Search found 5 matches

by Turtle Duck
Sun Jan 07, 2018 2:24 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395175

Re: Friday Facts #224 - Bots versus belts

If anything make belts better do not nerf bots, they could be slightly more interesting though if you ask me. Before playing with mods i really didn't like the bots because they wouldn't give the game the same feel as belts did for me. When i did start using mods mainly bob's logistics in this case ...
by Turtle Duck
Sat Mar 25, 2017 11:06 pm
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 30706

Re: how do YOU manage barrels of oil?

In my latest base i've gone with somewhat of a dumb system that actually works quite well in handling barrels and works as following When setting my trains up i supply them with half a cargo wagon of empty barrels, once they return with half a cargo wagon of crude barrels i supply them with a new se...
by Turtle Duck
Sun Jul 17, 2016 12:01 pm
Forum: Ideas and Suggestions
Topic: "connected" electrical poles & powering machines
Replies: 2
Views: 2416

"connected" electrical poles & powering machines

With the introduction of power switches in 0.13 i've been playing around with the idea of only powering machines whenever they're required to be used so whenever i'm producing green circuits my furnace array will kick into high gear and start producing the goods the assembly machines require. Having...
by Turtle Duck
Wed Jul 13, 2016 7:46 pm
Forum: Gameplay Help
Topic: Train stations, paths and closed rail signals
Replies: 6
Views: 4342

Re: Train stations, paths and closed rail signals

Try this: disconnect the track to that station and tell it to go iron unload. If there's something wrong with your layout you'll get the no-path message. If it makes it to the other stations then that confirms it's an issue with the game. I tryed this out, and after disconnecting the track behind t...
by Turtle Duck
Wed Jul 13, 2016 6:25 pm
Forum: Gameplay Help
Topic: Train stations, paths and closed rail signals
Replies: 6
Views: 4342

Train stations, paths and closed rail signals

With the release of 0.13 i've started a new factory and experiment with it, while working on a smart rail system i thought it might be a good idea to block certain stations in my unloading area. So i set up a buffer system that would block my station by closing a rail signal when the buffer would re...

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