Search found 1502 matches
- Fri May 10, 2024 8:59 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 2
- Views: 41
Re: Removing rcu?
Is this true? and if it is; what is the reason to remove rcu in the base game? Yes. To simply rocket production. RCU will also be gone from the base game? Interesting. ^^ From reading the clarifications at https://factorio.com/blog/post/fff-382 I thought it only affected Space Age. Anyway if it is ...
- Fri May 10, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 67
- Views: 5236
Re: Friday Facts #410 - Rocket turret & Target priorities
So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if you dare to use any ammo with splash damage. Just look at the clip with the biter waves. Notice how at the first biter wave, few turrets at the very bottom tar...
- Fri May 10, 2024 5:31 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 1
- Views: 81
Re: Lower trainstation priority. Possible?
Well, you could temporarily disable the train stop you want to down-prioritize using a circuit network condition. If you unload the train into a bunch of chests; you can connect the chests to the train stop; if they are still full enough you could make the train stop condition such that it prevents ...
- Fri May 10, 2024 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Railway stations β Hell for a perfectionist
- Replies: 15
- Views: 565
Re: Railway stations β Hell for a perfectionist
There's a question I don't think anyone has asked yet: Why would anyone ever have two different directions of train stations sitting next to each other like that!? I might be leaning out of the window but likely because OP has not played Factorio for a very long time yet. ^^ I remember when I did o...
- Fri May 10, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 67
- Views: 5236
Re: Friday Facts #410 - Rocket turret & Target priorities
I do think they mean "initial" for the expansion. If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that y...
- Fri May 10, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 67
- Views: 5236
Re: Friday Facts #410 - Rocket turret & Target priorities
Unlocked on one of the three initial planets. Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^ Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here. True. It is not entirely clea...
- Fri May 10, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 67
- Views: 5236
Re: Friday Facts #410 - Rocket turret & Target priorities
Ah nice. Finally approaching tower defense games. xD Anyway I wonder how to properly set the target priority with circuit network. Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decisi...
- Fri May 10, 2024 11:42 am
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 303
Re: Space Age, Quality (and a little bit of elevated Rails)
What im asking for is a summary of what's already know. Well a complete summary is difficult because so much has been shown already. But I made a quick rundown: Space Age content: 4 new themed planets, 2 of which still have to be revealed Vulcanus: a hot lava-themed Planet Fulgora: A cold & dry...
- Fri May 10, 2024 10:19 am
- Forum: General discussion
- Topic: Liquid bus
- Replies: 1
- Views: 115
Re: Liquid bus
Do you guys think it would be funny to use space age foundries on a LIQUID METAL BUS Well, that is how we are supposed to do it in the expansion endgame. ^^ But that said, I am still on the fence whether I will use Liquid Metal to make Gear Wheels, Copper Cables and other such things... because if ...
- Thu May 09, 2024 5:54 pm
- Forum: General discussion
- Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
- Replies: 6
- Views: 303
Re: Space Age, Quality (and a little bit of elevated Rails)
I may be wrong, but I would imagine that for the Quality "module" you need to have the Space Age "module" enabled as well. Exactly for the reason that otherwise they would have to make different research trees and possibly change/balance recipes for all the combinations. I would ...
- Thu May 09, 2024 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 367
Re: Railways β The pain of a perfectionist
Yup (although you could for dual track RHT ;)), but then you have folks asking for signals to be placeable right on the tracks instead of beside them, again pulling out the same pics as this OP did as justification. True. The ability to do it will likely build up to become its own precedence case w...
- Thu May 09, 2024 11:26 am
- Forum: Ideas and Suggestions
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 367
Re: Railways β The pain of a perfectionist
... which is kinda stupid anyway if we think about it.FuryoftheStars wrote: βThu May 09, 2024 10:59 am[...] where you can have them right up against each other.
Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^
- Thu May 09, 2024 10:02 am
- Forum: Ideas and Suggestions
- Topic: Railway stations β Hell for a perfectionist
- Replies: 15
- Views: 565
Re: Railway stations β Hell for a perfectionist
Why is there an asymmetry in different directions? As Illiander wrote... It is the 1 tile offsets (from couplings) in a 2x2 grid which result in asymmetry when making stations in the opposite direction. Just let them fix it. To be honest I am not sure if they can fix that. The 1 tile offsets in a 2...
- Sat May 04, 2024 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Hide Rail Ballast under flooring
- Replies: 3
- Views: 231
Re: Hide Rail Ballast under flooring
Yes to that.
- Fri May 03, 2024 1:44 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 165
- Views: 18561
Re: Friday Facts #409 - Diminishing beacons
To be honest I don't know how to feel about the change. ^^ But mostly that is because it changes nothing about the meta. People will still do 12b/1m setups... or alternating rows of beacons & machines. Simply because that is the best you can do with the range Beacons have. There are only 2 thing...
- Thu May 02, 2024 8:52 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1837
Re: Techtonica makes me depressed. Factorio could be real 3D
Highly depents on the sprites. I remember the old days, the sprites would not be nice to revisit :D. Old nintendo games also look like shit, if you remove the nostalgia goggles. Can't help it. Even some games from the NES/SNES era I still find visually pleasing after all this time. xD Also highly d...
- Thu May 02, 2024 11:43 am
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1837
Re: Techtonica makes me depressed. Factorio could be real 3D
And here I am playing Factorio for one of the reasons because it has 2d sprite graphics. That is how opinions diverge. ^^ I always feel like stylized sprite based games have an age-less charm that cannot be replicated by full 3d games. They are like manga or comics. They don't age; somehow our brain...
- Thu Apr 25, 2024 8:16 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5359
Re: Fluid Mechanics Still Broken, 6 Years Later?
Meh. This topic is still going on after all this time? ^^ But yea, as others wrote already... just make more fluid than is drained; then it will hardly be an issue. That said I don't know if they ever made the change to make each pipe-system act like one single big storage tank which providers input...
- Sat Apr 13, 2024 4:05 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30194
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Been burned to many times by Devs. Believing is seeing. Sorry to the guys who will hate what I am saying because they maybe see Wube/ factorio as cant do wrong. [...] Look, the DLC releases in 4 months or the likes. You can surely wait until after the release. By then more Dev diaries will be out, ...
- Fri Apr 12, 2024 4:15 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20112
Re: Friday Facts #406 - Space Age Music
I don't know this must also take into account the relative speed of the platform and the asteroids, as if the platform move faster than any asteroid, then the "back" doesn't need any defence against incoming debris. I'm thinking of the triangular shaped starwars super destroyer. It would ...