Search found 20 matches

by Amanite
Sun May 05, 2013 5:35 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 10791

Re: Theme song

I listen to spacechem music when I play factorio.
https://www.youtube.com/watch?v=QCN3l8wc_-Y
It has a perfect industrial-orchestral feel.
I wish the Factorio devs would ask Evan Le Ny to make the game's music.
by Amanite
Tue Mar 19, 2013 10:23 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

Thank you, I'll get back to work tomorrow!
by Amanite
Tue Mar 19, 2013 3:30 am
Forum: Modding interface requests
Topic: Add different properties for separate tiles?
Replies: 1
Views: 3745

Add different properties for separate tiles?

Hello, Let's say I'd like to make a campaign on Mars about terraforming. How can I simulate lack of oxygen? I wish I could add a special tile property hasOxygen so I can create like a zone with pressured air and a zone without, where air tanks would be needed not to lose health. Or maybe radioactive...
by Amanite
Tue Mar 19, 2013 3:26 am
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

Oh well, feel free to post an example of Lua code so I can understand the basic syntax and some functions?
I'm a complete newbie so I'm kind of lost. Maybe due to the fact it's 4AM.
by Amanite
Mon Mar 18, 2013 11:50 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

I think you're right, .json properties are too restrictive. I'll definitely need Lua for this. I know firing it from a rocket launcher is a bit wonky, I'd love to add a missile silo but how'd you target? Maybe a laser targetting device then a remote to shoot at said location ... Anyway, this will be...
by Amanite
Mon Mar 18, 2013 6:06 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

I guess damaging living things in a radius would be okayish.
Anyone has an idea about how to make the nuke fireable by the missile launcher? I'd make a copy of the rocket class and adjust values but I can't find it.
I'll get back to work ASAP.
by Amanite
Sun Mar 17, 2013 10:19 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

No, it's actually a different type of missile, very costly and hard to create which triggers a huge explosion and has a massive AoE.
I have no idea about how to simulate radiations though.
by Amanite
Sun Mar 17, 2013 2:36 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

I've actually encountered a problem with the nuke. I can't find a way to make it work with the missile launcher. The whole uranium processing thing is working but if I released it right now, it would be pointless since the enriched uranium would have literaly no use.
by Amanite
Sun Mar 17, 2013 11:53 am
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

Re: [WIP 0.2.10] The power of Atom

I know uranium is not green. It's just a visual cue, since a lot of ore in the game already has a greyish tint. It will be scarce ingame and you'll need A LOT of raw uranium ore to get only a few 235 isotopes. Smelting uranium ore into uranium bars is barely the beginning of the whole uranium proces...
by Amanite
Tue Mar 12, 2013 1:43 pm
Forum: Mods
Topic: [WIP 0.2.10] The power of Atom
Replies: 19
Views: 19327

[WIP 0.2.10] The power of Atom

Hello there! I am currently working on a mod to add Uranium deposits, uranium processing technologies, civil and military application etc! http://puu.sh/2gpPS The power of Atom http://puu.sh/2gpPS Basically; the mod adds uranium ore deposits http://puu.sh/2gpQP , allowing you to smelt uranium bars h...
by Amanite
Tue Mar 05, 2013 5:51 pm
Forum: Ideas and Suggestions
Topic: Modding related suggestions
Replies: 7
Views: 16737

Re: Modding related suggestions

Craft chance, please. Make it 100% defaut but I will need some probabilistic crafting.
by Amanite
Sat Mar 02, 2013 10:12 am
Forum: Implemented Suggestions
Topic: Forcefields
Replies: 10
Views: 12867

Re: Forcefields

How about forcefields continuously draining power? Also, if they're dealt damage, they'll drain more power, until the plant cannot power it, then it shuts down.
by Amanite
Sat Mar 02, 2013 10:08 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210837

Re: Electric energy

Oh dammit, I was already making a nuclear energy mod, I already made the uranium ore etc. Can we hope for a realistic mod? I mean including isotopes (you'd need the extra rare 235 uranium isotope to make nukes, making them hard to get and justify the ingame power they have), half lives, reactor cool...
by Amanite
Sat Mar 02, 2013 10:02 am
Forum: Mods
Topic: [WIP] Generator properties and recipe
Replies: 8
Views: 13098

Re: Generator properties and recipe

But there is no way to integrate any kind of RNG in the recipe or in the device properties.
by Amanite
Tue Feb 26, 2013 12:36 am
Forum: Mods
Topic: [WIP] Generator properties and recipe
Replies: 8
Views: 13098

Re: Generator properties and recipe

For the recipe, it's about nuclear energy. I'm trying to make nuclear enrichment, but it would imply only one out of 100 uranium ore would give uranium 235 instead of 238 when put in a centrifuge. But I cannot possibly find a way to do that.
by Amanite
Tue Feb 26, 2013 12:06 am
Forum: Mods
Topic: [WIP] Generator properties and recipe
Replies: 8
Views: 13098

Re: Generator properties and recipe

Basically, hydroponics structure. I can't find another way to make it require water supply.
by Amanite
Mon Feb 25, 2013 10:25 pm
Forum: General discussion
Topic: Factorio + Kerbal Space Program
Replies: 6
Views: 9203

Re: Factorio + Kerbal Space Program

Already purchased it.
It's more like catastrophic space failure simulator.
by Amanite
Mon Feb 25, 2013 10:05 pm
Forum: Mods
Topic: [WIP] Generator properties and recipe
Replies: 8
Views: 13098

Re: Generator properties and recipe

No I don't. I just need to use a generator like structure but not to produce electricity.
I need to make an entity which requires water much like the steam engine, but with a 20°C optimal working temperature. It would produce negative energy (consume).
by Amanite
Mon Feb 25, 2013 9:46 pm
Forum: Ideas and Suggestions
Topic: Trade deposit for MP
Replies: 3
Views: 2480

Trade deposit for MP

If MP eventually comes, a trade depot would be neat. You could make a proposal of trade with another player like "10 copper plates for 10 iron plates" and Robots would automatically exchange resources from chests specified at said rate. So you can make player's resource protected if wanted...
by Amanite
Mon Feb 25, 2013 9:18 pm
Forum: Mods
Topic: [WIP] Generator properties and recipe
Replies: 8
Views: 13098

[WIP] Generator properties and recipe

Hello, I am currently making a mod and I need help, as I am trying to create a special time of generator which would need 20°C water for optimal functioning. Does anyone has an idea about how to alter these properties? Also, I need to make a recipe with one input and two different items resulting. T...

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