Search found 3 matches

by somaplus
Wed Jul 20, 2016 12:39 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 457502

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

Berkys32 wrote:Bio farm mod - do you think Bio Industries from theSAguy?
Yes, that mod.

I cannot find reason.
by somaplus
Wed Jul 20, 2016 11:04 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 457502

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

1. How can I get alien toxin? I can't see the recipe of alien toxin in my manufacture tab.. Look at research "Alien hatchery" or so. Theres recipe, its from artifact and water, made in same building as petrol, sulfur, etc. When I use this mod with biofarm mod, there are alien toxin recipe...
by somaplus
Wed Jul 20, 2016 9:03 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 457502

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

Hello! I have found some problems while playing latest version of NE mod. 1. How can I get alien toxin? I can't see the recipe of alien toxin in my manufacture tab.. 2. When I set alien control station at land, I can see following error message Error while running the event handler: __Natural_Evolut...

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