Search found 6 matches
- Sat Apr 01, 2017 6:23 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 46704
Re: Friday Facts #184 - Five years of Factorio
Why wasn't Java a good idea? If you want to write optimal code for your application, you just simply can't do it in Java. You can get close in some circumstances, but it's way easier to write your app in C/C++ because it gives you maximal control over your code (meaning the code that actually runs ...
- Sun Feb 05, 2017 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Item transfers
- Replies: 2
- Views: 1328
Item transfers
Just a little quality of life improvement I was thinking of: If you are inside a vehicle and shift-click a chest, the items get transferred into the character's inventory by default. I would like to see a toggle-option to change this default behaviour, so that items are moved to the vehicle's invent...
- Fri Aug 26, 2016 3:57 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 63833
Re: Version 0.14.0
Yes, 0.13.18 is the current stable.
I also would like for the mod-updater to not update mods to an incompatible version.
I also would like for the mod-updater to not update mods to an incompatible version.
- Sat Jul 30, 2016 9:34 pm
- Forum: Releases
- Topic: Version 0.13.13
- Replies: 12
- Views: 17305
Re: Version 0.13.13
Thank you a lot, working like a charm! <3
- Thu Feb 25, 2016 8:58 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 89952
Re: [MOD 0.12.+] Oxygen
Yes the current version is broken, because Lua. To fix it, in control.lua, line 90 change return remove_bottle to return removed_bottle What was happening is remove_bottle() returned itself instead of the local variable, and the expression that checks if a bottle was removed never evaluates to false...
- Sat Jun 07, 2014 9:37 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 52135
Re: Friday Facts #37
You can always split a stack exactly in half when its size is a power of 2.
128->64->32->16->8->4->2->1
as opposed to
100->50->25->?
128->64->32->16->8->4->2->1
as opposed to
100->50->25->?