Search found 1508 matches
- Sun May 12, 2024 1:56 pm
- Forum: Ideas and Suggestions
- Topic: It is pointless to increase the difficulty of the game
- Replies: 12
- Views: 382
Re: It is pointless to increase the difficulty of the game
For me, hardcore achievements are depressing, because they are only reachable if I force myself to play in a way I don't like, and I don't like forced gameplay. [...] They mirror how much of the game you played, not how well you danced for the developers. I share similar feelings here. The feeling ...
- Sat May 11, 2024 9:39 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 476
Re: Removing rcu?
You cannot convince me that they have placeholder baggage in the game 4 years after the full release [...] Yea, of course you would think that way. Yet you would wonder how much placeholder stuff most projects carry around for ages. In my country there is a saying "Nothing lasts longer than te...
- Sat May 11, 2024 4:31 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 7
- Views: 290
Re: Lower trainstation priority. Possible?
Yea. Factorio 2.0 even without Space Age feels like a best-of mod pack. ^^Illiander42 wrote: βSat May 11, 2024 4:01 pmThey really are getting almost all of LTN ascended, aren't they?
- Sat May 11, 2024 2:12 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 476
Re: Removing rcu?
Actually, they did say they were making rockets cheaper because of the expected volume of rocket launches that would be needed. Yeah, they wrote that. But I assume the overall cheaper recipe for rockets (1/20th of currently or whatever) will only apply if you play with Space Age enabled because the...
- Sat May 11, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9763
Re: Friday Facts #410 - Rocket turret & Target priorities
To those talking about radars outputting signals based on what is in its immediate area, they don't; and FFF 402 means they won't . That they will also work for circuit network wireless transmission doesn't necessarily mean that they can't add an option into the radar's menu to turn it into a proxi...
- Sat May 11, 2024 11:43 am
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 476
Re: Removing rcu?
RCU is a test if you can actually produce all 3 circuits in large quantities. It basically doubles the production requirement of all 3 (compared to infinite tech). It's not a 4th chip. It is a test if you can produce the 3 core intermediates. First of all it is a game where you have fun. Not a test...
- Fri May 10, 2024 8:59 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 476
Re: Removing rcu?
Is this true? and if it is; what is the reason to remove rcu in the base game? Yes. To simply rocket production. RCU will also be gone from the base game? Interesting. ^^ From reading the clarifications at https://factorio.com/blog/post/fff-382 I thought it only affected Space Age. Anyway if it is ...
- Fri May 10, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9763
Re: Friday Facts #410 - Rocket turret & Target priorities
So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if you dare to use any ammo with splash damage. Just look at the clip with the biter waves. Notice how at the first biter wave, few turrets at the very bottom tar...
- Fri May 10, 2024 5:31 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 7
- Views: 290
Re: Lower trainstation priority. Possible?
Well, you could temporarily disable the train stop you want to down-prioritize using a circuit network condition. If you unload the train into a bunch of chests; you can connect the chests to the train stop; if they are still full enough you could make the train stop condition such that it prevents ...
- Fri May 10, 2024 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Railway stations β Hell for a perfectionist
- Replies: 17
- Views: 902
Re: Railway stations β Hell for a perfectionist
There's a question I don't think anyone has asked yet: Why would anyone ever have two different directions of train stations sitting next to each other like that!? I might be leaning out of the window but likely because OP has not played Factorio for a very long time yet. ^^ I remember when I did o...
- Fri May 10, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9763
Re: Friday Facts #410 - Rocket turret & Target priorities
I do think they mean "initial" for the expansion. If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that y...
- Fri May 10, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9763
Re: Friday Facts #410 - Rocket turret & Target priorities
Unlocked on one of the three initial planets. Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^ Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here. True. It is not entirely clea...
- Fri May 10, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9763
Re: Friday Facts #410 - Rocket turret & Target priorities
Ah nice. Finally approaching tower defense games. xD Anyway I wonder how to properly set the target priority with circuit network. Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decisi...
- Fri May 10, 2024 11:42 am
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 380
Re: Space Age, Quality (and a little bit of elevated Rails)
What im asking for is a summary of what's already know. Well a complete summary is difficult because so much has been shown already. But I made a quick rundown: Space Age content: 4 new themed planets, 2 of which still have to be revealed Vulcanus: a hot lava-themed Planet Fulgora: A cold & dry...
- Fri May 10, 2024 10:19 am
- Forum: General discussion
- Topic: Liquid bus
- Replies: 1
- Views: 172
Re: Liquid bus
Do you guys think it would be funny to use space age foundries on a LIQUID METAL BUS Well, that is how we are supposed to do it in the expansion endgame. ^^ But that said, I am still on the fence whether I will use Liquid Metal to make Gear Wheels, Copper Cables and other such things... because if ...
- Thu May 09, 2024 5:54 pm
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 380
Re: Space Age, Quality (and a little bit of elevated Rails)
I may be wrong, but I would imagine that for the Quality "module" you need to have the Space Age "module" enabled as well. Exactly for the reason that otherwise they would have to make different research trees and possibly change/balance recipes for all the combinations. I would ...
- Thu May 09, 2024 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 404
Re: Railways β The pain of a perfectionist
Yup (although you could for dual track RHT ;)), but then you have folks asking for signals to be placeable right on the tracks instead of beside them, again pulling out the same pics as this OP did as justification. True. The ability to do it will likely build up to become its own precedence case w...
- Thu May 09, 2024 11:26 am
- Forum: Ideas and Suggestions
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 404
Re: Railways β The pain of a perfectionist
... which is kinda stupid anyway if we think about it.FuryoftheStars wrote: βThu May 09, 2024 10:59 am[...] where you can have them right up against each other.
Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^
- Thu May 09, 2024 10:02 am
- Forum: Ideas and Suggestions
- Topic: Railway stations β Hell for a perfectionist
- Replies: 17
- Views: 902
Re: Railway stations β Hell for a perfectionist
Why is there an asymmetry in different directions? As Illiander wrote... It is the 1 tile offsets (from couplings) in a 2x2 grid which result in asymmetry when making stations in the opposite direction. Just let them fix it. To be honest I am not sure if they can fix that. The 1 tile offsets in a 2...
- Sat May 04, 2024 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Hide Rail Ballast under flooring
- Replies: 3
- Views: 237
Re: Hide Rail Ballast under flooring
Yes to that.