Search found 9 matches
- Mon Aug 25, 2014 10:18 am
- Forum: Gameplay Help
- Topic: Factory grinding to a hault as i add more machines
- Replies: 7
- Views: 4622
Re: Factory grinding to a hault as i add more machines
- If your machines are literally slowing down to a crawl, check if you're producing enough power. - You should never have to move your main base unless your starting area is too confined (or there is just not enough water). Just bring resources to your base with belts, pipes or trains. But you may ...
- Mon Aug 25, 2014 8:31 am
- Forum: Gameplay Help
- Topic: Inserter Problems
- Replies: 6
- Views: 2585
Re: Inserter Problems
I usually walk around going "Why isn't this backed up? I need to find the source of this!" Or "Ah, now everything is backed up nicely. I can add in another 4 labs and break everything again." True, but I'd rather have backups of Iron/Copper plates than backups of Raw iron/copper...
- Wed Aug 20, 2014 8:37 am
- Forum: Gameplay Help
- Topic: Inserter Problems
- Replies: 6
- Views: 2585
Re: Inserter Problems
That's the whole idea. Spend time walking around your base going, "Hey, why are these backed up? I'll just add more furnaces/assemblers/etc."Webby_Gamer wrote:Thanks, I'll just need to add more furnaces to the belt.
- Wed Aug 20, 2014 8:25 am
- Forum: Ideas and Suggestions
- Topic: Laser turret cooldown to encourage defenses to be mixed
- Replies: 17
- Views: 7614
Re: Laser turret cooldown to encourage defenses to be mixed
I like that too. I suggest that lasers become slow-firing, one-hit-wonders. If they take a second, or even 2 seconds to charge but they instantly kill anything they hit, then they aren't viable by themselves, especially against swarms of smaller biters. This would be even better with intelligent tar...
- Mon Aug 18, 2014 9:04 am
- Forum: Gameplay Help
- Topic: Engine Unit
- Replies: 7
- Views: 13999
Re: Engine Unit
Don't feel bad, that stumped me for a good 30 minutes. Wait till you get to oil, that's a whole new barrel of oil... er, umm... fish.justjosbin wrote:Thanks, only bought the game yesterday morning.
- Mon Aug 18, 2014 9:03 am
- Forum: Gameplay Help
- Topic: Current and maximum number of bots?
- Replies: 7
- Views: 6014
Re: Current and maximum number of bots?
The info box for the roboport tells you robot stats. I don't believe it's detailed enough to tell you exactly how many you have. As for how people do it, you'll find both ways. Arumba has upwards of 1,000 robots in his videos, others have far fewer. It's a matter of taste, though if you've got tons ...
- Fri Aug 15, 2014 9:08 am
- Forum: Gameplay Help
- Topic: Another stupid question [Answered]
- Replies: 6
- Views: 2576
Re: Another stupid question [Answered]
Also note, extra fuel doesn't make them burn any faster, just longer. If you've got enough automation to have inserters feeding furnaces, you probably have a steady source of coal which means you don't need it to store more than 5 because you shouldn't have any shortages that aren't caused by a lack...
- Tue Aug 12, 2014 9:01 am
- Forum: Gameplay Help
- Topic: Reducing Pollution
- Replies: 9
- Views: 4517
Re: Reducing Pollution
You're producing less pollution, but it takes time for it to dissipate.
- Tue Aug 12, 2014 8:46 am
- Forum: General discussion
- Topic: Linux Support!
- Replies: 6
- Views: 5237
Re: Linux Support!
I'm going to second that. Dwarf Fortress's not-quite-smooth linux support is disappointing comparatively. I find it ironic that the most "linux-y" looking game of the 21st century is so difficult to install on Linux. I mean, I know, "Just install the 32 bit libraries", but they d...