The same as when I watch a TV series or read a manga and wait for a new season/issue. Move on in the meantime and watch/read something else and check back every other few months if there is some news.
There is no point in dwelling and agonizing about it; it will not make new updates or content ...
Search found 1687 matches
- Fri Mar 21, 2025 12:10 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 6
- Views: 515
- Mon Jan 13, 2025 3:49 pm
- Forum: Gameplay Help
- Topic: What is the point of productivity modules?
- Replies: 22
- Views: 8807
Re: What is the point of productivity modules?
Irrelevant. Resources were infinite in 1.1 too, you just needed to expand out to claim new patches, so it cost player time.
So it's a question of whether using productivity modules saves effort on the part of the player and they definitely do after a certain point. The "but it's free" argument is ...
- Sat Nov 23, 2024 1:20 pm
- Forum: General discussion
- Topic: Was build targeting AVX ever benchmarked against SSE2 build?
- Replies: 15
- Views: 1441
Re: Was build targeting AVX ever benchmarked against SSE2 build?
Depending on the instructions used AVX might not speed up much if the bottleneck is not the instruction frontend.
Then it will just slightly reduce the amount of instructions used and thereby increase code density (resulting in a smaller executable if there are not different execution branches used ...
Then it will just slightly reduce the amount of instructions used and thereby increase code density (resulting in a smaller executable if there are not different execution branches used ...
- Thu Nov 14, 2024 1:29 pm
- Forum: General discussion
- Topic: Internal name question about Fulgora tiles (Fulgoran).
- Replies: 2
- Views: 352
Re: Internal name question about Fulgora tiles (Fulgoran).
The "n" in Fulgoran is probably just an adjectival suffix to describe that the tiles belong to Fulgora.
Just like Earth->Earthan. Or Mars->Martian.
Just like Earth->Earthan. Or Mars->Martian.
- Wed Nov 13, 2024 4:51 pm
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 6378
Re: Feels like certain changes were made to the game 'just because'
I think if one has to ask themself "How can I unlock [XXXXX] ?", and has to find the right action to get the trigger research, then the trigger tech mechanism has been used in a wrong way.
With that reasoning most of the trigger techs were used in the wrong way from my perspective because even ...
- Fri Nov 08, 2024 9:08 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 71123
Re: Gleba has killed the game for me.
[...]
Anyway, what I am currently more annoyed with is because I am somewhat production limited still I constantly have to do some "tech-juggle" where I switch back and forth between research that requires agri packs and one that doesn't to keep the research going all the time.
I wish there was ...
- Wed Nov 06, 2024 9:03 pm
- Forum: Gameplay Help
- Topic: Holmium ore - no other source than scrap?
- Replies: 4
- Views: 9039
Re: Holmium ore - no other source than scrap?
No. No other way.
You can however put Productivity modules into the entire holmium chain if you feel like you are not getting enough out of the scrap. ^^
You can however put Productivity modules into the entire holmium chain if you feel like you are not getting enough out of the scrap. ^^
- Wed Nov 06, 2024 4:27 pm
- Forum: Gameplay Help
- Topic: Higher rarity space platform
- Replies: 11
- Views: 1294
Re: Higher rarity space platform
Since none of its properties have the "quality diamond", that tells you how it improves with quality (unlike the assembler for example), it should be expected that making it in higher quality is useless.
Yeah, but it would be nice if it actually had some useful quality property. Like more ...
- Wed Nov 06, 2024 4:17 pm
- Forum: Gameplay Help
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 15
- Views: 5696
Re: Serious Question: Can Gleba not be idle?
So at two stacks you're almost guaranteed to get the egg back.
It becomes comically unlikely that you'd fail but the fact that you can never be safe bothers the same part of my brain that demands I build everything symmetrical regardless of actual ratio requirements.
So just leave the gleba egg ...
- Wed Nov 06, 2024 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Remove ability for inserters to interact with the beacons
- Replies: 9
- Views: 757
Re: Remove ability for inserters to interact with the beacons
No.
I remember I was one of the original people who wanted the ability to be able to remove modules from beacons with inserters in the first place. So I just say no. ^^
I would only agree with the removal of the feature of being able to use inserters to remove the modules, if they would give ...
I remember I was one of the original people who wanted the ability to be able to remove modules from beacons with inserters in the first place. So I just say no. ^^
I would only agree with the removal of the feature of being able to use inserters to remove the modules, if they would give ...
- Wed Nov 06, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: What is the point of productivity modules?
