Search found 15 matches

by Steambirds
Fri Jun 16, 2017 1:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 619941

Re: Bugs & FAQ

Is there a way to make angel's smelting work without all of the bob's mods?
by Steambirds
Mon May 29, 2017 2:03 am
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 8139

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

Why not have a pipe segment with a walkable surface, like a catwalk?
by Steambirds
Sat May 27, 2017 5:03 am
Forum: General discussion
Topic: What do you do when everything needs to be rebuilt?
Replies: 16
Views: 5891

Re: What do you do when everything needs to be rebuilt?

What I'm doing is building up a much larger factory around a central staging area on the railworld setting, and I feel like I get lost or confused on what needs to do next. Progress is always slow for me once the game picks up pace.
by Steambirds
Sat May 27, 2017 2:48 am
Forum: General discussion
Topic: What do you do when everything needs to be rebuilt?
Replies: 16
Views: 5891

What do you do when everything needs to be rebuilt?

What are some tips for getting through the awful slog of having to reposition everything (or a large number of things) in an area?
by Steambirds
Mon May 22, 2017 11:00 pm
Forum: General discussion
Topic: Loading Items/Fluids - Does it Make a Train Heavier?
Replies: 2
Views: 813

Loading Items/Fluids - Does it Make a Train Heavier?

Exactly what it says on the tin, does loading items or fluids onto a train make it any slower?
by Steambirds
Mon May 22, 2017 3:26 am
Forum: General discussion
Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
Replies: 39
Views: 15944

Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids

How do I speedily load/unload a fluid wagon? It always takes like a minute for me.
by Steambirds
Sun May 21, 2017 11:30 pm
Forum: Ideas and Suggestions
Topic: Blueprints: Total Raw Resource Count
Replies: 3
Views: 1164

Blueprints: Total Raw Resource Count

Easy enough: opening a blueprint will tell you how many raw resources/intermediates it requires to build entirely. Additionally, shift + left clicking on a component in the total should also craft that many in your inventory.
by Steambirds
Sat May 13, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: Trains: Flatbed Wagon
Replies: 1
Views: 870

Trains: Flatbed Wagon

This is pretty simple; a flatbed wagon used to load vehicles. When parked, ramps along the long sides of the wagon would unfold, allowing access to vehicles. When moving, the ramps would fold up and vehicles would be unable to move on the wagon if a player is inside. A wagon carrying two cars would ...
by Steambirds
Sat May 13, 2017 3:37 am
Forum: Ideas and Suggestions
Topic: Research: Locomotive Horsepower
Replies: 0
Views: 339

Research: Locomotive Horsepower

Pretty much exactly what it says: This research gives your locomotives more horsepower, so less locomotives are needed to pull the same number of wagons.
by Steambirds
Thu May 11, 2017 2:10 am
Forum: Technical Help
Topic: [0.15.x] "micro"-freezes, possibly disk related?
Replies: 16
Views: 3520

Re: [0.15.x] "micro"-freezes, possibly disk related?

I am experiencing this issue myself, but I am running 2048MB ATI AMD Radeon 5450. I'm not sure what is causing this issue myself.
by Steambirds
Sat May 06, 2017 7:23 pm
Forum: Ideas and Suggestions
Topic: Train Wait Condition: Loco Inventory Full
Replies: 8
Views: 1706

Re: Train Wait Condition: Loco Inventory Full

Being able to read the contents of the locomotives with the circuit network may also be useful. However, this should be disabled by default, because normally you are only interested in the contents of the train's cargo and not its locomotives. Some people might want to create a central fueling depo...
by Steambirds
Sat May 06, 2017 5:30 pm
Forum: Ideas and Suggestions
Topic: Train Wait Condition: Loco Inventory Full
Replies: 8
Views: 1706

Train Wait Condition: Loco Inventory Full

This idea is pretty simple: a new wait condition that would make a train wait until the inventory of its locomotive(s) are full of fuel(s).
by Steambirds
Fri May 05, 2017 6:51 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 24605

Re: Version 0.15.8

What does it mean by "train penalty"? Is it a penalty to braking distance when driving the vehicle?
by Steambirds
Mon Apr 24, 2017 8:18 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 112771

Re: Version 0.15.0

How do I use the new train tutorials?
by Steambirds
Mon Jul 11, 2016 4:48 am
Forum: General discussion
Topic: THE MOD PORTAL
Replies: 8
Views: 29432

Re: THE MOD PORTAL

I created an account on factorio.com and linked it with my stem account, but the mod portal still won't log me in.

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