I have an idea, though I don't know of it's practicality:
To combat the freeze when a new play joins, is it not possible for the server to keep the updated map(If its not dedicated it should already have it in the exact form) and then while sending the map to the new player, queue all new merged ...
Search found 2 matches
- Fri Jul 15, 2016 7:51 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 38022
- Fri Jul 15, 2016 4:53 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 38022
Re: Friday Facts #147 - Multiplayer rewrite
I have an idea, though I don't know of it's practicality:
To combat the freeze when a new play joins, is it not possible for the server to keep the updated map(If its not dedicated it should already have it in the exact form) and then while sending the map to the new player, queue all new merged ...
To combat the freeze when a new play joins, is it not possible for the server to keep the updated map(If its not dedicated it should already have it in the exact form) and then while sending the map to the new player, queue all new merged ...