Search found 1493 matches

by MeduSalem
Thu May 09, 2024 5:54 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails)
Replies: 1
Views: 47

Re: Space Age, Quality (and a little bit of elevated Rails)

I may be wrong, but I would imagine that for the Quality "module" you need to have the Space Age "module" enabled as well. Exactly for the reason that otherwise they would have to make different research trees and possibly change/balance recipes for all the combinations. I would ...
by MeduSalem
Thu May 09, 2024 5:29 pm
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 8
Views: 265

Re: Railways – The pain of a perfectionist

Yup (although you could for dual track RHT ;)), but then you have folks asking for signals to be placeable right on the tracks instead of beside them, again pulling out the same pics as this OP did as justification. True. The ability to do it will likely build up to become its own precedence case w...
by MeduSalem
Thu May 09, 2024 11:26 am
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 8
Views: 265

Re: Railways – The pain of a perfectionist

FuryoftheStars wrote:
Thu May 09, 2024 10:59 am
[...] where you can have them right up against each other.
... which is kinda stupid anyway if we think about it.

Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^
by MeduSalem
Thu May 09, 2024 10:02 am
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 4
Views: 181

Re: Railway stations – Hell for a perfectionist

Why is there an asymmetry in different directions? As Illiander wrote... It is the 1 tile offsets (from couplings) in a 2x2 grid which result in asymmetry when making stations in the opposite direction. Just let them fix it. To be honest I am not sure if they can fix that. The 1 tile offsets in a 2...
by MeduSalem
Sat May 04, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Hide Rail Ballast under flooring
Replies: 3
Views: 227

Re: Hide Rail Ballast under flooring

Yes to that.
by MeduSalem
Fri May 03, 2024 1:44 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 164
Views: 17852

Re: Friday Facts #409 - Diminishing beacons

To be honest I don't know how to feel about the change. ^^ But mostly that is because it changes nothing about the meta. People will still do 12b/1m setups... or alternating rows of beacons & machines. Simply because that is the best you can do with the range Beacons have. There are only 2 thing...
by MeduSalem
Thu May 02, 2024 8:52 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 1807

Re: Techtonica makes me depressed. Factorio could be real 3D

Highly depents on the sprites. I remember the old days, the sprites would not be nice to revisit :D. Old nintendo games also look like shit, if you remove the nostalgia goggles. Can't help it. Even some games from the NES/SNES era I still find visually pleasing after all this time. xD Also highly d...
by MeduSalem
Thu May 02, 2024 11:43 am
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 1807

Re: Techtonica makes me depressed. Factorio could be real 3D

And here I am playing Factorio for one of the reasons because it has 2d sprite graphics. That is how opinions diverge. ^^ I always feel like stylized sprite based games have an age-less charm that cannot be replicated by full 3d games. They are like manga or comics. They don't age; somehow our brain...
by MeduSalem
Thu Apr 25, 2024 8:16 am
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 5289

Re: Fluid Mechanics Still Broken, 6 Years Later?

Meh. This topic is still going on after all this time? ^^ But yea, as others wrote already... just make more fluid than is drained; then it will hardly be an issue. That said I don't know if they ever made the change to make each pipe-system act like one single big storage tank which providers input...
by MeduSalem
Sat Apr 13, 2024 4:05 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 130
Views: 30103

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Been burned to many times by Devs. Believing is seeing. Sorry to the guys who will hate what I am saying because they maybe see Wube/ factorio as cant do wrong. [...] Look, the DLC releases in 4 months or the likes. You can surely wait until after the release. By then more Dev diaries will be out, ...
by MeduSalem
Fri Apr 12, 2024 4:15 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

I don't know this must also take into account the relative speed of the platform and the asteroids, as if the platform move faster than any asteroid, then the "back" doesn't need any defence against incoming debris. I'm thinking of the triangular shaped starwars super destroyer. It would ...
by MeduSalem
Fri Apr 12, 2024 2:31 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

I like the rocket turrets in the video in the space platform, i like the animation of the platform regrowing after getting hit, i think the shape of the platform is not very efficient because it will act like a space sweeper for asteroids, maybe it's the aim, otherwise orienting the rectangle the o...
by MeduSalem
Fri Apr 12, 2024 1:57 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

No, just heavier than normal gun turrets. Having finally gotten the chance to watch the video and seeing the rocket turrets, those could be it (or there could be more). But they're not firing many rockets, so they could be low on ammo? And the platform may be moving a wee bit fast to give everythin...
by MeduSalem
Fri Apr 12, 2024 12:29 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

Artillery clearly is unlocked: On one of the planets you can clearly see a rail artillery car moving with a train. Doesn't necessarily suggest that it is the same savegame because I am sure they have dozens of savegames in various states of a "typical" playthrough. At least I would not se...
by MeduSalem
Fri Apr 12, 2024 11:58 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
by MeduSalem
Fri Apr 12, 2024 11:50 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20017

Re: Friday Facts #406 - Space Age Music

Ah nice. The Vulcanus one is like "You were my brother Anakin, I loved you!" Or at least I expect them to have their duel somewhere along the lava shores. Full orchestral for a factory builder is kinda a bit unexpected. Maybe a bit too overly dramatic, but maybe that is just me. ^^ I like ...
by MeduSalem
Wed Apr 10, 2024 12:38 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132726

Re: Friday Facts #375 - Quality

As I understand it will not always be the lowest quality output if you mix ingredient qualities. Without quality modules you will always get the quality of your lowest ingredient. Is that written somewhere already? ^^ Anyway if that is the case and how it will work then I will blatantly say that it...
by MeduSalem
Tue Apr 09, 2024 6:30 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132726

Re: Friday Facts #375 - Quality

I’ve seen people say that you can mix ingredients quality and the output will be the lowest, is that correct because I’ve skimmed the FF page and can’t see it? It would solve the issue that I’m having with the quality mod where I’m getting too much of one level quality ingredient and not enough of ...
by MeduSalem
Sat Apr 06, 2024 12:40 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15805

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
by MeduSalem
Tue Mar 19, 2024 3:57 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23748

Re: Friday Facts #402 - Lightspeed circuits

It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it. Looks like inserters just have a higher z index than the foundry, but making it variable d...

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