Search found 37 matches

by MagmaMcFry
Fri Dec 04, 2020 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.5] Cameras show entity placement preview on other surfaces
Replies: 1
Views: 2251

[1.1.5] Cameras show entity placement preview on other surfaces

Bug: If you hold a buildable entity or blueprint, and a camera GUI element displays an area containing the XY coordinates of your cursor, the placement preview, including obstruction hitboxes, will show up in the camera window even if the surface is not the one you're trying to build on. I would ex...
by MagmaMcFry
Sat Mar 14, 2020 8:30 pm
Forum: Ideas and Suggestions
Topic: When emptying player inventory, delay emptying filtered slots
Replies: 4
Views: 1969

Re: When emptying player inventory, delay emptying filtered slots

Now that the new character GUI is finished, I would like to bump this suggestion. The new personal logistics toggle partially obsoletes it, but there are still items I would like to carry on me at all times (such as upgrade planners, deconstruction planners, fuel and a car/train) without having to w...
by MagmaMcFry
Wed Jan 15, 2020 9:13 pm
Forum: Desyncs with mods
Topic: [0.17.79] Desync mods
Replies: 2
Views: 1955

Re: [0.17.79] Desync mods

Nice topic number
by MagmaMcFry
Tue May 21, 2019 9:02 pm
Forum: Ideas and Suggestions
Topic: [0.17.X] Optimize UPS @ Electric Networks plz
Replies: 8
Views: 2894

Re: [0.17.X] Optimize UPS @ Electric Networks plz

It's working correctly. Electric networks are designed for their primary use-case: one large network. Multiple tiny networks will perform much worse than the one big network. In that case I'd really like for Factorio to support connecting electric networks across surfaces, so I can get Factorissimo...
by MagmaMcFry
Mon Apr 15, 2019 4:56 pm
Forum: Ideas and Suggestions
Topic: When emptying player inventory, delay emptying filtered slots
Replies: 4
Views: 1969

When emptying player inventory, delay emptying filtered slots

What ? When CTRL+clicking on an empty slot in your player inventory to transfer everything to another inventory, items in filtered slots should be transferred only if nothing else would be transferred. Here's an image of what I mean. Why ? The point of being able to filter slots in the character in...
by MagmaMcFry
Sat Oct 28, 2017 10:44 pm
Forum: Ideas and Requests For Mods
Topic: Filter for chests like in wagons
Replies: 12
Views: 6786

Re: Filter for chests like in wagons

How about a better use case for modding: Suppose modders wish to add a new type of crafting machine or system or mechanic that works differently than vanilla assemblers/furnaces. I won't impose in what way it's different, but suppose it's different enough that it can't be implemented just by scripti...
by MagmaMcFry
Thu Jun 15, 2017 11:44 am
Forum: Modding help
Topic: [0.15.19] Belts have odd behavior, appear stuck
Replies: 2
Views: 1395

Re: [0.15.19] Belts have odd behavior, appear stuck

My current belt connection system doesn't perfectly respect the order of items when there are multiple types of items on a single belt lane. The mechanics I use cause solid fuel to have priority over coal, so since your belt is always backed up, the coal never actually has a chance to get teleported.
by MagmaMcFry
Mon Jun 05, 2017 1:12 pm
Forum: Ideas and Requests For Mods
Topic: [request] Resources from water, electricity and lubricant
Replies: 1
Views: 1171

Re: [request] Resources from water, electricity and lubricant

You might want to take a look at Factorissimo2, it no longer has the 255 factory limit.
by MagmaMcFry
Wed May 31, 2017 10:07 pm
Forum: Technical Help
Topic: (0.15.16) Rocket silo research is not available
Replies: 16
Views: 7583

