Search found 6 matches

by snowhusky5
Tue Sep 20, 2016 6:05 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.7] Tiny issue with underground belts
Replies: 3
Views: 2741

[Rseding91] [0.14.7] Tiny issue with underground belts

Underground belts can usually be placed on top of other underground belts, like lots of other stuff such as inserters and regular belts, to re-orient it. This doesn't work all the time, though. Specifically, it seems that you can place underground belt, replace it with another underground belt going...
by snowhusky5
Fri Jul 15, 2016 1:18 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 41804

Re: Feedback

Anyways, I'm going to be playing with the vanilla biter spawns, since I'm more into the base defense aspect of factorio than the quest to launch a rocket. Turns out it is pretty easy to re-enable vanilla biter spawning with this mod, if anyone else wants to, you just have to comment / otherwise disa...
by snowhusky5
Thu Jul 14, 2016 4:06 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 41804

Re: Feedback

I just went and tested the biter expansion problem (with only EvoGUI enabled besides RSO), and there is definitely a problem with the biter expansion while using RSO. I used the console to map out a 1024x1024 area around spawn, then cleared all the biters in it, then mapped out a 2048x2048 area arou...
by snowhusky5
Thu Jul 14, 2016 3:53 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 41804

Re: Feedback

This is unrelated to the biter migration issue, but here is another problem I noticed. Basically, with default settings, the 4 starting resource patches have waaaaaaaay lower richness than any other resource patch, even the closest ones to spawn. The richness of the starting patches is actually at a...
by snowhusky5
Tue Jul 12, 2016 3:26 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109401

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

How to exclude rails? I know theres a mod for it, but it dont work for 1.3... and i cant find another one... seconded, it would be nice to have an option to make rails biter-proof, for those of us who want to make multiple semi-independent outposts rather than a single sprawling amoeba with nothing...
by snowhusky5
Mon Jul 11, 2016 2:11 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 41804

Re: Feedback

Is there a way to to have biters spawned normally, like in vanilla? When using this mod the biter population seems to be quite low, and I barely ever get attacks that 1 turret by itself can't handle. I checked the config, and while you can set disable_RSO_biter_spawning = true, there is no option to...

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