Search found 46 matches

by funnysunnybunny
Sun Jan 07, 2018 1:27 pm
Forum: Mods
Topic: [MOD 1.0] Loader Redux
Replies: 129
Views: 46675

Re: [MOD 0.16] Loader Redux 1.2.0

Came here through factorioprints. Quick question, if you don't mind... what's the advantage of using loader redux? Using it over what? Or vanilla? Loaders have a higher throughput than most inserter configurations, especially without any capacity research, also they have a filter function when draw...
by funnysunnybunny
Sun Dec 31, 2017 11:31 am
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 3468

Re: [MOD 0.13.x] Assembly Zero 0.1.3

Just a heads up that I submitted a pull request on github to fix Assembly Machines X and Z not allowing modules to be inserted. Though they did have module_slots specified, neither of them had the "allowed_effects" property, without which the game doesn't know what modules should be allow...
by funnysunnybunny
Sat Dec 30, 2017 11:04 pm
Forum: Bob's mods
Topic: [Fixed - Broken Map] No UI for Chemical Furnace .16
Replies: 7
Views: 1596

Re: [Fixed - Broken Map] No UI for Chemical Furnace .16

I just had the same bug happen to me after the game got updated, dunno if it happened on 9/10 or 10/11 but it did today.
Starting a new game fixes the issue, but that's not really a good workaround :(
by funnysunnybunny
Tue May 02, 2017 11:10 am
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 94030

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

http://imgur.com/a/B4CeU Tanthony set the whole base to be autodeconstructed, seeing the rest of the base he must have really put effort into it, gigantic base (arumba vanilla) almost everything on deconstruct, lucky we don't have that many construction bots but some idiot added everything to the ro...
by funnysunnybunny
Thu Apr 27, 2017 1:10 pm
Forum: Duplicates
Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Replies: 7
Views: 1975

Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"

This needs to be fixed, there are people abusing this as a potential attack vector to crash servers as a way of ultimate grief
also there should be an option to exclude players from blueprint list or only let them show up after a certain online time, to minimise gui problems/performance stuff
by funnysunnybunny
Thu Apr 27, 2017 12:47 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 94030

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

http://imgur.com/a/Yts5J Arterion came in, removed pumps, walked around Zrafe saw him first after being called out by Everyone shortly after joining the server (A different one than yesterday) Zrafe started investing himself properly doesn't change however that Everyone saw him griefing and called h...
by funnysunnybunny
Wed Apr 26, 2017 10:23 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 94030

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

Hi, Mr. Ditto just griefed on our servers, destroyed several generator layouts and even admitted to it before I could speak my concerns that it must have been him because I saw him running on the map from that reactor to the other. http://imgur.com/a/JMuhs here is the picture of him admitting it bes...
by funnysunnybunny
Tue Aug 16, 2016 6:06 am
Forum: Off topic
Topic: Factorio as a mobile game would be nice
Replies: 6
Views: 2002

Re: Factorio as a mobile game would be nice

Hmm, I dunno why this hasn't come up, but factorio would need to change quite a bit to be able to run on mobile systems somewhat well and only vanilla has reasonable ram usage but also only in early to mid stage games, unless you rush through to 'win' with mods all that changes a lot. Map sizes woul...
by funnysunnybunny
Mon Aug 15, 2016 8:21 pm
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 11287

Re: [MOD.12.29] Smart Splitter

If you want faster smartsplitter you need to go to control.lua and change stuff here --if game.tick % 5 == 0 then if game.tick % 3 == 0 then for set_no, set in pairs(global.sspl.splitSets) do for sp_no, splitter in pairs(set.splitters) do if splitter.valid then local scanArea = GetScanArea(splitter....
by funnysunnybunny
Mon Aug 15, 2016 9:20 am
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 22624

Re: [MOD 0.13] Sticky notes - leave notes on the map

nice, finally i can put links for my brain on the map and don't have to forget the other 20 things I needed to urgently do while fixing something else
by funnysunnybunny
Mon Aug 08, 2016 1:47 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 585
Views: 208864

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.3.1

For some reason bio industry nitrogene and bobplates nitrogene are not compatible in my save anymore, I wonder if it's due to different order (a-b vs a-g) or different temperature (100 vs -196) anyway trying out making it the same now and from what I can see the weirdest thing is that the bobplates...
by funnysunnybunny
Sun Aug 07, 2016 2:59 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 585
Views: 208864

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.3.1

For some reason bio industry nitrogene and bobplates nitrogene are not compatible in my save anymore, I wonder if it's due to different order (a-b vs a-g) or different temperature (100 vs -196) anyway trying out making it the same now and from what I can see the weirdest thing is that the bobplates ...
by funnysunnybunny
Sat Aug 06, 2016 6:22 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 207118

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.19

I think there is an incompability with either Shuttle mod or some other train mod since 19, I guess because of a shared variable or something similar, would you mind adding a similar option including something to change names and designate specific trains as shuttle? =) it's completely okay if you d...
by funnysunnybunny
Sat Aug 06, 2016 5:38 pm
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 3468

Re: [MOD 0.13.x] Assembly Zero 0.1.3

jdtunn wrote:Gif of bug: https://imgur.com/01jD76S
thanks a lot, fixed it and changed the way sprites and animations are done

ahh no introduced a new bug, fixing the settings now :(

fixed as well, was off by one pixel in the entities.lua
by funnysunnybunny
Fri Aug 05, 2016 2:26 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 287365

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5

TheSAguy wrote:There is in the config:

Code: Select all


NE.Burning_Buildings = true
-- When an entity is destroyed, it will catch fire.
Thanks! due to that i noticed that I was a version behind or two found it
by funnysunnybunny
Fri Aug 05, 2016 1:30 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 287365

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5

Could you by chance add a config option for the fire use?
I find it too hard to deal with or tell me where to disable it?
by funnysunnybunny
Wed Aug 03, 2016 3:49 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 66684

Re: [dead] Wagons: More train stuff

Thanks for the permission to do that, I tried to run it with some dirty edits but got lost on some missing type definition i can't decipher properly (it might affect all wagons) but after fixing a few errors it seemed that quite a lot of stuff wouldn't need to be touched since it didn't throw errors...
by funnysunnybunny
Wed Aug 03, 2016 2:11 pm
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 3468

Re: [MOD 0.13.x] Assembly Zero 0.1.3

I'm having trouble with the error 'Error in AssignID, item with name 'steel-gear-wheel' does not exist'. I get it upon starting the game so in effect I cannot start factorio anymore. I'm seeing '{"steel-gear-wheel", 3}' in the recipe for 'assembling-machine-x' but no definition of any ste...
by funnysunnybunny
Tue Aug 02, 2016 7:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574816

Re: Bugs & FAQ

ah damn, so no more gems en masse

i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
by funnysunnybunny
Tue Aug 02, 2016 3:21 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574816

Re: Bugs & FAQ

I have this weird bug that all ore refining only gives red and blue geodes so I don't know how to produce those other gems, any help?

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