Search found 10 matches

by kallerdaller
Wed Aug 17, 2016 10:39 am
Forum: Mods
Topic: [MOD 0.12.X] Better Science
Replies: 4
Views: 3483

Re: [MOD 0.12.X, 0.13.X] Better Science

Factorio2016 wrote:kallerdaller
And what is the feature? What's the point?
15 copper plates + 10 iron plates = 2 science pack 3,
typing error
What file is this in? I cannot locate it.
by kallerdaller
Thu Jul 21, 2016 8:07 pm
Forum: Mods
Topic: [MOD 0.12.X] Better Science
Replies: 4
Views: 3483

Re: [MOD 0.12.X, 0.13.X] Better Science

Oh okay, Thanks for informing me. I will change the title to just 0.12.X
by kallerdaller
Mon Jul 18, 2016 6:51 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Upgrade turret range
Replies: 14
Views: 4705

Re: [Request] Upgrade turret range

^^ Yeah and there isnt a technology research type which can increase the range. However I believe with advanced LUA you could in 0.11
by kallerdaller
Mon Jul 18, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.12.X] Better Science
Replies: 4
Views: 3483

[MOD 0.12.X] Better Science

Type: Mod
Name: Better Science
Description: Changes science pack recipe and adds more labs.
License: Creative Commons
Version: 0.2.2
Release: 2016-07-18
Tested-With-Factorio-Version: 0.12.34
Category: Science
Tags: Research
Auto-Download-Url: https://www.dropbox.com/s/xbvnv8wy44o4mnr/Better_Science ...
by kallerdaller
Mon Jul 18, 2016 5:47 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Upgrade turret range
Replies: 14
Views: 4705

Re: [Request] Upgrade turret range

Okay, I'm currently on version 0.12 and cant be bothered to upgrade to 0.13. On version 12 I cannot get it to work. I don't know if you could on 0.13 however I know you can on 0.11. Sorry dude. Unless... I added more gun turrets into the game which when researched it unlocks the recipe for the gun ...
by kallerdaller
Sun Jul 17, 2016 7:51 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Upgrade turret range
Replies: 14
Views: 4705

Re: [Request] Upgrade turret range

Do you want it in research or just upgraded and how far do you want it to be increased by?
by kallerdaller
Sun Jul 17, 2016 7:47 pm
Forum: Ideas and Requests For Mods
Topic: Mod that add Tons of Tiers of everything
Replies: 3
Views: 2482

Re: Mod that add Tons of Tiers of everything

I have a lab mod which I created. I haven't published it tho.
The science packs are crafted like: (I am soon making a change so it produces 2 of each apart for alien, if you play it you will see why)
5 copper plates + 5 iron plates = 1 science pack 1,
10 copper plates + 10 iron plates = 1 science ...
by kallerdaller
Sun Jul 17, 2016 7:34 pm
Forum: Ideas and Requests For Mods
Topic: Auto warehouse
Replies: 1
Views: 943

Re: Auto warehouse

There is the warehouse mod. This includes logistical warehouses which act like logistical chests.
by kallerdaller
Sat Jul 16, 2016 8:49 pm
Forum: Modding help
Topic: [SOLVED] Error message on launch
Replies: 1
Views: 1059

Re: Error message on launch

I found out what was wrong. I had been working on this on a USB, when I went to edit it on my home PC, I opened a shortcut from when you right click windows explorer. This was in my USB so the code in the file the game was reading was like
{type = "laboratory-speed",
modifier = 0.2
},{
type ...
by kallerdaller
Sat Jul 16, 2016 7:39 pm
Forum: Modding help
Topic: [SOLVED] Error message on launch
Replies: 1
Views: 1059

[SOLVED] Error message on launch

So I'm making a mod which has multiple tiers of labs. I call them 'lab-*tier number*'
When I launch the game I get this error:
https://i.gyazo.com/a7c6404a8a13f1b2ff813a4042e2ea8b.png
I have researches before and after it. NOTE: this is modifying a research already in the game.
This is the part of ...

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