- Replies: 22
- Views: 8807
Re: What is the point of productivity modules?
You won't beat speed beacon + productivity on research pack production chains by relying on the increased durability from quality, especially when quality modules come with - speed too.
For the amount of science you get out of raw resources It gets pretty close though once you also unlocked ...
- Wed Nov 06, 2024 3:08 pm
- Forum: Gameplay Help
- Topic: Please explain the "why" of asteroid reprocessing?
- Replies: 3
- Views: 8186
Re: Please explain the "why" of asteroid reprocessing?
Well, you may have noticed already that different routes/orbits of planets have different spawnrates for each of the 3 asteroid types.
And there are totally situations where you might want one of the asteroid types to be more common because you want more of the resource they give.
The asteroid ...
And there are totally situations where you might want one of the asteroid types to be more common because you want more of the resource they give.
The asteroid ...
- Wed Nov 06, 2024 3:03 pm
- Forum: Gameplay Help
- Topic: How do you decide how many items to request on a requester chest?
- Replies: 1
- Views: 541
Re: How do you decide how many items to request on a requester chest?
For Gleba you are right. Setting it to small numbers (like the amount that a single logi-bot can carry, which is 4 items after researches) works better to avoid unnecessary spoilage from too many items sitting idle in chests. ^^
For other non-spoilable things I often go with a whole stack (at ...
For other non-spoilable things I often go with a whole stack (at ...
- Tue Nov 05, 2024 9:35 pm
- Forum: Gameplay Help
- Topic: What is the point of productivity modules?
- Replies: 22
- Views: 8807
Re: What is the point of productivity modules?
Previously, as stated in the reply above, basically it was a way to reduce consumption of ingredients/ore. You got more for resources invested.
But if you rather want to make it a meta/philosophical debate whether it is still useful in 2.0, then I would argue:
No.
Simply because now we have so ...
But if you rather want to make it a meta/philosophical debate whether it is still useful in 2.0, then I would argue:
No.
Simply because now we have so ...
- Mon Nov 04, 2024 11:17 pm
- Forum: Combinator Creations
- Topic: Crusher recipe swapping system without productivity progress bar loss
- Replies: 8
- Views: 5287
Re: Crusher recipe swapping system without productivity progress bar loss
Makes sense to produce a little in "advance", since there totally is an overhead involved from the recipe switch. Because during the time it switches it could already demand more and you would prevent constantly flipping back/forth that way. ^^
I currently put up a crusher for each recipe lol. I ...
I currently put up a crusher for each recipe lol. I ...
- Mon Nov 04, 2024 11:02 pm
- Forum: Combinator Creations
- Topic: Crusher recipe swapping system without productivity progress bar loss
- Replies: 8
- Views: 5287
Re: Crusher recipe swapping system without productivity progress bar loss
I actually did it too back in time :) https://forums.factorio.com/viewtopic.php?f=193&t=64296
Also with protection of loosing productivity bar progress. But for new research (there is a research of steel productivity) it would be a little bit more complicated.
Is the productivity a problem now ...
- Mon Nov 04, 2024 10:47 pm
- Forum: Combinator Creations
- Topic: Crusher recipe swapping system without productivity progress bar loss
- Replies: 8
- Views: 5287
Re: Crusher recipe swapping system without productivity progress bar loss
Very nice!
A better version would be one that could split evenly different recipes among the available crushers, so you could add more crushers in line. I guess it would require each crusher to have a constant combinator and change the way we assign the decider.
Right now this version only ...
- Mon Nov 04, 2024 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 12
- Views: 4501
Re: Make promethium spoil, and quickly
Um, I’m not sure, but maybe there’s been a misunderstanding? You said that you haven’t reached this point in-game yet, so maybe you just don’t know, but… Promethium science packs do not spoil like lime science does. It doesn’t matter how fresh the biter eggs are when you craft the pack, only that ...
- Mon Nov 04, 2024 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 12
- Views: 4501
Re: Make promethium spoil, and quickly
The science pack recipe *is* the processing, there’s no need for a middle step.
Good. The result will be that you will have to keep on watching people using belt storages instead of cargo bays. ^^
[edit]
As long as the artificial storage-density issue is present I will totally do that too once ...
- Mon Nov 04, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 12
- Views: 4501
Re: Make promethium spoil, and quickly
The better solution would actually be if you would have to process the stupid promethium chunks into something else first (which then is the ingredient of the Promethium science packs) that can actually be stored better/more densely into the cargo bays and make the recipe take its crafting time ...