Re: (0.15.16) Rocket silo research is not available

TruePikachu wrote:
MagmaMcFry wrote:You get white science by launching a satellite with a rocket, not by crafting it. That's why it has no recipe.
The issue is that he can't research the silo; you are the first one to make any mention of the space science packs.
I see, I misunderstood the problem.
by MagmaMcFry
Wed May 31, 2017 12:34 am
Forum: Technical Help
Topic: (0.15.16) Rocket silo research is not available
Replies: 16
Views: 7583

Re: (0.15.16) Rocket silo science not available

You get white science by launching a satellite with a rocket, not by crafting it. That's why it has no recipe.
by MagmaMcFry
Wed May 24, 2017 12:22 pm
Forum: Technical Help
Topic: [0.15.x] Severe lag and lag spike issues
Replies: 31
Views: 17514

Re: [0.15.x] Severe lag and lag spike issues

Now that's weird. I did try disabling all mods except Factorissimo and the mod that added the faster belts when I messed with your old save, and the CRC went down from 10ms to ~0.5 ms, so I thought Factorissimo couldn't be causing all those CRC checks.
by MagmaMcFry
Tue May 16, 2017 11:56 pm
Forum: Technical Help
Topic: [0.15.x] Severe lag and lag spike issues
Replies: 31
Views: 17514

Re: [0.15.x] Severe lag and lag spike issues

Okay, I've checked out the save and Factorissimo is also a bit at fault, although that's easily fixed. There are three important factors to your lag: Factorissimo, Vanilla Loaders, and something else. Factorissimo uses 3-4 milliseconds per tick because you're using it wrong. Extremely fast belt conn...
by MagmaMcFry
Tue May 16, 2017 11:10 am
Forum: Technical Help
Topic: [0.15.x] Severe lag and lag spike issues
Replies: 31
Views: 17514

Re: [0.15.x] Severe lag and lag spike issues

Okay guys, Factorissimo mod author here. I'd like to have a look at your map if you don't mind, because this definitely shouldn't be Factorissimo's fault. Please post your save and mods folder. E: I've had a look at the vanilla-loaders code, it looks pretty inefficient. Are you using lots of loaders...
by MagmaMcFry
Mon May 15, 2017 6:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] More weirdness with camera.zoom and .surface_index
Replies: 1
Views: 2047

[0.15.10] More weirdness with camera.zoom and .surface_index

Follow-up to this bug . When you write to a camera's .surface_index parameter, the camera may still show the entities of the old surface above the tiles of the new surface. This may have something to do with writing to the zoom level as well. To reproduce: In the attached save, hover quickly between...
by MagmaMcFry
Sat May 06, 2017 9:13 pm
Forum: Pending
Topic: [0.15.7] not able to build a signal
Replies: 11
Views: 3656

Re: [0.15.7] not able to build a signal

That does seem weird. Here's the blueprint string from your reproduction: 0eNqVl91ugkAQRt9lr7FhZgCFV2maxupGN9HVADY1hncvSmNqS9PDlUHd47jffPNzcW+7kz/WIbauuriwOsTGVc8X14RNXO6u77Xno3eVC63fu8TF5f76VC/DznWJC3HtP1wl3UvifGxDG/xw/vZwfo2n/Zuv+y/cT65O9btfz26AxB0PTX/mEK8/1HNmaok796/Ss9eh9qvhw3mX/ELqQzCz1XYZ4uwr7...
by MagmaMcFry
Sat May 06, 2017 7:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7] Weird behavior writing to camera.surface_index
Replies: 3
Views: 3043

Re: [0.15.7] Weird behavior writing to camera.surface_index

In the attached savefile, move your mouse between the factory buildings quickly, and a plethora of nonsense will happen. Here is the relevant Lua code.
by MagmaMcFry
Fri May 05, 2017 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7] Weird behavior writing to camera.surface_index
Replies: 3
Views: 3043

[0.15.7] Weird behavior writing to camera.surface_index

When you change or write to an existing camera's surface_index, it will show various forms of weird behavior. Sometimes it will stop rendering anything at all, sometimes it will display the old surface's entities on the new surface's tiles. The same thing happens when you destroy and recreate the ca...

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