Search found 1508 matches

by MeduSalem
Sun May 12, 2024 1:56 pm
Forum: Ideas and Suggestions
Topic: It is pointless to increase the difficulty of the game
Replies: 12
Views: 382

Re: It is pointless to increase the difficulty of the game

For me, hardcore achievements are depressing, because they are only reachable if I force myself to play in a way I don't like, and I don't like forced gameplay. [...] They mirror how much of the game you played, not how well you danced for the developers. I share similar feelings here. The feeling ...
by MeduSalem
Sat May 11, 2024 9:39 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 476

Re: Removing rcu?

You cannot convince me that they have placeholder baggage in the game 4 years after the full release [...] Yea, of course you would think that way. Yet you would wonder how much placeholder stuff most projects carry around for ages. In my country there is a saying "Nothing lasts longer than te...
by MeduSalem
Sat May 11, 2024 4:31 pm
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 7
Views: 290

Re: Lower trainstation priority. Possible?

Illiander42 wrote: ↑
Sat May 11, 2024 4:01 pm
They really are getting almost all of LTN ascended, aren't they?
Yea. Factorio 2.0 even without Space Age feels like a best-of mod pack. ^^
by MeduSalem
Sat May 11, 2024 2:12 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 476

Re: Removing rcu?

Actually, they did say they were making rockets cheaper because of the expected volume of rocket launches that would be needed. Yeah, they wrote that. But I assume the overall cheaper recipe for rockets (1/20th of currently or whatever) will only apply if you play with Space Age enabled because the...
by MeduSalem
Sat May 11, 2024 1:19 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9763

Re: Friday Facts #410 - Rocket turret & Target priorities

To those talking about radars outputting signals based on what is in its immediate area, they don't; and FFF 402 means they won't . That they will also work for circuit network wireless transmission doesn't necessarily mean that they can't add an option into the radar's menu to turn it into a proxi...
by MeduSalem
Sat May 11, 2024 11:43 am
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 476

Re: Removing rcu?

RCU is a test if you can actually produce all 3 circuits in large quantities. It basically doubles the production requirement of all 3 (compared to infinite tech). It's not a 4th chip. It is a test if you can produce the 3 core intermediates. First of all it is a game where you have fun. Not a test...
by MeduSalem
Fri May 10, 2024 8:59 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 476

Re: Removing rcu?

Is this true? and if it is; what is the reason to remove rcu in the base game? Yes. To simply rocket production. RCU will also be gone from the base game? Interesting. ^^ From reading the clarifications at https://factorio.com/blog/post/fff-382 I thought it only affected Space Age. Anyway if it is ...
by MeduSalem
Fri May 10, 2024 8:10 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9763

Re: Friday Facts #410 - Rocket turret & Target priorities

So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if you dare to use any ammo with splash damage. Just look at the clip with the biter waves. Notice how at the first biter wave, few turrets at the very bottom tar...
by MeduSalem
Fri May 10, 2024 5:31 pm
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 7
Views: 290

Re: Lower trainstation priority. Possible?

Well, you could temporarily disable the train stop you want to down-prioritize using a circuit network condition. If you unload the train into a bunch of chests; you can connect the chests to the train stop; if they are still full enough you could make the train stop condition such that it prevents ...
by MeduSalem
Fri May 10, 2024 4:51 pm
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 902

Re: Railway stations – Hell for a perfectionist

There's a question I don't think anyone has asked yet: Why would anyone ever have two different directions of train stations sitting next to each other like that!? I might be leaning out of the window but likely because OP has not played Factorio for a very long time yet. ^^ I remember when I did o...
by MeduSalem
Fri May 10, 2024 1:54 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9763

Re: Friday Facts #410 - Rocket turret & Target priorities

I do think they mean "initial" for the expansion. If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that y...
by MeduSalem
Fri May 10, 2024 1:06 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9763

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets. Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^ Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here. True. It is not entirely clea...
by MeduSalem
Fri May 10, 2024 12:31 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9763

Re: Friday Facts #410 - Rocket turret & Target priorities

Ah nice. Finally approaching tower defense games. xD Anyway I wonder how to properly set the target priority with circuit network. Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decisi...
by MeduSalem
Fri May 10, 2024 11:42 am
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 380

Re: Space Age, Quality (and a little bit of elevated Rails)

What im asking for is a summary of what's already know. Well a complete summary is difficult because so much has been shown already. But I made a quick rundown: Space Age content: 4 new themed planets, 2 of which still have to be revealed Vulcanus: a hot lava-themed Planet Fulgora: A cold & dry...
by MeduSalem
Fri May 10, 2024 10:19 am
Forum: General discussion
Topic: Liquid bus
Replies: 1
Views: 172

Re: Liquid bus

Do you guys think it would be funny to use space age foundries on a LIQUID METAL BUS Well, that is how we are supposed to do it in the expansion endgame. ^^ But that said, I am still on the fence whether I will use Liquid Metal to make Gear Wheels, Copper Cables and other such things... because if ...
by MeduSalem
Thu May 09, 2024 5:54 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 380

Re: Space Age, Quality (and a little bit of elevated Rails)

I may be wrong, but I would imagine that for the Quality "module" you need to have the Space Age "module" enabled as well. Exactly for the reason that otherwise they would have to make different research trees and possibly change/balance recipes for all the combinations. I would ...
by MeduSalem
Thu May 09, 2024 5:29 pm
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 404

Re: Railways – The pain of a perfectionist

Yup (although you could for dual track RHT ;)), but then you have folks asking for signals to be placeable right on the tracks instead of beside them, again pulling out the same pics as this OP did as justification. True. The ability to do it will likely build up to become its own precedence case w...
by MeduSalem
Thu May 09, 2024 11:26 am
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 404

Re: Railways – The pain of a perfectionist

FuryoftheStars wrote: ↑
Thu May 09, 2024 10:59 am
[...] where you can have them right up against each other.
... which is kinda stupid anyway if we think about it.

Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^
by MeduSalem
Thu May 09, 2024 10:02 am
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 902

Re: Railway stations – Hell for a perfectionist

Why is there an asymmetry in different directions? As Illiander wrote... It is the 1 tile offsets (from couplings) in a 2x2 grid which result in asymmetry when making stations in the opposite direction. Just let them fix it. To be honest I am not sure if they can fix that. The 1 tile offsets in a 2...
by MeduSalem
Sat May 04, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Hide Rail Ballast under flooring
Replies: 3
Views: 237

Re: Hide Rail Ballast under flooring

Yes to that.

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