Search found 7 matches
- Thu Apr 28, 2022 8:18 pm
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 59
- Views: 26211
Re: [1.1] Bob's Mods: General Discussion
Would it be fine to build "addon mods," as it were, which piggyback off the library and other bob's mods code, without actually containing any of that code within themselves? There's some convenient functions in there that would be nice to work with while I'm starting out, but I don't wan...
- Thu Apr 28, 2022 7:15 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 59
- Views: 26211
Re: [1.1] Bob's Mods: General Discussion
Would it be fine to build "addon mods," as it were, which piggyback off the library and other bob's mods code, without actually containing any of that code within themselves? There's some convenient functions in there that would be nice to work with while I'm starting out, but I don't want...
- Wed Apr 27, 2022 4:33 am
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 1095
Re: Question about the global table
See code of https://mods.factorio.com/mod/RocketExplosions function get_tech_level (force, tech_name) local level = 0 local techs = force.technologies local tech = techs[tech_name] or techs[tech_name..'-1'] if tech and tech.researched then level = tech.level local i = 1 local fl = true while fl do ...
- Wed Apr 27, 2022 1:25 am
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 1095
Re: Question about the global table
The global table is something that belongs to your mod. It will be accessible in script.on_init, script.on_configuration_changed, migration scripts, and during normal running of the game, but NOT in script.on_load. You should put things in there that can't be easily restored when you load a game: e...
- Mon Apr 25, 2022 3:44 pm
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 1095
Re: Questions about the global table & tech calls
See code of https://mods.factorio.com/mod/RocketExplosions function get_tech_level (force, tech_name) local level = 0 local techs = force.technologies local tech = techs[tech_name] or techs[tech_name..'-1'] if tech and tech.researched then level = tech.level local i = 1 local fl = true while fl do ...
- Mon Apr 25, 2022 2:43 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 20
- Views: 5893
Change username?
I'd like to be able to switch my username - I still use the alias peefTube but more recently I've been going by spiro9. Is there any way to use both aliases, perhaps to change my username to ?
Code: Select all
peefTube | spiro9
- Mon Apr 25, 2022 2:29 am
- Forum: Modding help
- Topic: Question about the global table
- Replies: 10
- Views: 1095
Question about the global table
I'm working with a new mod project (with no prior Factorio modding experience) and I'm trying to set up something where a pseudo-infinite upgrade technology could possibly increment an integer value to track how many times that technology has been researched, assuming that's necessary. I'm not 100% ...