Search found 8 matches
- Fri Apr 08, 2016 10:53 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 79885
Re: Friday Facts #133 - The train struggle
It'll be nice to be able to use the same blueprint for stations in every orientation.
- Mon Jun 16, 2014 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Splitters misaligned on rotated blueprint.
- Replies: 1
- Views: 1027
[0.10.0] Splitters misaligned on rotated blueprint.
While placing a blueprint that contains splitters, I noticed that when it is rotated 90o, the splitters become misaligned. Ordinarily this doesn't seem to affect the placed blueprint, but I found it can block the blueprint from being placed at all - the misaligned splitters' position appears to be b...
- Thu Jun 12, 2014 11:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Misplaced underground belts from blueprints.
- Replies: 4
- Views: 1831
Re: [0.10.0] Misplaced underground belts from blueprints.
I've seen weirdness from construction robots placing underground belts, too (mostly in 98). Both from blueprints and shift-click construction.
As well as incorrect rotation, I've seen them place two on top of each other.
As well as incorrect rotation, I've seen them place two on top of each other.
- Sun Jun 08, 2014 11:34 pm
- Forum: Ideas and Suggestions
- Topic: [0.10.0] Red and green wires not returned on deconstruction
- Replies: 4
- Views: 1486
Re: [0.10.0] Red and green wires not returned on deconstruct
I did sort of wonder.
Perhaps an object you only build once, like the deconstruction planner, would be more appropriate. It seems like all those sorts of things could be factored into the tool/weapon doodad in the corner...
Perhaps an object you only build once, like the deconstruction planner, would be more appropriate. It seems like all those sorts of things could be factored into the tool/weapon doodad in the corner...
- Sun Jun 08, 2014 9:36 pm
- Forum: Ideas and Suggestions
- Topic: [0.10.0] Red and green wires not returned on deconstruction
- Replies: 4
- Views: 1486
[0.10.0] Red and green wires not returned on deconstruction
Pretty much as it says: deconstructing an item with an attached red or green wire doesn't yield any red or green wires. From either end.
- Sun Jun 08, 2014 9:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Red and green wires have possibly unlimited range.
- Replies: 1
- Views: 1041
[0.10.0] Red and green wires have possibly unlimited range.
When hooking wires between poles, the range seems to be the same as the "wire reach" listed on the wiki. ( https://forums.factorio.com/wiki/index.php?title=Electric_network#Distribution ) However, when attaching to a chest or inserter, the range appears to be unlimited. A little X comes up...
- Sun Jun 08, 2014 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Copying wires on chests is broken.
- Replies: 4
- Views: 1569
- Sun Jun 08, 2014 2:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Copying wires on chests is broken.
- Replies: 4
- Views: 1569
[0.10.0] Copying wires on chests is broken.
I'm not sure whether or not to file this all as one bug... 1. Copying wires from smart chests to other smart chests places red wires, regardless of what the original had. Reproduction: 1. Place some smart chests and an electricity pole (any type) near them. 2. Have green wires in your inventory. 3. ...