Search found 9 matches
- Mon Mar 18, 2019 2:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQ] Airfield and cargo & bomber planes
- Replies: 0
- Views: 738
[REQ] Airfield and cargo & bomber planes
"How hard can it be?" Vehicles, with some form of AI control seems to be a biiiit tough part for the engine(?) A runway building. Attache "hangars" to it that house planes. Planes would need vehicle grid and certain parts to function, engines, armor, etc. Those could be improved ...
- Thu Jun 15, 2017 3:52 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587760
Re: [MOD 0.14] AAI Programmable Vehicles
QUESTION: How hard would it be to make the miner move/patrol between two points? I have infinite resources mod so patrol between depot and ore-field. Just two points. If you want something really basic and easy to build, do this: Set up two zones. I will call them A and B, but they can be whatever ...
- Tue Jun 13, 2017 5:53 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587760
Re: [MOD 0.14] AAI Programmable Vehicles
QUESTION: How hard would it be to make the miner move/patrol between two points?
I have infinite resources mod so patrol between depot and ore-field. Just two points.
I have infinite resources mod so patrol between depot and ore-field. Just two points.
- Wed Aug 10, 2016 3:02 pm
- Forum: Ideas and Requests For Mods
- Topic: REQ: Insert more materials into factory
- Replies: 6
- Views: 3142
Re: REQ: Insert more materials into factory
So it "cant be modded" just like that?
My current workaround is warehouse(MOD) or boxes and 3 stack inserters. One row of 3 boxes. From bolt to box and from box to factory. Container to container is faster than moving from belt to factory.
My current workaround is warehouse(MOD) or boxes and 3 stack inserters. One row of 3 boxes. From bolt to box and from box to factory. Container to container is faster than moving from belt to factory.
- Wed Aug 10, 2016 2:23 pm
- Forum: Ideas and Requests For Mods
- Topic: REQ: Insert more materials into factory
- Replies: 6
- Views: 3142
Re: REQ: Insert more materials into factory
T3 assembler with T3 speed modules just stutters when making copper wire. I have to have dozen all over the place to keep up things going
BUMP!!!
Please, help us of mod gurus!
BUMP!!!
Please, help us of mod gurus!
- Thu Jul 28, 2016 4:54 pm
- Forum: Ideas and Requests For Mods
- Topic: REQ: Insert more materials into factory
- Replies: 6
- Views: 3142
Re: REQ: Insert more materials into factory
I want to be able to controll the amounts of mats inserted. For example copper wire makers could stack mats for say, 10 items. But it only stacks for two.
I want to test things out a bit.
My material-income is massive. Feeding them in the factories is often the issue.
I want to test things out a bit.
My material-income is massive. Feeding them in the factories is often the issue.
- Thu Jul 28, 2016 3:56 pm
- Forum: Ideas and Requests For Mods
- Topic: REQ: logistic and construction bots flee from enemies
- Replies: 0
- Views: 544
REQ: logistic and construction bots flee from enemies
Simple mod. Bots get closer than X to an enemy, they run off.
- Thu Jul 28, 2016 3:49 pm
- Forum: Ideas and Requests For Mods
- Topic: REQ: Insert more materials into factory
- Replies: 6
- Views: 3142
REQ: Insert more materials into factory
Right now the game inserts materials to make TWO items. I want to increase that count. Maybe even fill up the factory with materials.
Some factories eat up materials so fast that inserters cant react.
Some factories eat up materials so fast that inserters cant react.
- Sun Jul 17, 2016 6:29 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Quick Start v0.1.2
- Replies: 11
- Views: 18941
Re: [MOD 0.10.x] Quick Start v0.1.2
Can someone update to game ver:12.35?
Cant seem to get it work. Just want stacks of mats to skip the first ~30min of boredom.
Cant seem to get it work. Just want stacks of mats to skip the first ~30min of boredom.