Search found 5 matches
- Sun May 07, 2017 5:28 pm
- Forum: Not a bug
- Topic: [0.15.x] Blueprinting ass. machine with fluid input
- Replies: 1
- Views: 1392
[0.15.x] Blueprinting ass. machine with fluid input
It looks like I found a graphical bug (or maybe is it a partially implemented feature?). When you are blueprinting assembling machine with a recipe with fluid input (like Electric engine or blue circuits) it shows an input and an output. So it looks like fluids could pass through there is an output,...
- Sun Apr 30, 2017 11:12 pm
- Forum: Not a bug
- Topic: [0.15.4] graphicbug: flicker while walking
- Replies: 5
- Views: 2954
Re: [0.15.4] graphicbug: flicker while walking
Yeah, it happened to me as well... Also, since I didn't know the vsync was active before I did not think about it and so I downgraded to 0.15.3. When I started factorio I lost all the achievements (I guess because of the downgrade) Now that I know I am back on 0.15.5 with vsync on (and no achievemen...
- Wed Nov 16, 2016 3:56 pm
- Forum: Outdated/Not implemented
- Topic: Mac icon alignment
- Replies: 2
- Views: 1596
Re: Mac icon alignment
Oh sorry, I've just figure it out and I was coming to delete the post.
No worries, my fault
No worries, my fault
- Wed Nov 16, 2016 3:21 pm
- Forum: Outdated/Not implemented
- Topic: Mac icon alignment
- Replies: 2
- Views: 1596
Mac icon alignment
I like the new Mac icon, but the factorio's gear alignment is a bit off the center and it looks odd to me.
I think it could be better if perfectly centered
http://imgur.com/a/eOkFH
I think it could be better if perfectly centered
http://imgur.com/a/eOkFH
- Thu Jul 21, 2016 11:34 am
- Forum: Minor issues
- Topic: [0.13.8] Train stops differently on diagonal rails
- Replies: 3
- Views: 17180
[0.13.8] Train stops differently on diagonal rails
It's a very little bug, probably due to the changes on the trains in 0.13 (I know the train and its wheels are now two different entities to allow better animation when rotating as I read on a Friday facts) Obviously I don't care about this problem (so little and it does not affect the gameplay), bu...