Search found 53 matches

by Zonk
Tue Apr 09, 2019 9:08 pm
Forum: Ideas and Suggestions
Topic: Store save for joining player as autosave and reset autosave timer
Replies: 1
Views: 105

Store save for joining player as autosave and reset autosave timer

TL;DR Make autosaving smart. What ? Just as example on a 30 minute savingtime people join literaly 50% of the time 1 minute before the server safes its game due to 30 minute intervall. Why cant the server just take the gamessave from the new player? New player joins -> Game have to be saved -> Send...
by Zonk
Sat Mar 09, 2019 10:32 am
Forum: Ideas and Suggestions
Topic: View Recently joined servers
Replies: 4
Views: 314

Show last 5 Server played in Multiplayer.

TL;DR Add a overview about the last servers i joined online. What ? I suggest a ading a small overview on browsig public games to show the last servers i joined. Heres a picture of how i think it coul look like: last games.jpg Somehow self explanatory. Show the name of last 3 to 5 Servers i joined....
by Zonk
Wed Feb 27, 2019 1:56 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 178787

Re: Version 0.17.0

Oh boy, i just finished my masterpiece 1200 science packs/m even military science! Aaaand its gone!
New challenges
by Zonk
Wed Feb 27, 2019 9:23 am
Forum: Show your Creations
Topic: Modular Refiner from basic oil to 182k petroleum
Replies: 0
Views: 754

Modular Refiner from basic oil to 182k petroleum

As my refinerys where always of some online found blueprints it always growed to a mess as i had too less petrol or lube no space for growing and adding a 2nd layer resulted in 5 more piperows for water,crude, light, heavy and petrol which made a nice maze between train stations, storage tank and al...
by Zonk
Tue Feb 26, 2019 11:56 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1060
Views: 138364

Re: Simple Questions and Short Answers

Quick question:

Is there a UPS-up mod or similar avaliable for Version 16.X?
My base got pretty huge everything to reduce savegame sice and increase F/UPS is great
by Zonk
Fri Oct 05, 2018 6:49 pm
Forum: Resource Spawner Overhaul
Topic: RSO too small Oilpatches how to modify it?
Replies: 2
Views: 820

Re: RSO too small Oilpatches how to modify it?

Just as i posted this radars discovered a Field with 20+ patches
by Zonk
Fri Oct 05, 2018 6:03 pm
Forum: Resource Spawner Overhaul
Topic: RSO too small Oilpatches how to modify it?
Replies: 2
Views: 820

RSO too small Oilpatches how to modify it?

Hey i made RSO spawn barely any ressourcepatches but those who spawn are huge and rich. But my oilfields only become like 3-6 patches with 1000%+ yield.

How i can modify RSO so i spawns huge fields? Or at least 20+ patches?

I didnt see any ingame modifiers for it.
by Zonk
Wed Jan 31, 2018 9:00 pm
Forum: General discussion
Topic: What is that mod that shows dots on Buildings?
Replies: 1
Views: 709

What is that mod that shows dots on Buildings?

I see many screenshoot around the Forum where smelter and factorys have a red/green dot in bottom left.
My guess is that it shows if its producing or not but i cant figure out the mod name...
by Zonk
Sat Jun 17, 2017 5:05 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 3979

Re: Any ideas 3 items on one Belt?

I tested my previosly design from yesterday night and i couldlndt create any problems with the flow. Backlog is no problem at all If one belt have no items its waiting for them to arrive before supplying again If one or both belts get slowed down teh system adapts to the slowest belt However if whil...
by Zonk
Fri Jun 16, 2017 10:15 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 3979

Re: Any ideas 3 items on one Belt?

Found a solution where i didnt find a flaw yet but its already too late night for propper testing. It seems to work evem if one belt isnt fully saturated. Neue Bitmap (5).jpg Top 2 Belts are set to read and hold. Bottom 2 Belts are set to enable if green = 2 Decider Combinator read each items and gi...
by Zonk
Fri Jun 16, 2017 9:46 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 3979

Re: Any ideas 3 items on one Belt?

Iam experimenting in circles :P didnt thought a seemingly simple tast would be so complex to manage. Yeah reading belt contents and anly let one out at a time works fine with a splitter as long a si use both sides of a belt but as soon as i try to merge it on only one side the results arent as relia...
by Zonk
Fri Jun 16, 2017 6:57 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 3979

Re: Any ideas 3 items on one Belt?

Thanks man but i looked through that already. It isnt really balanced. Edit: On a 2nd look they feed the blue belt with yellow belts. Seems liek a good idea but if one belt gets empty the other still unloads to the blue belt. Maybe there could be made a somehow working solution with a check if belts...
by Zonk
Fri Jun 16, 2017 6:47 pm
Forum: General discussion
Topic: Any ideas 3 items on one Belt?
Replies: 10
Views: 3979

Any ideas 3 items on one Belt?

For example to make engines i want one belt carrying pipes on one side and steel and iron gear wheels on the other side. Like this: Neue Bitmap (3).jpg Since it needs 2 pipes and 1 wheel/ steel it would be a perfect ratio if i could make sure the one beltside is filled properly 50/50 with steel/ whe...
by Zonk
Wed May 10, 2017 4:48 pm
Forum: Gameplay Help
Topic: What are the most Up-To-Date Priority Splitter Designs?
Replies: 9
Views: 3770

Re: What are the most Up-To-Date Priority Splitter Designs?

https://wiki.factorio.com/Balancers

iam pretty sure you wont get any answer you wil like. Every design has its dis/ advantages and i doubt thet the increased undergroundbeltlenght wil have a any noticable impact inbalancers. Just use anyone until you get to grasp teh system and make your own.
by Zonk
Sun May 07, 2017 5:36 pm
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 14083

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Can you add a picture with the mainbus ?
by Zonk
Fri May 05, 2017 2:35 pm
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 14083

Re: all science

Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
by Zonk
Tue May 02, 2017 5:15 pm
Forum: Railway Setups
Topic: [0.15.x] Load Resources from Mines on Request
Replies: 11
Views: 4748

Re: Load Resources from Mines on Request

Failed to import string unknown version (H)
by Zonk
Mon May 01, 2017 2:39 pm
Forum: Gameplay Help
Topic: Placing solar panels with FARL
Replies: 1
Views: 444

Re: Placing solar panels with FARL

Figured out that Panels are placed with poles if poles and entitys are activated. but i dont know why some items get deleted: screenshot.png Works differenty everyime the train starts. 2nd track is always cut off at 5 rails and my solar field sometimes misses a solar panel here and tehre but subs st...

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