Search found 1471 matches

by MeduSalem
Sun Mar 17, 2024 1:05 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 145
Views: 15222

Re: Friday Facts #402 - Lightspeed circuits

I guess for most of my circuit network stuff having 1 channel for each green/red will suffice. Mostly I am going to use it for trying to dynamically adjust the priorities of trainstops for outposts depending on how much ore there is left in an outpost in relationship to total ore of all outposts so ...
by MeduSalem
Sun Mar 17, 2024 12:53 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22829

Re: Friday Facts #386 - Vulcanus

I can see the gravity having an influence on how much load a single rocket can carry to space and/or how much rocket fuel a rocket would consume for a given load. Reminder : we'll have a new weight system for rockets (https://factorio.com/blog/post/fff-382). I hope it will just require different am...
by MeduSalem
Wed Mar 13, 2024 10:57 pm
Forum: General discussion
Topic: Quality level run-off poll
Replies: 19
Views: 661

Re: Quality level run-off poll

Tertius wrote:
Wed Mar 13, 2024 10:12 pm
[...] And if it's "1st try", "trash", "mediocre", "refurbished", "ok".
I change my mind, I vote for those to become the official names... just for the sake of it. ;D
by MeduSalem
Wed Mar 13, 2024 5:26 pm
Forum: General discussion
Topic: Quality level run-off poll
Replies: 19
Views: 661

Re: Quality level run-off poll

My 2 cents about the "S" grade system as a naming-scheme is... that in practice it is absolutely F-tier. ;D
by MeduSalem
Mon Mar 11, 2024 6:13 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

No one uses productivity modules? Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable. Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good. Al...
by MeduSalem
Mon Mar 11, 2024 3:53 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1282

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Not sure if that's already been said, but linear optimisation could help. Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials. Factorio is simpler because there are few alternative rec...
by MeduSalem
Fri Mar 08, 2024 4:40 pm
Forum: Gameplay Help
Topic: Exploring New Strategies for Efficient Smelting
Replies: 4
Views: 256

Re: Exploring New Strategies for Efficient Smelting

Welcome to the community. ^^ What’s your preferred smelting setup and why? Productivity Modules in the electric smelter rows, Speed Modules in the beacon rows (hooked up to some circuit network to shut them off when the smelters are idling). As simple as that. Because it is the most efficient setup....
by MeduSalem
Fri Mar 08, 2024 4:06 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 98
Views: 16911

Re: Friday Facts #401 - New terrain, new planet

Ah nice. I am someone who always sets tree density to max. So I will appreciate some of the forest paths. ^^ But I am also with some of the other people saying that what the maps lack most is some shallow-water rivers and streams flowing in the canyons and connecting some of the lakes. Especially if...
by MeduSalem
Tue Mar 05, 2024 8:38 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 796

Re: I made a thing. (4 way Overhead Rail intersection).

Ok, Stupid question: Why is the clover interchange so terrible? Because of the "weaving"-issue, as described here in the Problems section of Cloverleafs wiki article: https://en.wikipedia.org/wiki/Cloverleaf_interchange#Problems Basically you still have traffic that is crossing on the sam...
by MeduSalem
Tue Mar 05, 2024 2:00 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 796

Re: I made a thing. (4 way Overhead Rail intersection).

Impatient wrote:
Sun Feb 18, 2024 8:14 pm
How does this compare to a cloverleaf interchange?

https://en.wikipedia.org/wiki/Cloverleaf_interchange
Windmills, Turbines, Pinavia interchanges and the likes are generally better for traffic because they don't have the "weaving" issue that classic clover-leafs have.
by MeduSalem
Mon Mar 04, 2024 11:25 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 162
Views: 36661

Re: Friday Facts #387 - Swimming in lava

mmmPI wrote:
Mon Mar 04, 2024 11:08 pm
Well joining random multiplayer games or reading the forum have some good sides because you get to see how other people do a lot and can learn from that. Also their ideas, on how they plan to use the new train features :D
The true endgame is the official forum.

Always. In every game. ^^
by MeduSalem
Mon Mar 04, 2024 9:45 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 162
Views: 36661

Re: Friday Facts #387 - Swimming in lava

I just remembered something that is only slightly related but still important to this debate! The new Train Stop Priorities can make it so you use up the mixed ore patches first before trains from the other patches get used. Just remember to limit the amount of trains to the amount of SINK stops as...
by MeduSalem
Mon Mar 04, 2024 5:31 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

Building over a ressource patch is a mistake i did in some of my first game when i run out of starting iron ore because i built things on the iron patch and i had to move them around all the time; Experiencing that very problem mentionned earlier :D Well, good. I am obviously not building over a re...
by MeduSalem
Mon Mar 04, 2024 3:04 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 68
Views: 6048

Re: Quality level names poll

About mods: Yes, I bet one of the first genuine 2.0 mods would be the feature I'm requesting. To avoid wasted time with name discussions and duplicated effort with creating, installing and managing mods, I'm proposing this for inclusion in the vanilla game. Adding the ability to name things the way...
by MeduSalem
Sun Mar 03, 2024 10:55 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 132
Views: 18947

Re: Friday Facts #394 - Assembler flipping and circuit control

That is a lot of combinator logic connections to make the “generic” assemblers. Seems like it would be far easier to have multiple assemblers It is definitely more a "proof of concept" example to show what can be done; and only a few people will use it exactly in this fashion because they...
by MeduSalem
Sun Mar 03, 2024 9:49 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

It seems so, but the real worth of ore in the ground is that it's out of the way. Don't process stuff until you really need it. You still have all options. I just reorganized my current map, converting old mines with 4 wagon stations to "new" mines with 8 wagons. And I tell you, this is a...
by MeduSalem
Sun Mar 03, 2024 9:30 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

Yeah, I don't know. I mean, in context of the current miners and 1.1, the costs of them compared to the factory as a whole and all the resources I'm mining up are negligible. I mean, when the resource patches are getting into the billions before taking productivity into account, for me, personally,...
by MeduSalem
Sun Mar 03, 2024 8:54 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

Maybe, maybe not. That being said, I may not use the big ones in that packed of a pattern, either. I don't know yet as they're not available to try out. ;) That make sense we can't really gauge the cost of a legendary big mining drill ( full of legendary modules ) just now. And the topic is about o...
by MeduSalem
Sun Mar 03, 2024 8:05 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3308

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Yea, sorry. I already wrote that I stand corrected in the next reply afterwards. ^^ Anyway the cap will be there; It is extremely unlikely that they will cut the Recycler because a feature like it has been discussed and been among the most requested additions over the past 10 years. And together wit...
by MeduSalem
Sun Mar 03, 2024 3:12 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3484

Re: How do YOU use mining drills?

mmmPI wrote:
Sun Mar 03, 2024 8:02 am
I do the opposite, i put them as far away as possible while still leaving no gap and covering every ore tile most of the time.

My reasonning is that replacing mining drill is annoying, so when i place 1 i make sure it will last long. :ugeek:
Same here.

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