Since I am also playing Rimworld and other such games and considering what I do there on a regular basis only commenting it with "another happy day in the Rim"... the answer is... no. I stopped thinking about it. ^^
That said I remember there was a similar thread like 10 years ago discussing the ...
Search found 1720 matches
- Fri Aug 08, 2025 2:45 pm
- Forum: Off topic
- Topic: Do you ever wonder if you are the bad guys ?
- Replies: 14
- Views: 2235
- Fri Aug 08, 2025 1:38 pm
- Forum: General discussion
- Topic: Theorycrafting: Maximum Possible SPM Without Bots
- Replies: 10
- Views: 776
Re: Theorycrafting: Maximum Possible SPM Without Bots
Since lab productivity is unlimited, there's no limit at all if you include it.
While hypothetically there would be no limit, practically there still is time as a limit. (time purely from research cost increase, not performance decrease). If it becomes so expensive and takes so much time to ...
- Mon Aug 04, 2025 11:32 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 73
- Views: 15321
Re: Ban quality modules from asteroid crushers
I won't. xD
Fine with me. Likewise. ^^Stargateur wrote: Mon Aug 04, 2025 11:28 pm Well, no need to read the rest, that blatant manipulation, Bye.
- Mon Aug 04, 2025 11:21 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 73
- Views: 15321
Re: Ban quality modules from asteroid crushers
I try to silence you now ? How ? No it's not an argument cause you could copy paste it on every post in balancing subforum. Your point is "don't balance game". Well, wonderful we really progress.
If you write that others should stay out of the balancing thread only because they obviously think ...
- Mon Aug 04, 2025 11:01 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 73
- Views: 15321
Re: Ban quality modules from asteroid crushers
And so I will repeat myself, don't come on balancing sub forum for saying such non sense thing. Feel free to create a thread saying "Factorio doesn't need balancing" but here in this thread it's completely off topic and not an argument.
It is an argument, whether you like it or not. And I will ...
- Mon Aug 04, 2025 10:35 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 73
- Views: 15321
Re: Ban quality modules from asteroid crushers
Honestly, if some people would just stop with their "need more challenge" elitism and trying to force it on other people, that would be better for everyone.
Most people arguing against the asteroid crushing method or LDS or whatever other method here probably haven't realized yet that according to ...
Most people arguing against the asteroid crushing method or LDS or whatever other method here probably haven't realized yet that according to ...
- Sun Aug 03, 2025 7:23 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 3433
Re: Uranium and ammo shipping too expensive
No i had no idea, someplayer use turrets, other thanks, other like me TESLAS 8-) , i've seen speedrunners use different strategies too , that's why i asked !
Ah well, I did consider making a turret killbox, then aggro the worm and lure them in there. That was my initial plan after I first ...
- Sun Aug 03, 2025 6:44 pm
- Forum: Balancing
- Topic: [SA] Make small lightning rods not protecting flying robots.
- Replies: 10
- Views: 1440
Re: [SA] Make small lightning rods not protecting flying robots.
No. Even if it would only be the small lightning rods and not affect the large ones, I have to say no.
If you want to self-impose more belt challenge, go ahead.
If people want to use bots to deal with it from the start, let them.
It is a sandbox game and not everything needs to be challenging for ...
If you want to self-impose more belt challenge, go ahead.
If people want to use bots to deal with it from the start, let them.
It is a sandbox game and not everything needs to be challenging for ...
- Sat Aug 02, 2025 12:52 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 3433
Re: Uranium and ammo shipping too expensive
Talking about the uranium that feels weird to read, because for "vulcanus" you have plenty of solutions and not one that seem obviously better given player choices. How did you kill the worm ?
For Gleba it's a little different because you can control the level of pollution differently and some ...
- Fri Aug 01, 2025 10:00 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 3433
Re: Uranium and ammo shipping too expensive
You aren't shoehorned into using the planet specific solutions. Plenty of people, myself included, have built huge infrastructures early-mid game to allow for reliable resources/power/spaceships everywhere.
In my opinion you are and there is not much you would be able to say to convince me ...
- Fri Aug 01, 2025 9:41 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 81
- Views: 12019
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
If legendary trees would grow faster that would make sense, but if you expect legendary fruits, then you should probably read the part of the thread you didn't read, because that's not going to happen and it's explained why x)
Yea, legendary fruits is what I would like.
And I know and ...
- Fri Aug 01, 2025 5:07 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 3433
Re: Uranium and ammo shipping too expensive
So yeah, I think it does make the game better, because without friction on import/export of solutions you'd be shoehorned into using the same solutions everywhere.
Instead you are shoehorned into using the planet specific solutions which usually only work on their specific planet. Little room ...
- Fri Aug 01, 2025 4:16 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 81
- Views: 12019
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
After reading parts of the thread... I say... yes. Add legendary trees.
It would instantly turn Gleba into my most favorite planet. xD
I know it is not going to happen anyway, but still one can dream.
It would instantly turn Gleba into my most favorite planet. xD
I know it is not going to happen anyway, but still one can dream.
- Fri Aug 01, 2025 12:41 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3869
Re: Reactor network setup
In 2.0, you don't have to place bigger nuclear power plants on lakes with landfill. Just tap any nearby water and that's it.
You misunderstood me there a little. I meant I had planned to landfill the tiny starting area lake eventually because I had planned for endgame to place another ...
- Fri Aug 01, 2025 11:57 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3869
Re: Reactor network setup
It's not even just about optimising use of fuel cells. The reactors themselves are expensive capital items, and more neighbour bonuses means you need fewer of them.
That is true however. They are rather expensive investment early on.
However because I wanted to get to the space stuff asap, I ...
- Fri Aug 01, 2025 11:19 am
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 20
- Views: 1419
Re: No Fulgoran vault ruin
Likewise I'm glad I wasn't the only one. I do hate that I had to look it up online, cuz I never would have guessed I have to mine one specific type of entity when to be honest they all look the same 😂
Yea, it was similar with me. I moused over a lot of the other stuff that is randomly scattered ...
- Thu Jul 31, 2025 3:33 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3519
Re: I'm afraid of reddit influence
Well, there are some long things to reply to, so I focus only on some parts.
So you have 3 options:
1) Do not use quality if you don't like it
2) Use it normally and have long time fun tinkering with it
3) Wait until you can use a shortcut and get legendary items the fast way
Well, this is ...
So you have 3 options:
1) Do not use quality if you don't like it
2) Use it normally and have long time fun tinkering with it
3) Wait until you can use a shortcut and get legendary items the fast way
Well, this is ...
- Thu Jul 31, 2025 1:05 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3869
Re: Reactor network setup
I don't understand why you ignore efficiency on one place (neighbor bonus, by using 2x2 instead of 2xN you forfeit 33% energy), and at some other place you invest effort and optimize for fast reaction, which might save a few tiny % on very low power condition for the last 5-10 seconds of the ...
- Thu Jul 31, 2025 12:02 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3519
Re: I'm afraid of reddit influence
Long story short game has no explanation what quality is. [...]
While definitely true that what quality means in terms of the game and how quality works is poorly explained in game as well... however this is not even part of the gripes I have with the quality system. xD
Anyway I totally know ...
- Thu Jul 31, 2025 3:05 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3869
Re: Reactor network setup
Depending on the heat capacity of your system, that may not be enough to maintain full power under high load. The reactors have to be hot enough that the heat gradient is steep enough to keep the heat flowing fast enough that the furthest heat exchanger is always at least slightly above 500 ...