Search found 68 matches
- Tue Nov 05, 2024 10:54 am
- Forum: Not a bug
- Topic: [raiguard][2.0.10] Weird thruster fluid passthrough
- Replies: 5
- Views: 652
Re: [raiguard][2.0.10] Weird thruster fluid passthrough
It's a lot more than unintuitive, it can break platforms without clear way of how to repair them https://ibb.co/bdNZ0zC https://ibb.co/RB0CK6B Which mean I need to babysit the shuttle to remove and put again the pipes every few seconds Note that I specifically took the screenshots while the thruster...
- Sat Nov 02, 2019 11:46 am
- Forum: Technical Help
- Topic: Crash on loading
- Replies: 2
- Views: 1158
Crash on loading
Hello. I play on Linux Mint, and from time to time, the game crash on loading with the sentence "Killed", like so : 1.848 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 7.566 Parallel Sprite...
- Fri Jul 01, 2016 12:36 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 32482
Re: Version 0.13.2
And news/Planning on the terrain generation? I pretty much will try to stay away from .13 until the terrain generation is more sensible. Right now I seem to be unable to get anything resembling a sane terrain setup - biomes always are tiny and look like someone on LSD dreams of painting. Which mean...
- Wed Jun 29, 2016 10:32 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204571
Re: Version 0.13.0
The new map generatiuon is one of the greatest improvement in 0.13. Dunno why anyone would want 0.12 back for that.
- Tue Jun 28, 2016 10:07 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1789
- Views: 583632
Re: Simple Questions and Short Answers
Do someone know where in the tree is the flame turret ?
- Fri Feb 05, 2016 4:06 pm
- Forum: Gameplay Help
- Topic: Acquiring Alien Artifacts automatically?
- Replies: 14
- Views: 34974
Re: Acquiring Alien Artifacts automatically?
Normally, when you just got the tank, killing base is very easy and not tedious. It allow for some limited alien pack research, whic hI generally use for productivity 3 and power armor. Some time later, the tank take too much time and that's the moment for a switch.
- Sat Jan 30, 2016 6:19 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 78812
Re: Friday Facts #123 - Better circuit network (Part 2)
As described, this update look *horrible*. There is three problem : * the addition of a shitton of 1x1 stuff. 1x1 is a lot of space already, and as written I may very well need 3 of thoses per assembling machine * the addition of a lot more wiring, since what was done with 1 wire will need 2 or 3 no...
- Fri Dec 18, 2015 12:52 pm
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 46652
Re: Friday Facts #116 - Strategy Guide
Just to clarify, you can pay for things through PayPal without having an account. You can use most major debit/credit cards and prepaid cards and I think even direct bank transfer, all without having a PayPal account. :) I agree it's not your fault, but as a computer engineer, I tried for one hour ...
- Tue Dec 15, 2015 1:23 pm
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 46652
Re: Friday Facts #116 - Strategy Guide
I appreciate Xterminator effort, I won't buy his guide as long as Paypal will have stupid payment policy that force a paypal account down my throat.
- Tue Dec 08, 2015 10:18 am
- Forum: Show your Creations
- Topic: Automated Red/Green Science
- Replies: 6
- Views: 21072
Re: Automated Red/Green Science
It seem overengineered.
Normally, the consumption of even a lot of labs and science pack factory is so low that I can just use the normal stream of inserter, belts and all and take what is needed.
Normally, the consumption of even a lot of labs and science pack factory is so low that I can just use the normal stream of inserter, belts and all and take what is needed.
- Fri Dec 04, 2015 3:35 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 57429
Re: Friday Facts #115 - The power switch
Open source factorio !
I hope it would be a thing, but only well after they squeezed all the money from Factorio.
I hope it would be a thing, but only well after they squeezed all the money from Factorio.
- Mon Nov 30, 2015 10:19 am
- Forum: Gameplay Help
- Topic: Concrete and blueprint
- Replies: 2
- Views: 7250
Concrete and blueprint
Hello.
Is there a way to specify concrete in a blueprint ? I dislike spreading concrete myself like some kind of manual worker.
Is there a way to specify concrete in a blueprint ? I dislike spreading concrete myself like some kind of manual worker.
- Fri Nov 27, 2015 6:45 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 57994
Re: Friday Facts #114 - Better train conditions
Worth the wait.
You seem to have nailed what was needed for trains.
You seem to have nailed what was needed for trains.
- Fri Nov 27, 2015 6:31 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 57994
Re: Friday Facts #114 - Better train conditions
I hope "soon" is "very soon" :p
- Fri Nov 20, 2015 4:28 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 64378
Re: Friday Facts #113 - Better rail building
I love that !
My main concern is how to make a railway parralel to an existing one with that system. I am obsessional enough to *want* all my dual track to be parralel.
My main concern is how to make a railway parralel to an existing one with that system. I am obsessional enough to *want* all my dual track to be parralel.
- Fri Nov 13, 2015 4:56 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 47504
Re: Friday Facts #112 - Better noise
I love the noise stuff. I wonder what it will do on map generation
- Tue Nov 10, 2015 12:06 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68407
Re: Friday Facts #111 - Long term plans
*cough* Then again, look how space conquest has progressed during the sixties (cold war), and look how it has regressed from early seventies to today. The world is still less at war now than any time before. And the space conquest did not regress. It just stagnated, mostly. Even if some of the rece...
- Mon Nov 09, 2015 12:50 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68407
Re: Friday Facts #111 - Long term plans
Then again, never the world was so peaceful than in XXth century.Koub wrote: This, to my opinion, is extremely utopic. For the last centuries (millenia ?), there have been two major expansion engines :
- War - or at least conflict - until no more resistance is met.
- Short to middle-term economic profit.
- Fri Nov 06, 2015 8:09 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68407
Re: Friday Facts #111 - Long term plans
Thinking about it, I don't really care that the space plateform is cancelled (or post poned). It was cool on paper, but very very theorical and I am not sure it would have added much.
- Fri Nov 06, 2015 7:29 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68407
Re: Friday Facts #111 - Long term plans
Biter on fire who ride laser T-rex.