Ooh, clever! That would work, and I can implement that around my base, thank you for the suggestion!
I still think the feature would be nice to have, but that does make it less pressing.
Search found 6 matches
- Fri Feb 21, 2025 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Add maximum robot count to roboports
- Replies: 2
- Views: 200
- Thu Feb 20, 2025 11:08 pm
- Forum: Assigned
- Topic: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
- Replies: 10
- Views: 2454
Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
Bigger output buffers help, but you can still get situations where you can't quite get the full 100/tick out of a connection. There is a formula for the flow per connection here (as well as a description of the exact behavior of the fluid count in the output box).
Ultimately, in the current version ...
Ultimately, in the current version ...
- Thu Feb 20, 2025 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Add maximum robot count to roboports
- Replies: 2
- Views: 200
Add maximum robot count to roboports
TL;DR
Add a logistics-style max/min slider to the roboport's bot request system.
What?
In 2.0 we can add a request to keep a certain number of robots in a roboport to help enable faster response times for requests in far-flung or high-priority locations. But one thing we can't do it set a ...
Add a logistics-style max/min slider to the roboport's bot request system.
What?
In 2.0 we can add a request to keep a certain number of robots in a roboport to help enable faster response times for requests in far-flung or high-priority locations. But one thing we can't do it set a ...
- Wed Oct 30, 2024 4:56 pm
- Forum: Duplicates
- Topic: [2.0.12] Rail visually clips cliffs
- Replies: 1
- Views: 121
[2.0.12] Rail visually clips cliffs
With some combination of the new rails and the new cliff generation, it is possible to get a setup where rails visually clip into cliffs. This causes no gameplay issues, but is distracting.
- Thu Dec 21, 2017 4:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596690
Re: Bugs & FAQ
It looks like in the current version of Angel's Refining, the metals used for the crusher and sorter are stepped up a tier; the t1 sorter requires steel, and the t2 requires brass. The source looks like it should be asking for iron and steel respectively, so I'm not sure what's going on.
EDIT: It ...
EDIT: It ...
- Thu Dec 21, 2017 5:14 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596690
Re: Bugs & FAQ
It looks like in the current version of Angel's Refining, the metals used for the crusher and sorter are stepped up a tier; the t1 sorter requires steel, and the t2 requires brass. The source looks like it should be asking for iron and steel respectively, so I'm not sure what's going on.
EDIT: It ...
EDIT: It ...