Search found 15 matches

by edalquist
Fri Dec 09, 2016 11:43 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 82275

Re: Friday Facts #168 - Nightvision Nightmare

Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at...
by edalquist
Tue Aug 23, 2016 4:35 pm
Forum: General discussion
Topic: Password required for headless server download?
Replies: 1
Views: 1350

Password required for headless server download?

The website now appears to require you be logged in to your factorio account to download the headless server binary. This makes getting that binary onto headless servers more complex as we now have to download it locally then upload it to the server instead of just using wget or curl to grab it dire...
by edalquist
Tue Aug 16, 2016 4:21 pm
Forum: Combinator Creations
Topic: Slow Supplier (used for repair pack distribution)
Replies: 19
Views: 11894

Slow Supplier (used for repair pack distribution)

We have a base that covers a large geographic area and keeping repair packs supplied to the roboports along walls is annoying. Since we can't read the count of repair packs in roboports and want to evenly distribute repair packs across the walls we have the following elegant hack. Screen Shot 2016-0...
by edalquist
Wed Aug 10, 2016 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.15] Headless Server Desyncs
Replies: 8
Views: 4483

Re: [Rseding91] [0.13.15] Headless Server Desyncs

Awesome thanks! For a curious software engineer can you share what the bug was?
by edalquist
Wed Aug 10, 2016 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.15] Headless Server Desyncs
Replies: 8
Views: 4483

Re: [Rseding91] [0.13.15] Headless Server Desyncs

Awesome, glad to give you usable data. I realized that after I verified save 20 worked I never went and re-verified that save 24 caused the desync still and it wasn't some transient issue.
by edalquist
Wed Aug 10, 2016 8:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.15] Headless Server Desyncs
Replies: 8
Views: 4483

Re: [0.13.15] Headless Server Desyncs

No mods (I did say that in the original post). It appears to be save related. We have the server set to autosave every 5 minutes and have 24 slots. I slowly went back in time until I found a save that worked. Here is a drive folder of the saves: https://drive.google.com/open?id=0B0KQRXLIUcBocGw4OC1v...
by edalquist
Wed Aug 10, 2016 4:10 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.15] Headless Server Desyncs
Replies: 8
Views: 4483

[Rseding91] [0.13.15] Headless Server Desyncs

We are running a headless server with no mods on Google Cloudand generally it works great but every once in a while we get repeated desyncs. Attached is a zip with 3x desync reports - It was just me on the server - I generally have a <15ms ping to the server - factorio is the only thing running on a...
by edalquist
Sat Jul 30, 2016 3:06 pm
Forum: Gameplay Help
Topic: [.13] Stack Filter Inserter & Network with Multiple Filters
Replies: 4
Views: 1913

Re: [.13] Stack Filter Inserter & Network with Multiple Filters

Hrm, how do I do that? I'm still figuring out the circuit system.
by edalquist
Sat Jul 30, 2016 2:54 pm
Forum: Gameplay Help
Topic: [.13] Stack Filter Inserter & Network with Multiple Filters
Replies: 4
Views: 1913

[.13] Stack Filter Inserter & Network with Multiple Filters

It appears that when I attach a stack filter inserter to a circuit network in .13 and set the inserter so that the network sets the filter the inserter can only filter one thing at a time. Even if the input to the inserter has two different item types whichever was set last is what is actually filte...
by edalquist
Tue Jul 26, 2016 3:50 pm
Forum: Technical Help
Topic: 100% CPU Usage on Linux Headless Server (0.13.11)
Replies: 1
Views: 1210

100% CPU Usage on Linux Headless Server (0.13.11)

Starting with .10 and now with .11 our dedicated server is using 100% CPU all the time. We can still join and play and it works just fine but the CPU usage stays pegged.
by edalquist
Fri Jul 15, 2016 3:07 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 124860

Re: [linux] Dedicated server init script

No problem. I'm also a developer and ran some largeish open source projects for many years. I know the importance of good questions :)
by edalquist
Thu Jul 14, 2016 11:14 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 124860

Re: [linux] Dedicated server init script

Never mind .... I didn't read the comments in factorio.service.example

Because of poor planning (and lazyness) I have factorio installed in /opt/factorio/factorio

I just needed to change the PIDFile var in the factorio.service file to point to the correct directory.
by edalquist
Thu Jul 14, 2016 7:54 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 124860

Re: [linux] Dedicated server init script

I'm trying to use the latest version of the script with Factorio 0.13.8 via systemctl and get a timeout error: edalquist@factorio:~$ sudo systemctl start factorio Job for factorio.service failed because a timeout was exceeded. See "systemctl status factorio.service" and "journalctl -x...

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