Search found 292 matches

by Veden
Wed Aug 10, 2022 12:30 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

SNSNSN wrote:
Tue Aug 02, 2022 5:33 am
starting peace duraion not working is that buged? tryed with only rampant on, peaceful AI on/off. nothing seem to work bitters just try to eat me at min 1. and debug messages do say "AI_STATE_PEACEFUL"
Do you have other mods that may be causing your issues?
by Veden
Mon Jan 17, 2022 5:20 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

I grew a bit tired of the constant attacks and having to repair walls constantly - so I disabled all special ais apart from "peaceful" just to see what was causing the constant attacks that never ended (without any nest in my pollution cloud). However the attacks keep coming, similarly I ...
by Veden
Thu Dec 16, 2021 1:44 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

Veden, any chance your recent updates to Rampant fixed the compatibility issues with mods that spawn spawners, like RSO? Not sure what the problem is. Nothing appears wrong to me. Orzelek, when you are creating entities are you calling the raise_built flag on the create entity? If so, I should be p...
by Veden
Sat May 01, 2021 3:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.32] Unit groups missing on units in the on_entity_died event
Replies: 1
Views: 1419

[1.1.32] Unit groups missing on units in the on_entity_died event

Summary: Unit groups are nil on units during the on_entity_died event. Long version: If you load the attached save with the attached mod, you can run the command below in the console to generate a unit group with 10 small biters. The unit group will spawn close enough to turrets to agro the unit gro...
by Veden
Fri Apr 23, 2021 6:00 pm
Forum: Desyncs with mods
Topic: Desync error in Rampant mod multiplayer
Replies: 9
Views: 2529

Re: Desync error in Rampant mod multiplayer

heavy mode doesn't trigger any issues.
by Veden
Fri Apr 23, 2021 2:43 am
Forum: Desyncs with mods
Topic: Desync error in Rampant mod multiplayer
Replies: 9
Views: 2529

Re: Desync error in Rampant mod multiplayer

Just to make reproducing as easy as possible. 1.1.32 factorio version Add the attached Rampant mod 1.0.5. Sync game with save. Don't do anything until the game desyncs. Game starts on tick 7842840, the mod changes the game speed to be x7 until 786100 and then the speed goes to 0.5. Desync occurs on ...
by Veden
Thu Apr 22, 2021 3:05 am
Forum: Desyncs with mods
Topic: Desync error in Rampant mod multiplayer
Replies: 9
Views: 2529

Re: Desync error in Rampant mod multiplayer

https://github.com/veden/Rampant/issues/37 I thought Desyncs with mods was closed to new topics as when I login the new topic disappears. If I click new topic when I'm not logged in and then login I get an error message saying I can't post in this forum. The Rampant build 1.0.5 in that forum thread ...
by Veden
Sun Mar 21, 2021 11:03 pm
Forum: Modding discussion
Topic: Why no new alien graphics / overhaul / addition mods?
Replies: 7
Views: 1529

Re: Why no new alien graphics / overhaul / addition mods?

What type of additions are you expecting?
by Veden
Thu Feb 18, 2021 1:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

Biters and spitters don't require anything to spawn around spawners and this is unchanged from vanilla In vanilla, to form attack groups they require pollution that the spawners absorbs and stores which is reduced by the number of units sent to the attack group. Rampant can form attack groups indepe...
by Veden
Sat Sep 26, 2020 7:08 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip Seems...
by Veden
Sat Sep 26, 2020 5:46 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

I've been looking into adding support for new biters option in Rampant to RSO and playing around with it in vanilla. It seems for me that specialized enemy bases are very rare - game generates big enemy bases built from natural-biter/spitter bases. Is that how it should work and specialized bases a...
by Veden
Mon Jun 08, 2020 3:03 pm
Forum: Pending
Topic: [0.18.25] Make chunk at unreasonable position
Replies: 2
Views: 718

Re: [0.18.25] Make chunk at unreasonable position

As a follow up.

I no longer am having this problem and I think it had something to do with me assigning units to move into a group that was getting destroyed the same tick they were getting assigned.
by Veden
Wed May 20, 2020 1:59 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

I'm interested in playing with friends with variable amounts of play time, each with their own force and enemy biter force. Is there any way to make this mod work on a per biter force basis? Right now, things seem pretty global (one AI object with constants) and coded to the game.forces.enemy force...
by Veden
Wed May 20, 2020 1:10 am
Forum: Pending
Topic: [0.18.25] Make chunk at unreasonable position
Replies: 2
Views: 718

[0.18.25] Make chunk at unreasonable position

When working on an optimized version of Rampant, I started getting this CTD with the attached stacktrace. The attached save should crash after loading within a couple seconds. You will need to manually add the Rampant mod version attached as it has not yet been published on the mod portal. https://s...
by Veden
Tue May 19, 2020 5:11 am
Forum: Modding interface requests
Topic: Member count for unit groups
Replies: 0
Views: 404

Member count for unit groups

for large unit groups pulling in the members array can take on the order of ms, the cost coming from wrapping all the members.

the request is for a function that counts the members and returns only the count.
by Veden
Tue Apr 07, 2020 10:21 pm
Forum: Modding interface requests
Topic: Expose spawner absorbed pollution [R/W]
Replies: 0
Views: 339

Expose spawner absorbed pollution [R/W]

Currently there is not a method or property of setting or reading how much pollution a spawner has absorbed. For Rampant, I disable the vanilla AI and to my knowledge there isn't a method to change absorbed spawner pollution outside the vanilla AI. Currently when a spawner fills up, they stop cosumi...
by Veden
Fri Mar 27, 2020 6:12 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 27
Views: 22614

Re: [MOD 0.16.36+] Rampant Arsenal

Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod? What are the overlapping pieces? The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s). Could you make a bulleted list of the things that needed to...
by Veden
Tue Mar 17, 2020 10:17 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

ptx0 wrote:
Tue Mar 17, 2020 9:28 pm
adding this to map caused immediate desync. out of curiosity, what is causing so many of these problems?
I like to think that if I knew the answer to that question, I would have fixed it.
by Veden
Tue Mar 17, 2020 10:16 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 27
Views: 22614

Re: [MOD 0.16.36+] Rampant Arsenal

sHORTYWZ wrote:
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?
by Veden
Wed Dec 25, 2019 1:20 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 623
Views: 217266

Re: [MOD 0.13.17+] Rampant

At the moment, I have no plans to add compatibility. This mod takes enough of my time without having to try to keep it in sync or incorporate others mods. Glad you have enjoyed the mod. Thanks but I didn't mean you! Maintaining one complicated mod is enough for any sane person. I meant if other mod...

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