Search found 1562 matches
- Fri Sep 13, 2024 2:56 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 83
- Views: 8593
Re: Friday Facts #428 - Reactor & Logistics circuit control
Nice, finally I can tear down the devilish refilling circuit logic that triggers on a single-tick when ejecting the empty fuel cells from reactors. xD I will also have some use for the disabling/enabling of requester/provider chests. One situation that comes into my mind right of the bat is that it ...
- Fri Aug 23, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13404
Re: Friday Facts #425 - Behind the legs
Me too. I am also fine with the newer animation. ^^FasterJump wrote: ↑Fri Aug 23, 2024 1:23 pmI'm okay with the new spidertron animation, even though I seem to be in the minority.
- Wed Aug 21, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
Thing is, I love most of the expansion so far. It's just certain elements of the mechanics introduced on Gleba that I dislike. So far, that's just two things - the lack of refrigeration and the apparent forcing-on of enemies. I am looking forward to the expansion, and all the positive stuff therein...
- Wed Aug 21, 2024 6:21 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
I would just like to say to the Factorio devs: PLEASE don't compromise your artistic vision by pandering to the absurd safetyism of incredibly niche phobias. There is a huge difference between "I don't like spiders/holes" and having an actual clinical disability that would be reasonable t...
- Wed Aug 21, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
It's not "vibes" telling me that they want to force us into a given playstyle. It's their exact words on other matters that similarly involve forcing us to play a given way. In principle they are not forcing you to anything. You can simply opt to not buy the expansion if you don't like an...
- Tue Aug 20, 2024 9:05 pm
- Forum: Gameplay Help
- Topic: Train Circuit Networks
- Replies: 8
- Views: 629
Re: Train Circuit Networks
Thanks to the both of you for helping me :D, a follow up question, how would I implement a depot system for various trains for the same item? I personally don't use depots/stackers. To avoid the need of depots I rather set "only 1 train going to a station at a time" like Koub wrote earlie...
- Tue Aug 20, 2024 7:13 pm
- Forum: Gameplay Help
- Topic: Train Circuit Networks
- Replies: 8
- Views: 629
Re: Train Circuit Networks
Might break some day, but works just fine at the moment. It doesn't. It will work forever. Been doing it the same way for years without any issues (albeit I set a little more buffer in the chests than 0). ^^ Even if it will annoy some freaks, all the complex & super fancy combinator contraption...
- Tue Aug 20, 2024 5:10 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
Because the brave are not who never feel fear but who choose to conquer it.PrinceDest1ny wrote: ↑Tue Aug 20, 2024 3:57 pmBug biter swarms, starfish strafer hordes, constant lightning storms, why the hell did we choose this system again?
Or some motivational stuff like that. ^^
- Mon Aug 19, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
I play with a group of friends, one of them doesn't want to see creatures with 0 or 1 leg like snake, beause of crippling phobia, another one doesn't want to see creatures with more than 2 legs, for the same reason, and i don't want to shoot biters that have 2 legs only, so it would be nice if devs...
- Sat Aug 17, 2024 2:17 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
I play with a group of friends, one of them doesn't want to see creatures with 0 or 1 leg like snake, beause of crippling phobia, another one doesn't want to see creatures with more than 2 legs, for the same reason, and i don't want to shoot biters that have 2 legs only, so it would be nice if devs...
- Sat Aug 17, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
You said it yourself, just a few lines of code, and if its that then maybe one entire hour of work could be assigned to that, and if even one sale or one non-refund happens because of this, it is already profitable, maybe two or three sales since their pay is actually good, which i assume it is. As...
- Sat Aug 17, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
As for the refunds, people already mentioned that one before, as for profitability: refunds take away more money than what was given, easy logic That assumes that Wube even care about the additional profitability, which some artists/creators (which a game development studio also definitely falls in...
- Fri Aug 16, 2024 12:15 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
From the writeup, it sounds like this time there should be ways to sustainably farm the aliens in a single area this time with a mix of intentionally letting eggs spoil/hatch and what I'd assume are deconstruction orders via roboport or spidertron instead of the expansionist looting for alien-artif...
- Fri Aug 16, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
I usually play with biters off. I like my factorio slow and meditative. Must I bother with aliens? I understand your feeling about that. I assume there will be an option to turn the Pentapods off as well or at least that a good deal of people will ask for exactly such an option and that they will b...
- Fri Aug 16, 2024 11:44 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28130
Re: Friday Facts #424 - Gleba Pentapod Enemies
The new creatures look interesting. ^^ So peaceful is not an option again like it was when you needed alien items for science? Agreed. I thought a considerable amount of people disliked the alien artifact aspect of having to manually farm that stuff just be able to progress further and that the devs...
- Sun Aug 11, 2024 4:14 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10570
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens. Or do the ultimate 300 IQ move: Buy a second PC and another copy of the game. Then join your own server. :mrgreen: If you are on linux you wont even need the second PC fo...
- Tue Jul 23, 2024 9:31 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21437
Re: Friday Facts #420 - Fusion Reactor
Can confirm, using Solid Fuel works really well as a Coal replacement. Though with the caveat that you need to use an Oil Deposit that is further away from the starting location so you get enough Oil in the long term. Also I often do the funny of running my Boilers with Rocket Fuel even though it i...
- Sun Jul 21, 2024 9:26 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21437
Re: Friday Facts #420 - Fusion Reactor
Did you really forget solid fuel :lol: Solid fuel feels more like a step child and unnecessary overhead, considering oil can burn by itself. I like the Power generation mechanic in the game "Captains of Industry", where there is a boiler for solid matter (coal, wood, ...) and for fluids (...
- Fri Jul 19, 2024 4:55 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21437
Re: Friday Facts #420 - Fusion Reactor
Ah nice. Looking forward to toying around with the puzzle. Seems like there are some more possibilities than there is with fission reactors (because that was my main disappointment with them back in the day because there is basically only 2*n setups). But that said, I would recommend at least to inc...
- Mon Jul 15, 2024 9:37 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 20
- Views: 2617
Re: Space Age DLC
As with many existing overhaul mods for 1.1, I doubt you will be able to add all the expansion content to an existing save in a useful way. However, I expect vanilla saves can be migrated to Factorio version 2 (that will be available whether or not you buy the DLC) as has been possible previously. ...