What's the idea behind 30 copper wires in the recipe? "Enforcing" use of stack inserters? (It isn't just plain copper consumption, as that's less than a blue circuit).
Maybe the logistics challenge to have a shitload of items delivered to your machines? Normally your science machines only have a ...
Search found 7 matches
- Fri Oct 07, 2016 9:43 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 122060
- Sat Apr 09, 2016 12:05 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 85769
Re: Friday Facts #133 - The train struggle
I would prefer the loader over the heavy inserter, given that it is correctly balanced. Also remember the idea of the loader having a running lubricant cost. This combined with the larger size of the loader would make it awkward to place, in contrast with the heavy inseter, that would simply be a ...
- Tue Nov 24, 2015 4:17 pm
- Forum: Duplicates
- Topic: [0.12.18] Crash report. Unknown reason
- Replies: 2
- Views: 6613
[0.12.18] Crash report. Unknown reason
The game crashed. I don't know what I did wrong. I was just walking around. There was an attack that just started, but there were attacks all the time. I do have some mods installed, mainly Marathon. The game asked me to share the log.
Link to the Log.
I hope you can do something with this.
EDIT ...
Link to the Log.
I hope you can do something with this.
EDIT ...
- Tue Jul 28, 2015 8:12 pm
- Forum: 1 / 0 magic
- Topic: [0.12.1]"Unexpected error" during multiplayer
- Replies: 2
- Views: 7529
[0.12.1]"Unexpected error" during multiplayer
I was playing on the public multiplayer that is described in this post (https://forums.factorio.com/forum/viewtopic.php?f=53&t=13604). We are now playing in version 0.12.1. The factory is already pretty big (21MB) and I was trying to build the rocket. I was alone at that moment, although I am pretty ...
- Thu May 14, 2015 9:47 am
- Forum: General discussion
- Topic: Belt Physics - Density
- Replies: 9
- Views: 5988
Re: Belt Physics - Density
The curves don't slow things down. The movement is more smooth, so the ratios should get closer to 1:2:3
Curves won't slow things down anymore? That seems like a very fundamental principal that will be removed. I'm not saying I'm disliking it. It just seems weird after I spend so much time ...
Curves won't slow things down anymore? That seems like a very fundamental principal that will be removed. I'm not saying I'm disliking it. It just seems weird after I spend so much time ...
- Sat Dec 13, 2014 11:53 pm
- Forum: Pending
- Topic: [0.11.6]Freeze on collision of car with gate.
- Replies: 1
- Views: 2985
[0.11.6]Freeze on collision of car with gate.
I was driving my car through a gate a a reasonable speed, and at the sound of the gate opening, I get the feeling that he opens to late. When I the the gate, the game freezes. My laptop also slows down like when he is preforming a difficult task. After a couple of minutes I get the message: "Notice ...
- Sat Nov 08, 2014 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1][kovarex] We didn't do the train movement right.
- Replies: 11
- Views: 6424
Re: [0.11.1][kovarex] We didn't do the train movement right.
I had this error while sitting as good as on top of a gap (1 piece long) in my rail I still had to fill. I was hitting rapidly forward, stop, backward, stop,... or something. I had as good as no speed.