Search found 1485 matches
- Thu Apr 25, 2024 8:16 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 43
- Views: 3269
Re: Fluid Mechanics Still Broken, 6 Years Later?
Meh. This topic is still going on after all this time? ^^ But yea, as others wrote already... just make more fluid than is drained; then it will hardly be an issue. That said I don't know if they ever made the change to make each pipe-system act like one single big storage tank which providers input...
- Sat Apr 13, 2024 4:05 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28936
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Been burned to many times by Devs. Believing is seeing. Sorry to the guys who will hate what I am saying because they maybe see Wube/ factorio as cant do wrong. [...] Look, the DLC releases in 4 months or the likes. You can surely wait until after the release. By then more Dev diaries will be out, ...
- Fri Apr 12, 2024 4:15 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
I don't know this must also take into account the relative speed of the platform and the asteroids, as if the platform move faster than any asteroid, then the "back" doesn't need any defence against incoming debris. I'm thinking of the triangular shaped starwars super destroyer. It would ...
- Fri Apr 12, 2024 2:31 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
I like the rocket turrets in the video in the space platform, i like the animation of the platform regrowing after getting hit, i think the shape of the platform is not very efficient because it will act like a space sweeper for asteroids, maybe it's the aim, otherwise orienting the rectangle the o...
- Fri Apr 12, 2024 1:57 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
No, just heavier than normal gun turrets. Having finally gotten the chance to watch the video and seeing the rocket turrets, those could be it (or there could be more). But they're not firing many rockets, so they could be low on ammo? And the platform may be moving a wee bit fast to give everythin...
- Fri Apr 12, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
Artillery clearly is unlocked: On one of the planets you can clearly see a rail artillery car moving with a train. Doesn't necessarily suggest that it is the same savegame because I am sure they have dozens of savegames in various states of a "typical" playthrough. At least I would not se...
- Fri Apr 12, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
- Fri Apr 12, 2024 11:50 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18683
Re: Friday Facts #406 - Space Age Music
Ah nice. The Vulcanus one is like "You were my brother Anakin, I loved you!" Or at least I expect them to have their duel somewhere along the lava shores. Full orchestral for a factory builder is kinda a bit unexpected. Maybe a bit too overly dramatic, but maybe that is just me. ^^ I like ...
- Wed Apr 10, 2024 12:38 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128722
Re: Friday Facts #375 - Quality
As I understand it will not always be the lowest quality output if you mix ingredient qualities. Without quality modules you will always get the quality of your lowest ingredient. Is that written somewhere already? ^^ Anyway if that is the case and how it will work then I will blatantly say that it...
- Tue Apr 09, 2024 6:30 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128722
Re: Friday Facts #375 - Quality
I’ve seen people say that you can mix ingredients quality and the output will be the lowest, is that correct because I’ve skimmed the FF page and can’t see it? It would solve the issue that I’m having with the quality mod where I’m getting too much of one level quality ingredient and not enough of ...
- Sat Apr 06, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 14674
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
- Tue Mar 19, 2024 3:57 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22833
Re: Friday Facts #402 - Lightspeed circuits
It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it. Looks like inserters just have a higher z index than the foundry, but making it variable d...
- Tue Mar 19, 2024 11:12 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22833
Re: Friday Facts #402 - Lightspeed circuits
You're not helping.... :| :lol: :D (I mean, I know that, but that wasn't the point. :) ) Well, I can't help it. It falls right into my discipline. At least somewhere studying geometry for over 10 years needs to shine. ^^ I know it wasn't the point, but I think people deserve a honest explanation fo...
- Tue Mar 19, 2024 10:36 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22833
Re: Friday Facts #402 - Lightspeed circuits
The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic. Untitled.png https://forums.factorio.com/28783 Because this is a 2D game faking 3D, you can't have them behind the Foundry on one side while on top of them on the other......
- Sun Mar 17, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22833
Re: Friday Facts #402 - Lightspeed circuits
I guess for most of my circuit network stuff having 1 channel for each green/red will suffice. Mostly I am going to use it for trying to dynamically adjust the priorities of trainstops for outposts depending on how much ore there is left in an outpost in relationship to total ore of all outposts so ...
- Sun Mar 17, 2024 12:53 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 24945
Re: Friday Facts #386 - Vulcanus
I can see the gravity having an influence on how much load a single rocket can carry to space and/or how much rocket fuel a rocket would consume for a given load. Reminder : we'll have a new weight system for rockets (https://factorio.com/blog/post/fff-382). I hope it will just require different am...
- Wed Mar 13, 2024 10:57 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1810
- Wed Mar 13, 2024 5:26 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1810
Re: Quality level run-off poll
My 2 cents about the "S" grade system as a naming-scheme is... that in practice it is absolutely F-tier. ;D
- Mon Mar 11, 2024 6:13 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 5548
Re: How do YOU use mining drills?
No one uses productivity modules? Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable. Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good. Al...
- Mon Mar 11, 2024 3:53 pm
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 11
- Views: 1526
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
Not sure if that's already been said, but linear optimisation could help. Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials. Factorio is simpler because there are few alternative rec...