I can't quite tell if this is a bug or intended behaviour; someone on Discord suggested I post:
When cutting a circuit-pole that is between two circuit-elements that are connected via that pole, a replacement connection is created directly between those two items to maintain the circuit topology ...
Search found 7 matches
- Thu Mar 26, 2026 7:54 pm
- Forum: Duplicates
- Topic: [2.0.76] Copy/pasting "interstitial" power-poles in a small circuit network duplicates circuit wiring
- Replies: 1
- Views: 197
- Thu Mar 26, 2026 6:15 pm
- Forum: Combinator Creations
- Topic: Moving average
- Replies: 4
- Views: 16590
Re: Moving average
I updated @vanatteveldt's implementation for Space Age / Factorio 2.0 very slightly; it now uses 'each' instead of a fixed signal for the value-carrying network, so it will average *all* seen values over the same time-period (i.e. you can connect it to a whole set of belts, inputs and outputs or ...
- Tue Mar 24, 2026 6:31 pm
- Forum: Gameplay Help
- Topic: Time-domain debounce multiple inputs?
- Replies: 8
- Views: 1765
Time-domain debounce multiple inputs?
I spent a little time trying to come up with this myself, but everything I ended up with was just horribly complicated. I'm somehow convinced this should be easy with 2.0 combinators, but I can't quite piece it together.
Goals:
All signals in the input treated equally (ideally subject to some ...
Goals:
All signals in the input treated equally (ideally subject to some ...
- Sat Mar 21, 2026 8:31 am
- Forum: Bug Reports
- Topic: [2.0.76] Several inconsistent behaviours for QualityPrototype.draw_sprite_by_default
- Replies: 2
- Views: 386
Re: [2.0.76] Several inconsistent behaviours for QualityPrototype.draw_sprite_by_default
For whatever it's worth - I'm doing something weird, and the behaviour of "turning on the sprite-drawing of the normal icon" being silly isn't too surprising. It probably precludes the whole mod I was trying to build, but also, the mod I'm trying to build is a horrible hack in the first place.
But ...
But ...
- Sat Mar 21, 2026 7:58 am
- Forum: Bug Reports
- Topic: [2.0.76] Several inconsistent behaviours for QualityPrototype.draw_sprite_by_default
- Replies: 2
- Views: 386
[2.0.76] Several inconsistent behaviours for QualityPrototype.draw_sprite_by_default
When enabling rendering of the default/null/"normal" qualityprototype's icon / disabling rendering of other, non-"normal" QualityPrototype instances, I've collated quite a few odd behaviours:
data.raw.quality.normal.draw_sprite_by_default = true
data.raw.quality.customquality.draw_sprite_by ...
data.raw.quality.normal.draw_sprite_by_default = true
data.raw.quality.customquality.draw_sprite_by ...
- Mon Nov 11, 2024 1:56 am
- Forum: Technical Help
- Topic: [2.0.15][mac-arm] Graphics and text very fuzzy on macOS 14 Macbook Pro
- Replies: 1
- Views: 1559
[2.0.15][mac-arm] Graphics and text very fuzzy on macOS 14 Macbook Pro
On first launch on a M1 Macbook Pro, the text is very fuzzy.
Fiddling with the interface scaling setting doesn't seem to help. Nor do any other settings I could find.
Screenshot 2024-11-10 at 7.42.42 PM.png
Are there any workarounds? I'd like to be able to play on this machine occasionally. No ...
Fiddling with the interface scaling setting doesn't seem to help. Nor do any other settings I could find.
Screenshot 2024-11-10 at 7.42.42 PM.png
Are there any workarounds? I'd like to be able to play on this machine occasionally. No ...
- Sat Jul 16, 2016 3:06 am
- Forum: Mod portal Discussion
- Topic: Using mods.factorio.com
- Replies: 1
- Views: 1547
Using mods.factorio.com
So, uh, it says ‘login with factorio’ on the new mods dot factorio dot com; but I don't have any sort of “factorio account”, and I can't figure out where to make one?
(I tried using this, new, forum login, but that didn't work, either.)
(I tried using this, new, forum login, but that didn't work, either.)