Search found 6 matches
- Tue Sep 20, 2016 6:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.7] Tiny issue with underground belts
- Replies: 3
- Views: 3103
[Rseding91] [0.14.7] Tiny issue with underground belts
Underground belts can usually be placed on top of other underground belts, like lots of other stuff such as inserters and regular belts, to re-orient it. This doesn't work all the time, though. Specifically, it seems that you can place underground belt, replace it with another underground belt going...
- Fri Jul 15, 2016 1:18 am
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 46103
Re: Feedback
Anyways, I'm going to be playing with the vanilla biter spawns, since I'm more into the base defense aspect of factorio than the quest to launch a rocket. Turns out it is pretty easy to re-enable vanilla biter spawning with this mod, if anyone else wants to, you just have to comment / otherwise disa...
- Thu Jul 14, 2016 4:06 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 46103
Re: Feedback
I just went and tested the biter expansion problem (with only EvoGUI enabled besides RSO), and there is definitely a problem with the biter expansion while using RSO. I used the console to map out a 1024x1024 area around spawn, then cleared all the biters in it, then mapped out a 2048x2048 area arou...
- Thu Jul 14, 2016 3:53 am
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 46103
Re: Feedback
This is unrelated to the biter migration issue, but here is another problem I noticed. Basically, with default settings, the 4 starting resource patches have waaaaaaaay lower richness than any other resource patch, even the closest ones to spawn. The richness of the starting patches is actually at a...
- Tue Jul 12, 2016 3:26 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 118097
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
How to exclude rails? I know theres a mod for it, but it dont work for 1.3... and i cant find another one... seconded, it would be nice to have an option to make rails biter-proof, for those of us who want to make multiple semi-independent outposts rather than a single sprawling amoeba with nothing...
- Mon Jul 11, 2016 2:11 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 46103
Re: Feedback
Is there a way to to have biters spawned normally, like in vanilla? When using this mod the biter population seems to be quite low, and I barely ever get attacks that 1 turret by itself can't handle. I checked the config, and while you can set disable_RSO_biter_spawning = true, there is no option to...