Search found 7 matches

by qfeys
Fri Oct 07, 2016 9:43 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 122060

Re: Friday Facts #159 - Research revolution

What's the idea behind 30 copper wires in the recipe? "Enforcing" use of stack inserters? (It isn't just plain copper consumption, as that's less than a blue circuit).
Maybe the logistics challenge to have a shitload of items delivered to your machines? Normally your science machines only have a ...
by qfeys
Sat Apr 09, 2016 12:05 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 85769

Re: Friday Facts #133 - The train struggle

I would prefer the loader over the heavy inserter, given that it is correctly balanced. Also remember the idea of the loader having a running lubricant cost. This combined with the larger size of the loader would make it awkward to place, in contrast with the heavy inseter, that would simply be a ...
by qfeys
Tue Nov 24, 2015 4:17 pm
Forum: Duplicates
Topic: [0.12.18] Crash report. Unknown reason
Replies: 2
Views: 6613

[0.12.18] Crash report. Unknown reason

The game crashed. I don't know what I did wrong. I was just walking around. There was an attack that just started, but there were attacks all the time. I do have some mods installed, mainly Marathon. The game asked me to share the log.
Link to the Log.
I hope you can do something with this.

EDIT ...
by qfeys
Tue Jul 28, 2015 8:12 pm
Forum: 1 / 0 magic
Topic: [0.12.1]"Unexpected error" during multiplayer
Replies: 2
Views: 7529

[0.12.1]"Unexpected error" during multiplayer

I was playing on the public multiplayer that is described in this post (https://forums.factorio.com/forum/viewtopic.php?f=53&t=13604). We are now playing in version 0.12.1. The factory is already pretty big (21MB) and I was trying to build the rocket. I was alone at that moment, although I am pretty ...
by qfeys
Thu May 14, 2015 9:47 am
Forum: General discussion
Topic: Belt Physics - Density
Replies: 9
Views: 5988

Re: Belt Physics - Density

The curves don't slow things down. The movement is more smooth, so the ratios should get closer to 1:2:3

Curves won't slow things down anymore? That seems like a very fundamental principal that will be removed. I'm not saying I'm disliking it. It just seems weird after I spend so much time ...
by qfeys
Sat Dec 13, 2014 11:53 pm
Forum: Pending
Topic: [0.11.6]Freeze on collision of car with gate.
Replies: 1
Views: 2985

[0.11.6]Freeze on collision of car with gate.

I was driving my car through a gate a a reasonable speed, and at the sound of the gate opening, I get the feeling that he opens to late. When I the the gate, the game freezes. My laptop also slows down like when he is preforming a difficult task. After a couple of minutes I get the message: "Notice ...
by qfeys
Sat Nov 08, 2014 10:51 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1][kovarex] We didn't do the train movement right.
Replies: 11
Views: 6424

Re: [0.11.1][kovarex] We didn't do the train movement right.

I had this error while sitting as good as on top of a gap (1 piece long) in my rail I still had to fill. I was hitting rapidly forward, stop, backward, stop,... or something. I had as good as no speed.

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