What file is this in? I cannot locate it.Factorio2016 wrote:kallerdaller
And what is the feature? What's the point?
typing error15 copper plates + 10 iron plates = 2 science pack 3,
Search found 10 matches
- Wed Aug 17, 2016 10:39 am
- Forum: Mods
- Topic: [MOD 0.12.X] Better Science
- Replies: 4
- Views: 3048
Re: [MOD 0.12.X, 0.13.X] Better Science
- Thu Jul 21, 2016 8:07 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Better Science
- Replies: 4
- Views: 3048
Re: [MOD 0.12.X, 0.13.X] Better Science
Oh okay, Thanks for informing me. I will change the title to just 0.12.X
- Mon Jul 18, 2016 6:51 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgrade turret range
- Replies: 14
- Views: 3866
Re: [Request] Upgrade turret range
^^ Yeah and there isnt a technology research type which can increase the range. However I believe with advanced LUA you could in 0.11
- Mon Jul 18, 2016 6:16 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Better Science
- Replies: 4
- Views: 3048
[MOD 0.12.X] Better Science
Type: Mod Name: Better Science Description: Changes science pack recipe and adds more labs. License: Creative Commons Version: 0.2.2 Release: 2016-07-18 Tested-With-Factorio-Version: 0.12.34 Category: Science Tags: Research Auto-Download-Url: https://www.dropbox.com/s/xbvnv8wy44o4mnr/Better_Science_...
- Mon Jul 18, 2016 5:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgrade turret range
- Replies: 14
- Views: 3866
Re: [Request] Upgrade turret range
Okay, I'm currently on version 0.12 and cant be bothered to upgrade to 0.13. On version 12 I cannot get it to work. I don't know if you could on 0.13 however I know you can on 0.11. Sorry dude. Unless... I added more gun turrets into the game which when researched it unlocks the recipe for the gun t...
- Sun Jul 17, 2016 7:51 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgrade turret range
- Replies: 14
- Views: 3866
Re: [Request] Upgrade turret range
Do you want it in research or just upgraded and how far do you want it to be increased by?
- Sun Jul 17, 2016 7:47 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod that add Tons of Tiers of everything
- Replies: 3
- Views: 2085
Re: Mod that add Tons of Tiers of everything
I have a lab mod which I created. I haven't published it tho. The science packs are crafted like: (I am soon making a change so it produces 2 of each apart for alien, if you play it you will see why) 5 copper plates + 5 iron plates = 1 science pack 1, 10 copper plates + 10 iron plates = 1 science pa...
- Sun Jul 17, 2016 7:34 pm
- Forum: Ideas and Requests For Mods
- Topic: Auto warehouse
- Replies: 1
- Views: 757
Re: Auto warehouse
There is the warehouse mod. This includes logistical warehouses which act like logistical chests.
- Sat Jul 16, 2016 8:49 pm
- Forum: Modding help
- Topic: [SOLVED] Error message on launch
- Replies: 1
- Views: 887
Re: Error message on launch
I found out what was wrong. I had been working on this on a USB, when I went to edit it on my home PC, I opened a shortcut from when you right click windows explorer. This was in my USB so the code in the file the game was reading was like {type = "laboratory-speed", modifier = 0.2 },{ typ...
- Sat Jul 16, 2016 7:39 pm
- Forum: Modding help
- Topic: [SOLVED] Error message on launch
- Replies: 1
- Views: 887
[SOLVED] Error message on launch
So I'm making a mod which has multiple tiers of labs. I call them 'lab-*tier number*' When I launch the game I get this error: https://i.gyazo.com/a7c6404a8a13f1b2ff813a4042e2ea8b.png I have researches before and after it. NOTE: this is modifying a research already in the game. This is the part of t...