts #116 - Strategy Guide

Just to clarify, you can pay for things through PayPal without having an account. You can use most major debit/credit cards and prepaid cards and I think even direct bank transfer, all without having a PayPal account. :) I agree it's not your fault, but as a computer engineer, I tried for one hour ...
by Ohlmann
Tue Dec 15, 2015 1:23 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 46652

Re: Friday Facts #116 - Strategy Guide

I appreciate Xterminator effort, I won't buy his guide as long as Paypal will have stupid payment policy that force a paypal account down my throat.
by Ohlmann
Tue Dec 08, 2015 10:18 am
Forum: Show your Creations
Topic: Automated Red/Green Science
Replies: 6
Views: 21072

Re: Automated Red/Green Science

It seem overengineered.

Normally, the consumption of even a lot of labs and science pack factory is so low that I can just use the normal stream of inserter, belts and all and take what is needed.
by Ohlmann
Fri Dec 04, 2015 3:35 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 57429

Re: Friday Facts #115 - The power switch

Open source factorio !

I hope it would be a thing, but only well after they squeezed all the money from Factorio.
by Ohlmann
Mon Nov 30, 2015 10:19 am
Forum: Gameplay Help
Topic: Concrete and blueprint
Replies: 2
Views: 7250

Concrete and blueprint

Hello.

Is there a way to specify concrete in a blueprint ? I dislike spreading concrete myself like some kind of manual worker.
by Ohlmann
Fri Nov 27, 2015 6:45 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 57994

Re: Friday Facts #114 - Better train conditions

Worth the wait.

You seem to have nailed what was needed for trains.
by Ohlmann
Fri Nov 27, 2015 6:31 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 57994

Re: Friday Facts #114 - Better train conditions

I hope "soon" is "very soon" :p
by Ohlmann
Fri Nov 20, 2015 4:28 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 64378

Re: Friday Facts #113 - Better rail building

I love that !

My main concern is how to make a railway parralel to an existing one with that system. I am obsessional enough to *want* all my dual track to be parralel.
by Ohlmann
Fri Nov 13, 2015 4:56 pm
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 47504

Re: Friday Facts #112 - Better noise

I love the noise stuff. I wonder what it will do on map generation :)
by Ohlmann
Tue Nov 10, 2015 12:06 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 68407

Re: Friday Facts #111 - Long term plans

*cough* Then again, look how space conquest has progressed during the sixties (cold war), and look how it has regressed from early seventies to today. The world is still less at war now than any time before. And the space conquest did not regress. It just stagnated, mostly. Even if some of the rece...
by Ohlmann
Mon Nov 09, 2015 12:50 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 68407

Re: Friday Facts #111 - Long term plans

Koub wrote: This, to my opinion, is extremely utopic. For the last centuries (millenia ?), there have been two major expansion engines :
- War - or at least conflict - until no more resistance is met.
- Short to middle-term economic profit.
Then again, never the world was so peaceful than in XXth century.
by Ohlmann
Fri Nov 06, 2015 8:09 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 68407

Re: Friday Facts #111 - Long term plans

Thinking about it, I don't really care that the space plateform is cancelled (or post poned). It was cool on paper, but very very theorical and I am not sure it would have added much.
by Ohlmann
Fri Nov 06, 2015 7:29 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 68407

Re: Friday Facts #111 - Long term plans

Biter on fire who ride laser T-rex.

Go to advanced search