Search found 5 matches

by xenotypex
Sun Oct 02, 2016 2:00 am
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116156

Re: [linux] Dedicated server init script

Script fails to start for 14.12 due to the removal of the autosave interval and number parameters.
by xenotypex
Tue Jul 19, 2016 12:58 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281668

Re: [MOD 0.13.9] Robot Army. 0.2.0

Pathing being the issue would totally make sense as the crash seems to only occur when a large group starts moving at once or coalesces after killing a bug base. If I restrict the spawn to just a couple bots at a time without unlimited spawning I don't seem to get crashes.
by xenotypex
Mon Jul 18, 2016 2:18 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281668

Re: [MOD 0.13.8] Robot Army. 0.2.0

There is no way I get to 1.2k bots before a crash. I'd say I probably can get to 200-300 before crashing. It's not realistic to expect people to only have one other mod- obviously your mod is either interacting with a game bug that only certain systems manifest or your mod interacts with another pop...
by xenotypex
Sun Jul 17, 2016 10:22 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281668

Re: [MOD 0.13.8] Robot Army. 0.2.0

I do not use any of bobs mods or natural evolution. The crash appears to be directly relevant to the number of bots active in the game at a time as a faster deploy rate with more deploy factories causes the crash sooner.
by xenotypex
Sun Jul 17, 2016 9:44 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281668

Re: [MOD 0.13.8] Robot Army. 0.2.0

I have the same crash, and am sure that my previous combination of mods was not crashing until your mod was added. The crash appears to be occurring when the bots bunch up together or when they spawn on top of each other. It may also be due to the total number of bots as it does not occur when I spa...

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